JLHDK_EU

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  1. JLHDK_EU

    Comedy Builds

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    I was teamed with a fire tanker a few weeks ago, who was.... hmmm, how shall we say nicely.... a veteran 'noob'?

    He was lv 26 (I think - somewhere around there) - and he was tanking for our team of pure squishies (2 trollers, a defender and a blaster). He didn't turn a SINGLE toggle on! He kept complaining that they 'drained his endurance' (WHY did he not have stamina by the late 20s - or ANY of the fitness power pool, praytell?) He had NO kb protection (lack of Acro OR Hover). He was basically a 2nd-rate scrapper. He wouldn't listen to the advice of "Don't try to kill them - just try to hold the agro and let the blaster/defender kill them"

    Aaaaah, you'd think that someone who had clocked up almost 2 years' worth of veteran badges would at least have SOME clue how to play, wouldn't you (or am I just having too high-a hope of some people?)

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    Play time is not synonymous with skill. I must admit though, that I would expect a little more from a 2 year veteran as well.
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    Well, the fire/fire tank IMO wasn't anymore owerpowered than the Inv./fire Tank in regard to I4, pre that we can talk about.

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    This is hairsplitting really. Fire/fire was deemed to be the most powerful Tank set because of the fire primaries AoEs. but, quite frankly, I don't care either way.

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    Ofc you care. If you didn't you wouldn't reply.
    If you've tried playing an Inv./fire with 2 potent AoE powers, 1 Cone attack and perma Hasten + herding foes into the bunch I wrote about before and using Greater Fire Sword, the kill rate and the health bar pretty much speak their own language.
    Please note that I wrote I4!
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    [I remember how fast I lvl'ed my Inv./Fire tank as soon as I reached the midd 20s.

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    Fire, especially fire/fire WAS overpowered. It, like Ice on the weaker side of the fence, was the exception rather than the rule.

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    Off to a trial zone and herd up huge amounts of foes. With just a little skill one could herd all the followers into one bunch so it seemed they were almost one mob, making it possibile to dmg all with single target attacks.

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    You're refering to herding which was as a result of being able to taunt an entire line of sight in one go. Taunt was the single invulnerable power that, for that reason and because it meant healers and controllers were not really necessary, was overpowered.

    Now that taunt has been cut back, you can't re-enact those scenarios. And I think that's good too. But that's regardless of how powerful invulnerable is these days.

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    Well, the fire/fire tank IMO wasn't anymore owerpowered than the Inv./fire Tank in regard to I4, pre that we can talk about.
  4. It seems that the discussion of the contemporary tank compared to the pre I5 tank is neverending.

    IMO I'm glad that the "I can tank pretty much anything beneath the sun" days are over.

    I remember how fast I lvl'ed my Inv./Fire tank as soon as I reached the midd 20s. Off to a trial zone and herd up huge amounts of foes. With just a little skill one could herd all the followers into one bunch so it seemed they were almost one mob, making it possibile to dmg all with single target attacks.
    Teaming was purely out of the social aspect and increasing the number of mobs on the mission map.

    I could find the "Juggernaut effect" fun at times, but tired quickly of it. Playing my tank back then was like playing God mode.

    Besides some of the issues that can be discussed concerning percentages in regard to defence and res to elements and/or energies, in overall I think the Inv. is well balanced now.

    If tanks were to get back their old ability to round up around half a city map, the only way to justify the ability would be to remove any dencent AoE dmg dealing powers to prevent old overkill days,still making dmg dealers wanted, Honestly I don't wanna see my tank get his dmg so nerfed on dmg that it'll take me ages to take down a mob just so I can see my health bar stay above 4/5 no matter what I do.
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    was gr8 fun

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    For the fire tank..

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    I had an easier time with my Inv./Fire than my Fire/Fire tank tbh.


    The only thing I actually found annoying about those days was the constant "can u pl me plz??". One guy even tried to book me for pl'ing a certain day, gheeeez.... But that kinda went with having the ability to do so.

    It's not like those days are over though. Pl'ing is just as easy as before, just with other ATs with certain builds.

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    i still get tells from people asking to pl or bridge. never really bothered me to be honest.

    There's enough content in the 40-50 range to make most people want to play through it, even if they could just dreck to 50. I still never bore of doing the praetorian missions, but it's nice to let your hair down once in a while and pretend you are actually superpowered again with a run around dreck.

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    I can't herd as I could before, but it's not that I find my tank underpowered at all. I have no problems as long as it's not a late evening where I'm tired and forget to check the health bar.

    I had fun with the "Juggernaut effect", but I have even more fun teaming now in comparison to before where I teamed just to increase the number of foes and the social aspect.
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    was gr8 fun

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    For the fire tank..

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    I had an easier time with my Inv./Fire than my Fire/Fire tank tbh.


    The only thing I actually found annoying about those days was the constant "can u pl me plz??". One guy even tried to book me for pl'ing a certain day, gheeeez.... But that kinda went with having the ability to do so.

    It's not like those days are over though. Pl'ing is just as easy as before, just with other ATs with certain builds.