This is somehting i posted in another thread
Well This is my final Super Strength idea. First of all, Rage should be tweaked so it can give more dmg% boost, secondly knockoutblow should get extreme dmg or atleast a better recharge time, In Addition to that Hand Clap should be replaced with something thats useful (example of current horrible hand clap : Hand Clap activated, enemies fly, enemie says, " Hey you blaster i am gonna shove this knife right up your a$$ and kill you".) Well my point is, basically when you activate handclap enemies get scattered and stuned and when they unstun they go right after your teammates. Last but not least hurl, yes hurl. It has horrible damage, horrible recharge time, and horrible activation time.
Now to the fixing part. Tankers say they need more damage eh? Well the easiest way to do this is by giving rage more of a damage boost and making it a defining power in super strength like most 7th powers are (instant healing, invincible etc etc). As for the stun effect, it can be negated by unstoppable and from my personal expirience rage almost never stuns me only RARELY. In addition to that Unyielding Stance can also negate the stun effect. This would basically improve our over all dps and give us something more to do in av fights other than taunting provoking etc etc. Well for our second problem, knockout blow. I have no past expirience with the old one (in update #1). The damage seems pretty good but still not enough because its being send at such a slow rate. What can fix this is making kockout blow recharge faster or just improve the dmg to extreme. Now as for handclap, either its made to knockdown with minor or moderate damage or its out the ball park, seriously its not very effective since it scatters them with knockback then the enemies scatter themselves by running around stunned, after that they go boom the nearest blaster or scrapper. It would be nice to replace it with freeze breathe ranged attack (slow effect moderate dmg single target, small range). And about hurl, little damage, activation time that kills for no reward, and recharge time thats not worth it, Haymaker blows hurl out of the ball park. A fix would be to simply remove it and make it heat ray from eyes (moderate DoT single target small range). One last thing i forgot to mention, FootStomp. It is the last power in the set yet useless as to dmg. Energy melee has 2, yes u heard correctly 2 extreme damage moves, as to super strength NONE!!! It would be nice to make FootStomp extreme damage or reduce recharge time, You decide which is best.
for my conlusions, Super Strength is going in the right direction but still not enough to say its like another secondary, these fixes will make super strength a bit more solo-able and will give all angry ss tankers what they want without making it overpowered but just making it a real secondary. Thx for your time post your feedback on my ideas.