Jinsoku

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  1. [ QUOTE ]
    TA: What toon were ya playing?

    gimme a name!

    [/ QUOTE ]

    i'd have to guess i was on Phrozt Byte that day. but the char she might remember was Phire Kraquer (the one i had to reroll) ...and the Emp she inspired was Kyser The Demon.

    ...ring any bells? if not, it's cool. i seem to remember stuff that no1 else ever does, cause i'm weird like that.

    on a side note, i gave this thread some more thought... SuperKeely and Nerf v(pick any) prolly inspired me to roll The Jinsoku Subeta. both are very quick and calculating with a sense of knowing exactly where each baddie is during a fight. they broke the "scapper-lock" mold, and play part agro/part protector of all things squishie.
  2. [ QUOTE ]
    TA:
    " Rowan:
    Just one of the best players I have ever met and she was a girl lol. I remember when I first met her how blown away that she was actually a female and was that good. She had a heart of gold too. I remember when I got TA to 35 and had to delete him so I could start my own account, she was right behind me telling me she would help. Sure enough, I was lvl 7 on TA (version 2) and she followed me around as a defender buffing and healing me as I plowed through mobs of lvl 10's and 11. Never forget her."

    [/ QUOTE ]

    thats when i first met you, TA. on a roof in Steel, with Ro and you heading to Boom on your new acct... she did the same for me in PP when i was on my 1st char in i1. but it was on my friend's acct, so i also had to reroll. i made my Emp/Psy and shadowed hundreds of lowbies, offering advice/tips, because of her. she's still on the friends list of several chars. great person.

    unfortunately, i have to climb into the way-back-machine for peeps who have influenced me most... everyone i'd add to a list like this is gone now.

    if i were to singleout current peeps... well, i've teamed with so many of you on so many alts, and have learned bits from everyone. but i'm just either not popular enough or i bounce through chars too much for anyone to even know who my compliment is coming from.

    but i do notice and remember. so thanks
  3. [ QUOTE ]
    I've seen more than a few people crying for Ice Tankers to have their own place to give feedback.

    [/ QUOTE ]
    way to go Jack. i'm glad between this and your "some leave" statement we're getting a clear picture of how u view us. do u know or care how we view you? only because the game WAS that good, am i still playing it. i suspect this will change shortly.

    [ QUOTE ]
    And since we've already planned to change Unyielding some, a few think we're ignoring Ice in favor of Invulnerabilty.

    [/ QUOTE ]
    gee, where would they get that idea? could it be cause your Dev team has a long history of ignoring glaring problems in certian ATs while making changes to others that worked just fine before?

    [ QUOTE ]
    Here's a couple of changes coming that I think will help:

    Reduced Accuracy of Minion level Turrets from 75% to 58%.
    Reduced Accuracy of Lieutenant level Turrets from 94% to 65%.
    Reduced Accuracy of Boss level Turrets from 113% to 75%.
    Reduced Accuracy of Snipers from 75% to 65%.
    Reduced Accuracy of Archvillains from 90% to 75%.
    Reduced Accuracy of Giant Monsters from 90% to 75%.
    Reduced Accuracy of Monument Minions from 75% to 58%.
    Reduced Accuracy of Rularuu Bosses from 90% to 75%.

    [/ QUOTE ]

    this is good for ice tanks ...along with all the other ATs. so by giving a sweeping good change we should overlook that the ice set got no individual improvement. umm, ok

    ice has issues like... o forget it ...why bother.
    ~Jin
  4. [ QUOTE ]
    Changes -
    Increased the recharge time of Burn. Decreased its damage.


    [/ QUOTE ]
    so let me get this straight...[*] - Burn can now only hit 5 baddies at a time [*] - Burn was a patient-man's offence before, with reduced Dmg it's more of a man-with-nothing-better-to-do's offensive power [*] - Burn is the sole immob/knockback protection for the set, but with a 40sec recharge it now drops before burn can be used again [*] - Baddies Feared by Burn immediatly run out of it and attack your teamates due to the absurd amount of panic it causes[*] - Baddies Feared by burn run in all directions and taunt will now only hit 1 plus the next closest 4 who are usually not the ones running to attack the team [*] - the Fire primary was weaker to most types of Dmg because of the trade-off for having a useful offensive power in it, yet without burn, the resistances have not been upped to balance it

    ...sooo tired of set-destroying changes . why put all this effort into stripping all the ATs of their individuality and making the game less fun?!?! WAKE-UP! you're quickly running a good game into the ground!
    the time to make sweeping changes and gut powers/sets/ATs was back in beta. now all you're doing is chasing away your customers. at this point there is no last straw, they all hit the camel at the same time.

    i just got GTA:San Andreas... there's more content in it to complete than 2 L50 chars, and it's paid for.
    ~Jin
  5. [ QUOTE ]
    Also, it'd be nice if NPC's on the ground occasionally shouted "Don't cross the streams!"

    [/ QUOTE ]

    hahaha.

    -zone events are amusing, and i wish they were more random. even if the same events kept happening sparatically at random times each month or week.

    ~Jin
  6. Jinsoku

    Call for Models

    Name: Lectra Cute
    Server: Justice
    AT: Elec/Dev Blaster

    Lectra Cute Hover
    Lectra Cute Front
    Lectra Cute Backside

    good luck everyone