Infinity_Saint

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  1. this sounds a lot like bridging CoX into becoming Freedom force.
    which really wouldn't be bad at all, being able to craft powers, innate abilities and whatnot like one does their costume (from a library), is fantastic. It's what made FF so great. However, in this format it would be even better.
    It made little difference that i invested so much time and energy into importing and making my own skins and getting keyframes in FF, I couldn't do much with them cause the internet options in game kinda sucked, and you had to truely craft all the good stuff yourself or get it from people that did (skins, meshes, and so forth). this way it would be easy.

    However, it's a change on the core program and system that is just too hard to balance for and impliment. it's a systemic change.
    If the game had a file system like FF, where the animations and parts could all be imported easily, then the devs could adapt this easily, but the game seems to have a rigid architecture (dunno, im no hex coder, im guessing), so even changing one animation changes so much.

    they'd have to rewrite the game from scratch to do it... (again guessing).

    that being said, I love the idea.
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  2. Someone earlier brought up an interesting point about "implied sets", ex: psi assault implies a psi melee. Also, many of the unique powers in MM sets imply a lot (exe: pistols and the energy rifle)

    Personally, I thought of a solution for some of these problems. It's a bit of a stretch, and would take a lot of work to flesh out, balance and so forth, but I think the solution for the existence of assault powers, pistols, and some of the more fusion/crossover set ideas (ex: willpower[psi], vibration[sonics], FF [ff], and density [Kin]).

    2 new epic archtypes to unlock.
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    I've argued with my old SG mates long and hard about this, fleshed out some examples for sets, thre them out, fleshed em out again, gave up, picked it up again, and i keep coming back to it. We really need more epics; villains need at least a nictus (to be fair), and heroes and villaisn need some new reimagining of what a hero can do that isn't an alien, tanker, scrapper, defender, or what-have-you. They need a home for the implied powers and how unique crossover concepts might work better than just new sets on existing archtypes.
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    New Hero Epic Archtype:
    Commander) they are an assault/defence archtype. They are tactically versitile but lacking in strong advantages in any one set of skills.
    this set would solve the problem of the implied assault sets (just make new/different ones as well, one that uses fighting/pistols/and a couple grenades, use a robotic assault that incorporates some SS with some robot (MM) beams, missiles, etc. whips and a few others concepts might fit well into a "medium range" attack set.

    Their defence would be team and personal. For instance, they could use empathic abilities as well as regenerative abilities (with niether being comprehensive or overpowerful). Or they might have a denisty set which enables them to do some kin buffs and self Density buff. A sonics set would be able to use dispution buble and some debuffs. THe idea is versatility and balance. Each set would have a unique, customizable pet option... a sort of sidekick that you can dress up and level, they can get their own exp, and need their own enhancing and get their sets from which sets you choose. The archtypes speciality? leadership. they'd be a benefit to any team, but not strong enough to take the place of a defender or a frontline offensive toon, though with some tweaking they can try those tasks.

    Villains:
    The Jack.
    The Jack is the ultimate personification of their element/concept/damamge type/theme. For instance: the jack would have access to most of the powers in any one theme. A fire Jack would have fire armors, fire holds, swords, imps, the whole 9-yards, but no pools save travel. THis could work with any theme. Psi, rad, ice, nrg, dark, stone, gadgets/tech, you name it. it would be limited only by the devs as far as whicjh thmes would work best. They also can learn some skills in a different fashion (temp powers) but in a way emulated buy their theme, and would need to "capture" them by doing certain tasks to "learn" the temporary power. The Jack is, as the name implies, a jack of all trades but a master on none. So no end tier skills without some nerfing, like maybe 2 imps, or maybe a self rez, but not with full HP, or without the attack debuffs going along with it.
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    there it is: my solution to the implied issue.
    please consider it. I had decided to keep it to myself, but after reading Jack Emert's recent interview about his idea on epics (Battle armors and the like), I knew that i wasn't the only one who had some conceptual ideas that seemed like too much. Maybe these ideas, when tweaked, could solve more than a few problems, and even might enable some of Jacks dreams to come true too.
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