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Quote:Not at all - I'm just observing a patterned behavior and I have never asked him to shut up.I'm rather confused by your comments, Jayb. You're basically telling someone to shut up. Why, though? Having a bad week?
But there is no need to get defensive about anything. Expressing an opinion isn't a crime or an insult...and you're replying to Sam, after all
Going off on someone for expressing an opinion usually forfeits being treated the same way and since a lot of the examples brought up to counter GW2 are of no interest to me, they don't matter. Pretty simple. -
Quote:Yeah I am digging into Planetside 2 also at the moment - but it is still early beta and the earliest release date I've heard is New Year's Eve.None at the moment. I'm finishing out City's run before I decide. From what I've heard, I'll probably like TSW or World of Tanks, so I may try those out, but that's a minimum of 3 months from now. I work retail, so I won't have much gaming time til January.
GW2 sounds like a perfectly good game, but one I'd only enjoy as a single player. I'm kind of weird in that I love crafting and smelling roses and gear grinding a lot! ...in single player. And not "Oh, I just ignore everyone around me" single player. I don't want another person on my game, at all. So I play Skyrim, Pokemon, and Runescape 2 to itch my grinding love (I'm not loyal to genres). For my MMOs, I want to blow things up and smashy smashy, with minimal grind time. WoT may be where I end up for a while because I can blow things up as my grinding time. TSW looks like it has some great concepts and stories, and the flexibility I'm looking for in character creation. Whether it delivers remains to be seen. -
Quote:This is true, and I've asked questions to those who aren't being unreasonable and don't have an obvious agenda.Some are being so defensive, they consider "I don't like it" or "the game is not for me because of these aspects" to be an insult.
I don't think you can objectively say that since you doing the exact opposite.
Interesting anecdote that applies here: this weekend I have a conversation with my best friend, again touching ground in this. After a while defending GW2 on every point I said that *I personally* didnt care for it, he (who is a very objective individual) paused and admitted that he was being overly defensive of a game he did not make. He knows that me not caring for the game wont kill the game, but he does feel a fanboism (his word not mine) urge to defend it tooth and nail. Amazing the kind of thing that can be resolved easily while you have a face to face conversation.
It would be great if more people in this thread accepted that not everyone will like GW2, that there are mechanics that will be loathed by many gamers, and that City of Heroes may be the most likely MMO community to find that type of player.
And yes, this is a City of Heroes forum, if some one tries to sell a game to us, we are likely to turn around and explain why we just wont buy it. -
Quote:Those were replies - notice who I quoted? Notice they weren't to you? I haven't had any reason to be against you until you did this. Which game title do you think we've been talking about? I'll let you guess - I bet you get it right. Don't play stupid just to continue your addiction to the 'art of argument.'No, you can't. You're simply blinded by your bias against me. Look at what I quoted. "I'm sure someone will post to say..." So I posted and said. I could have just made it a joke post by saying "I'm not interested in PvP" and left it at that, but I enjoy making even my joke posts have meaning. Please look up from your myopia for a moment and understand that I have nothing against Guild Wars 2 as a game, beyond that it's not my thing. If you can't discuss MMO concepts without taking it as an attack to the game, then please just stop responding to me. Mudslinging putdowns are unproductive because... What, exactly, do you think you're achieving by continually accusing me of whatever is convenient to you at the time? If you feel like you're never going to agree with what I'm saying, then simply start ignoring me. Because if you keep doing this, I'll ignore you, as what you're doing is completely pointless and goes nowhere every time. I try to argue MMO mechanics, you try to argue me. Pointless.
And what does "insulting the title" mean? The title of what? What insults are you even talking about? Can you quote me where I "injected insults?" What are you even talking about? Why must you turn a discussion into a personal vendetta against me? -
What I can tell you is that it is extremely unlikely for them to ever say 'derp! maybe we will reverse all decisions and hire everyone back just to show how weak and stupid we are' so realistically I don't see anything happening that will ever let us play the game beyond Nov 30 - and that includes anything the Titan Network comes up with. Maybe I'm pessimistic but I just don't see anything happening.
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Quote:The quoted parts you are replying to were not in response to you, but I can tell from the history in this thread how hard you seek out chances at cutting the game title down at every opportunity. There is nothing that you can't ignore in either title to continue believing your own personal story and be perfectly happy with it, so that point is moot. The act of insulting the title is so addicting, that all these pages in, after making the point perfectly clear multiple times, you seek out other conversations to interject insults into. At no point are you forced to PVP in GW2 just like in CoH. Some do find enjoyment in crafting the art of an argument and can even find that addictive.PvP isn't something I'm interested in. Not having a big emphasis on it is one of the reasons I stuck with City of Heroes.
Well, City of Heroes doesn't have "mines," and normal loot only drops to one person on a team when the drop table at all decides to drop it, but that doesn't work like this in the Incarnate system. When Incarnate Drops occur - Shards and Threads - each person has his own separate chance to drop one, and an enemy can drop a Shard or a Thread for every person on a team if they're all lucky enough.
I don't think you understand. "People" wouldn't want to have any story they come up with come with full voice overs and cutscenes. Browse the forums for a bit and you'll note a distinct lack of love for voice overs and cutscenes. As far as I'm concerned, voice overs in general are a mistake, and cutscenes are unnecessary. The reason City of Heroes manages to encompass so many concepts is doesn't design content that hinges on specific aspects of the player character. Even in the rare few instances that it does - such as Bane Spider Ruben and the player running the danger of being mind-controlled - the game does its best to explain it away. Ruben, for instance, relies on the logic that if you have enough sentience to speak with him in the first place, you have enough to be affected. It's weak, but it's an honest attempt so it gets a pass.
Voice overs and "personal storylines" are the HD graphics of storytelling. Have you noticed how FPS games have been getting shorter, simpler and showing increasing signs of reusing assets? It's because as graphics become more complex, it takes more and more work and time to make a game, thus it costs more and can do less with a regular development cycle. It's why some AAA games are said to need to sell millions of copies just to break even. I thing the Star Wars MMO needed to sell, like, two million copies to make back the costs or something like that. Same thing with voiceovers - the more you try to incorporate them, the more you limit your storytelling abilities because now stories cost more to make and they have to be very specific. You can't insert player names into voice-overs, after all.
To me, plain text is just fine, even in this day and age of digital excess. It gives developers (and players, as Architect Entertainment showed us) simple, cheap tools for content creation. When I can fill in a few text boxes, drop in some context variable and fiddle with mission creation a tad and manage to churn out content that's decent enough for others to praise me on, then to me, voice acting is nothing more than a boat anchor around a storyteller's neck. It's a cost you pay that ties your hands. When you can only make a few paths and they have to be linear to account for the voice acting, OF COURSE you'll force players into one of those few paths.
But you know what? I'd rather have a game with more freedom than one with voice-acting. Because - and this is a simple truth that not many seem to get - what I create will always be "better" than what a game provides me with, because what I create is mine and I will naturally value it more. It's tailored to my tastes and it has my "scent" on it. It's impossible for a game to give me exactly what I want because developers are not psychic, but if it gives me the tools to MAKE what I want and lets me fit my experience to what I think it should be, then that's better than any amount of production values.
I don't like Guild Wars 2 because it's not to my taste. But here's a shocker - neither is City of Heroes. Only in City of Heroes, I can tweak almost every aspect of my experience and MAKE it to my taste. Don't like the theme? I can make characters of a different theme. Don't like the story? I can make my own. Even if the game is old and ugly and clunky, it's a game that lets me make it what I want. And the simple fact is I don't like the look of any of the Guild Wars races, I don't like any of the base character stories, I don't like the setting and I don't like the theme. And I can't change any of that. -
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I know that, but it was related to your post, and is the reason for the difference. You want a big disconnect from your own story vs what you do in the world - I get that.
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Quote:Yep, even I used it - gave full credit of course. Just trying to get the news out...Also, looks like that shot of 3000 heroes is becoming stock footage really fast...
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Quote:That's unfair and I think you know why: they have voice-overs and cut-scenes that play out according to the options you chose, not to mention the fact that the game is less than two weeks old. I understand why people would love to have any story they come up with have full voice-overs and cut scenes but that's impossible - even with AE.The reasons people play a game can be complicated.
Back Alley Brawler said in a recent post that recolorable powers didn't do much for the game financially. But it was that specific feature that caused me reconsider cancelling, and kept me hooked to the game ever since. Such a "minor" thing, but it is still IMO one of CoHs most appealing features.
It's just funny how little things can be a big turn off... GW has a thing where it asks you your characters history: are you searching for a lost sister, never found the identity of your parents, or regret never having joined the circus. I actually LOLed when I saw it. That's a lot of orphans, lost sisters, and would-be circus performers running around the world.
The simplicity of CoH's text box and its insistence (barring a few missions) on staying away from defining the nature of your character really did wonders for me.
Anyway, this is the CoH forum. It shouldn't be surprising that people here tend to like things about CoH. There isn't going to be 100% transfer rate of players from Game A to Game B, even if Game B is a sequel to Game A. -
Like the previous post, just watch: someone will say 'but... but... CoH had this too!' Which not only isn't true, but isn't the point, because he wasn't talking about it - it was aimed more at WoW and such.
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Quote:Awesome - you will be happy to know GW2 fits this perfectly with the personal story, and thankfully you don't have to cooperate with anyone when you aren't doing your personal story.HAVING many people online at a time does not imply that I need INTERACT with many people at a time. Smart MMOs don't require this. Smart MMOs let me duck into an instance when I want to do something by myself. Guild Wars tries to make me "social" by putting the bulk of its content outdoors where I'm expected to cooperate with other people.
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Methinks you missed something - I've never teamed yet, or been to anything that required teaming.
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I knew someone would use that song. I've only suggested it many times on the boards and PMs to Samuraiko - even in the last couple of days.
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Now THAT was deserved. Past Diablo devs have even commented how disappointing the current dev team's product turned out to be. It's still addictive, and it seems they are trying to fix things finally, but it will never be what it could have been. At least we get to see first hand the proof needed to call their decisions 'stupid.'
...I mean come on, look at what 1.0.4 did and how magically everything is starting to get better. The Witch Doctor's pets for example... wow did they mess that up for launch! -
Quote:I don't think they are aware they have a problem.I'm not opening a ticket. They need to tell me what they intend to do. This is THEIR action.
Now if you plan to come back with some nonsense about me not wanting to fix the problem, please don't bother. You're right. I don't want to fix NCSoft's problem. I expect them to. -
Studio is permanently gone - they are getting new jobs, and that won't stop. I have a strong feeling that anything anyone does won't make any difference, including Titan's shenanigans. I want this game to continue but I'm realistic about all efforts done with other MMOs that have been killed and the results that usually follow (I said usually.)
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