Recently got into the whole Electric Control craze. I love it. I prefer tech themes for my characters, and elec tends to fit that bill perfectly. I just need to know what to pair it with. At first I was thinking /Storm so the massive pile of pets could do the damage for me. Then I realized pets don't benefit from containment (at least I don't think they do). Slightly dissuaded, I then realized the AoE immob doesn't prevent KB. Then I thought /FF would be better, especially after realizing I could get 30% or above to all defenses after IO'ing and utterly dropping half of FF's powers.
Then this weird set I never see popped up, all dangling it's pointy objects everywhere. A set that I haven't found an updated build for since i11. I realized that the ST-Immob that's provided with TA makes it so I don't (too) feel bad about missing out on Elec's ST-Immob. And all the debuffing... Plus at the end there's EMP arrow, which ties the sets together. I can stack holds. I can slow, mass immob, then set them all on fire. (Unless energy no longer sparks the oil like the guide says). About the only thing I can't do is stop their regeneration rates.
But, my concern is too much control instead of damage. Outside of a once-a-minute Oil Slick, my main damage will come from Gremlins. I do plan on teaming as much as possible, so it shouldn't be a BIG issue, after all, that's what scrappers and blasters are for, but I would like input.
Below is my build, after my (probably horrid) attempt at IO slotting. But comments on the build itself are just as welcome as criticism towards the IO selections.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Controller
Primary Power Set: Electric Control
Secondary Power Set: Trick Arrow
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Leadership
Hero Profile:
Level 1: Tesla Cage- (A) Lockdown - Chance for +2 Mag Hold
- (3) Lockdown - Accuracy/Hold
- (3) Unbreakable Constraint - Accuracy/Hold/Recharge
- (5) Unbreakable Constraint - Accuracy/Recharge
- (46) Endurance Modification IO
Level 1: Entangling Arrow- (A) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (5) Trap of the Hunter - Accuracy/Recharge
- (7) Trap of the Hunter - Accuracy/Endurance
- (50) Trap of the Hunter - Immobilize/Accuracy
Level 2: Chain Fences- (A) Gravitational Anchor - Accuracy/Recharge
- (7) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (9) Gravitational Anchor - Immobilize/Recharge
- (9) Gravitational Anchor - Immobilize/Endurance
- (46) Gravitational Anchor - Chance for Hold
Level 4: Glue Arrow- (A) Pacing of the Turtle - Endurance/Recharge/Slow
- (11) Pacing of the Turtle - Chance of -Recharge
- (48) Pacing of the Turtle - Range/Slow
- (50) Pacing of the Turtle - Accuracy/Endurance
Level 6: SwiftLevel 8: Conductive Aura- (A) Performance Shifter - Chance for +End
- (11) Performance Shifter - EndMod/Accuracy
- (13) Performance Shifter - EndMod/Accuracy/Recharge
- (13) Performance Shifter - Accuracy/Recharge
- (15) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (15) Efficacy Adaptor - EndMod/Accuracy
Level 10: Ice Arrow- (A) Lockdown - Chance for +2 Mag Hold
- (17) Lockdown - Accuracy/Hold
- (17) Unbreakable Constraint - Hold/Recharge
- (19) Unbreakable Constraint - Endurance/Hold
Level 12: Static Field- (A) Fortunata Hypnosis - Chance for Placate
- (19) Fortunata Hypnosis - Sleep/Recharge
- (21) Fortunata Hypnosis - Sleep/Endurance
- (21) Fortunata Hypnosis - Sleep
- (48) Fortunata Hypnosis - Accuracy/Recharge
Level 14: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (23) Numina's Convalescence - Heal
- (23) Numina's Convalescence - Heal/Endurance
- (25) Regenerative Tissue - +Regeneration
- (25) Miracle - +Recovery
Level 16: Poison Gas Arrow- (A) Call of the Sandman - Endurance/Sleep
- (27) Call of the Sandman - Sleep/Range
- (27) Call of the Sandman - Chance of Heal Self
Level 18: Paralyzing Blast- (A) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
- (29) Gladiator's Net - Accuracy/Hold
- (29) Gladiator's Net - Accuracy/Recharge
- (31) Gladiator's Net - Recharge/Hold
- (48) Gladiator's Net - Endurance/Recharge/Hold
Level 20: Stamina- (A) Endurance Modification IO
- (31) Endurance Modification IO
- (31) Endurance Modification IO
Level 22: Acid Arrow- (A) Analyze Weakness - Accuracy/Endurance/Recharge
- (33) Analyze Weakness - Defense Debuff
- (33) Analyze Weakness - Accuracy/Defense Debuff
- (33) Analyze Weakness - Accuracy/Recharge
- (34) Analyze Weakness - Defense Debuff/Endurance/Recharge
Level 24: Stealth- (A) Luck of the Gambler - Recharge Speed
Level 26: Synaptic Overload- (A) Coercive Persuasion - Contagious Confusion
- (34) Coercive Persuasion - Confused/Endurance
- (34) Coercive Persuasion - Confused
- (36) Coercive Persuasion - Confused/Recharge
- (36) Coercive Persuasion - Accuracy/Confused/Recharge
- (36) Coercive Persuasion - Accuracy/Recharge
Level 28: Disruption Arrow- (A) Recharge Reduction IO
- (37) Endurance Reduction IO
- (37) Endurance Reduction IO
Level 30: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (50) Kismet - Accuracy +6%
Level 32: Gremlins- (A) Soulbound Allegiance - Accuracy/Damage/Recharge
- (37) Soulbound Allegiance - Accuracy/Recharge
- (39) Soulbound Allegiance - Damage/Recharge
- (39) Soulbound Allegiance - Damage/Endurance
- (39) Call to Arms - Accuracy/Recharge
- (40) Call to Arms - Accuracy/Damage/Recharge
Level 35: Oil Slick Arrow- (A) Ragnarok - Damage/Endurance
- (40) Ragnarok - Accuracy/Recharge
- (40) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Damage
- (42) Achilles' Heel - Chance for Res Debuff
Level 38: EMP Arrow- (A) Lockdown - Chance for +2 Mag Hold
- (43) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
- (43) Gladiator's Net - Endurance/Recharge/Hold
- (43) Gladiator's Net - Recharge/Hold
- (45) Gladiator's Net - Accuracy/Recharge
- (45) Gladiator's Net - Accuracy/Hold
Level 41: Maneuvers- (A) Luck of the Gambler - Recharge Speed
Level 44: Super Jump- (A) Unbounded Leap - +Stealth
- (45) Unbounded Leap - Jumping
- (46) Jumping IO
Level 47: Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 49: Grant Invisibility- (A) Luck of the Gambler - Recharge Speed
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Level 1: BrawlLevel 1: SprintLevel 2: RestLevel 1: Containment
Level 4: Ninja Run