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...imagine being really high up in the air (in a hazard zone) and have your computer freeze with lag. You are now falling. If the lag ends before you hit the ground you can TP to the next place. However, if it doesn't you've just had a huge fall, potentially removing quite a few of your hit points. Add this into the chance of falling into a mob and you can see that there are some fairly large dangers with being a TPer.
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Yeah, this has happened a solid number of times to my teleporter (an empathy defender), because I do regulary suffer some small lag problems playing in Australia. This prompted me to take Hover in his build to run concurrently with Teleport in laggy situations or as an emergency 'air brake'. It makes Teleport a far safer power (but an even greater endurance hog).
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I strongly debated taking hover but didn't for two reasons. First, I really didn't have any room in my build for another power...I've already had to make some really hard decisions about my current powers. Second, I'm a tanker...large falls into dangerous mobs usually don't scare me too much! -
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Fly ... well Fly is supposedly safe but I'm trying to figure out how it's any safer then Teleport. I'ld like someone to explain that one to me ... oh and fly adds an ACC debuff.
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Well, the only explanation I can give is that TP is most definitely NOT the safest travel power. In fact, many people have argued that it's one of the most dangerous. Here's the problem. When you port you have a couple of seconds of hover before you start to fall. If you are TPing you are probably fairly high up. Now, in normal cases there is no problem. But if you have even a little lag you start to get lag falls. So imagine being really high up in the air (in a hazard zone) and have your computer freeze with lag. You are now falling. If the lag ends before you hit the ground you can TP to the next place. However, if it doesn't you've just had a huge fall, potentially removing quite a few of your hit points. Add this into the chance of falling into a mob and you can see that there are some fairly large dangers with being a TPer.
With that said, I will agree that flight is much too slow. Also, I've never used flight other than to try it on the test server so I can't say whether or not it's safe, but it seems to me like it would be more safe than TP at the very least. -
Thanks for this guide. I recently respecced my inv/fire tanker to use TP and this has been invaluable for me. I use both the ctrl-click and the auto-teleport method of teleporting depending on whether I'm going a long ways or just one or to ports.
However, what I quickly came to realize was that I was having trouble remembering if I was in auto-teleport mode or not. I know the "tells" helps with that, but sometimes I wouldn't think and just click again (this usually happened when I was porting to distant contacts). So, what I did was added in a costume change to the two auto files. Since I have 2 costume slots, one has become my "Hey you're auto-teleporting idiot" costume and one is my primary costume. So now my two files look like this:
c:\cohbinds\autoteleport_on.txt
R "tell $name, Deactivating auto-teleport$$cc 0$$bind_load_file c:\cohbinds\autoteleport_off.txt"
lbutton "powexec_name teleport"
c:\cohbinds\autoteleport_off.txt
R "tell $name, Activating auto-teleport$$cc 1$$bind_load_file c:\cohbinds\autoteleport_on.txt"
lbutton nop
Nothing to fancy, but I find that it really helped me with my forgetfulness. Of course, it's only a help if you are above level 20 and have at least one extra costume slot. The only time this particular method doesn't work is if the time from turning on auto-port to the time I turn auto-port off is less than 30 seconds (or vice-verse). Since you can only change your costumes every 30 seconds all that happens is you are in the "wrong" costume for the current mode. However, since I rarely use auto-port for nearby porting I don't find that this happens too often.