IronAlex

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  1. hello everyone im a vet from the old days.. left when issue 13 came out.. and went to CO.. now im back for a bit and i wanted to build a new scrap..

    Im thinking of trying out elec/elec.. What are your thoughts on the set for pvp and pve.. thank you.. and what masteries do we have now?
  2. IronAlex

    oh oh free week

    its funny i played the game for a little .. and protector is a ghost town.. kinda depressing .. and i didnt want to spend money to switch toons over to a big server so i guess my free week will be spent on the forums and a little pvp.
  3. IronAlex

    oh oh free week

    heheh im back for the free week.. hope to see some old and new faces in pvp.. hope i can stomach it that long though
  4. Either roll back pvp to issue 12

    or

    Keep, no toggle drop, dual build, -range with tuant, increase dmg (maybe)...

    Take out : DR, HD, Suppression

    Give melee back its mez prot

    Give everyone who has mezz the ability they use to have..

    Then just focus on the outliners that were breaking pvp to begin with.. Just a few things that werent performing well you bring them up.. and the ones that was rediculus you bring them down.. and you have the "datamining" so you should know which ones.
  5. [ QUOTE ]
    From what I'm reading, placate is apparently not strong enough to you stalkers. I don't know why this is the feeling, at least in pvp terms.

    Stalking is all about hit and run tactics - No build can do more damage with a single build period. A single AS will put any squishy in the red, and with the new defiance, there is no huge damage boost in a retaliating attack, and just about any blow will finish the target, short of the victim being quick to hit the green candy.

    Stacked cm - requires a team effort of sorts. Not a valid arguement as two stalkers working together can easily drop the targets with teamwork. In huge team battles, a stalker's best tactic is to wait for targets to be engaged then surprise them - again easy to do in skilled hands. I've even had a gank squad tp me and be hit by 3 AS's for the instant kill - very sound tactic. Not only did they retain the ability to escape should they need to, their combined efforts prevented me from being able to react.

    Short of designing a heavy perception build (ie dev/tactics), the stealth is more than enough, allowing for a getaway should the strike fail, which is something is common for me to see. Being able to put someone to the brink of death and running away because the situation goes out of your favor? I can't see how that's a valid complaint. Stalkers have the tactical advantage with their combined stealth, and even when breaking through that stealth, it still means the player must be within a certain distance to even see the stalker.

    While I gather this bug mentioned seems to be related to status effects and a breakfree negating an otherwise unresistable power, I still do not see justification in it requiring "immediate" change. Stalkers have the tactical advantage, and where AS is unusable, other powers can still be used to similar devastating effect.

    From my experience in Stalker's Call, a lot of stalkers like to gloat about their kills to builds defenseless to their tactics, and just as easily whine when their targets are no longer helpless prey. Really the only difference in those situation is that the victims have adapted new tactics to combat the ones the stalker(s) are unwilling to change.

    [/ QUOTE ]

    hahah that last sentence u said hit it right on the money... ive adapted my build many different times for each issue.. and each new goodie the villans get.. but all the villans do is complain instead of adapting...

    and as it stands placate is workin as intended.. its just the stupid stalkers fault for standing right next to me when lotus drop goes off.. u guys do realise ur placate does go off once u have dot on u...

    either case stalkers have enough goddies to get them out of a hot spot enough for them to be complaining about placate.. which is working
  6. i think they did it so when we try to herd the lt will run away but the minions would stay. ahhah idk the dvs r nuts
  7. k i just tested the same thing on my scrap.. the minions attack 1 and stoood there while the lt attack then ran then came back and kept doin this.. i saw the acc and def buff around me but didnt see it on them.. i slot it the same way u did 1 to hit and 3 def...
  8. sweet now i will never miss a raid... tnx to whoever created this
  9. great job on the post bill... i love the kheldian story arc i think its the best in the game..
    My opinion on the nictus takin over is that i think there was always here to take over.. like look at what there doin now there using a villian group ie. the council to push there business here on earth. whoes there to say they werent using hitler or ceasar or the egyptians. or even alexander the great ... so maybe they were we just dont have the evidence.. hopefully when the nictus go to cov they go more into that story arc again.. by far the best story arc to cox..