Incarnate

Apprentice
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  1. Incarnate

    Boss Changes

    Glad to hear that it's being looked into. I don't mind the bosses being tougher to kill (as long as the xp increases accordingly), but the 1 shot kills were just ridiculous. I got more debt from 1 hit kills in 1 mission then I've had at any time in the game.

    Thanks for the update States.
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    The problem is, YOU can mez them, you're a Mind Controller. But many of us aren't.

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    Doh, silly me, I keep forgetting to buy those mez enemy inspirations.

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    Without placing blame for miscommunication, my point hasn't been taken.

    The poster said: "You can't comlpete the mission without killing the bosses in order to free the lawyer."

    I was making a point in an admittedly smartalec way. The smartalec part is: That poster is dead WRONG. *I* could SOLO that room conned for two people with the tools I have available at the level I got the mission. And I could do it with or without taking down the boss.

    But the point part was: the poster used the generic "you" as if to say "Wah! Nobody can solo this mission (without taking down the boss)."

    Saying nobody can solo that mission is flat wrong. A number of controllers, most tanks, and most scrappers, can, at that level.

    And what's more, all kinds of ATs can solo that room, so long as they're willing to die a few times, and do some running.



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    And here is your original statement that I was quoting, especially the last line:


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    There are many missions you can complete solo withOUT defeating the bosses in the missions. If you can complete a mission solo, the mission is soloable.

    Until HE says to the contrary, I'm remaining convinced that he meant that every mission that *requires* you to beat the boss *to finish the mission* mentions the presence of a boss.

    IOW: The issue isn't undocumented bosses, because you don't need to beat those to be able to solo.


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    OK, so you’re saying I should be able to solo this mission and not defeat the Lesser Devoured bosses. I think I figured out what you’re actually saying. I can go into the mission and snipe 1 of the DE holding the hostage, run for my life to a different floor or out of the mission, before the rest of the mob/boss 1 hit kills me. Wait for them to go back to their places. Come back and snipe that same DE (who has recovered most of the health I took from him the first time), and repeat running like hell. Now they’ve created a Tree of Life, and then any damage I do from my 1 hit gets healed because if I stay around to put a second shot in I’d have to fight the mob, and that means fighting the boss. Or I can simply put two shots in and die. Not sure if 2 shots would be enough to kill the DE though. If not, by the time I got back he’d be back to full health.

    So you’re right, I could sit in this mission doing this over and over and never have to fight the boss. I probably will never complete the mission, but I didn’t have to fight the boss. Maybe I could see if I can recruit an ubber Mind Controller like you to come and help. But that means I’m no longer soloing the mission.

    So what you’re really saying is that all of these other missions with bosses in them can be soloed as long as you are willing to die many, many, many times, and spend 6 hours per mission taking pot shots at the bad guy you need to kill.

    Sorry, I simply misunderstood your original stand on this issue.
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    Therfor you can't complete the mission without killing the bosses in order to free the lawyer.

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    The guys holding aren't bosses. Mez the bosses, kill the hostage holders, and go home.

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    Since when did I become a controller to Mez a boss? The 2 DE holding the hostage are located in the middle (not to the side) of a full mob (8 +) of DE containing 1 or more bosses (Lesser Devoured). Every hostage is in this kind of mob. You can't kill the 2 holding the hostage and not fight the whole mob with the boss.
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    Ok, I still think it's obvious that States was responding to the issue: people's inability to solo a mission.

    There are many missions you can complete solo withOUT defeating the bosses in the missions. If you can complete a mission solo, the mission is soloable.

    Until HE says to the contrary, I'm remaining convinced that he meant that every mission that *requires* you to beat the boss *to finish the mission* mentions the presence of a boss.

    IOW: The issue isn't undocumented bosses, because you don't need to beat those to be able to solo.

    And, at this time, I believe all missions that require you to defeat a boss do list the presence of a boss, with one exception.

    (That exception is, there are a certain number of missions that have hidden defeat-all conditions (which would include unlisted bosses), which is a major bug that I have been bugging, complaining about, and summoning GMs over repeatedly for (it seems like, at least) six months now.)

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    The Devouring Earth save 16 lawyers mission contained about 16 bosses - 1 for each lawyer you save. No mention of unnamed bosses in the mission. In order to save the lawyer you have to kill the guys holding the lawyer. Attacking them aggros the bosses in their group. Therfor you can't complete the mission without killing the bosses in order to free the lawyer.

    You try killing 16 red bosses even with a full team of 8.
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    "Doing it right" - according to who? You? Do you play my build? Or anyone else's who've posted? Or a flavor of the week build?

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    Has absolutely nothing to do with powers or slotting or anything else but strategy. Think about it. If you kill more Lt's and minions in the time that you would have been spending trying to kill a boss, you get more experience. And you don't risk debt so much. Get it?

    My 'flavor of the week' is a storm/elec defender, as he has been for oh, say about the past 7 months.

    Many bosses in missions are not integral to completing them...and if you street sweep, you have the choice anyway. If you think bosses are too tough, then DON'T FIGHT THEM unless absolutely necessary. Otherwise, bite the bullet, walk outside the mission, and ask for somebody to help you kill that last boss.

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    Nothing but strategy? Which strategy is that? You seem to be thinking that there's only 1 boss in a mission and therefor you can simply avoid him. Fine. But almost every mission I've had has several bosses in them, and they are usally surrounded by mobs. You attack the mob the boss comes running. The mission I had the other night (save 16 lawyers from Devouring Earth) had a boss in every mob.

    You have to kill the mob to save the lawyer. So I went in with 4 total players. First boss we take on 1 hit kills me and 2 others. Only the defender lived. OK. Come back with inspirations, stealth on, grant invis, buffs from the defender, and we take down that boss.

    Move around the corner and theres another one. And 20 feet across the room is another full mob with a boss, and another, and another. Gee guess there's a boss for every lawyer we have to save. Try to take the next mob (with the boss mixed in cause we can't attack the mob without aggroing the boss. Well we all die.

    So we follow your strategy and go recruit more players to help, and recruit 4 more players. Now we got a team of 8 for a mission set for 4 players. We got 4 defenders buffing the crap out of us, and still the whole team dies 3 times. At one point we come up against 5 bosses surrounded by DE mob. Each boss can 1 hit kill us. What's the strategy for that one?

    They're not standing apart from each other so you can't pull, they're blocking your way, and you have to kill them to save a lawyer. You can run back down the elevators , but then the bosses heal by the time the buffs are ready and you come back up. The only way we won was by killing 1 boss, dying from the ones left, going to the hospital, reloading on inspirations, and doing it again until we had 2 bosses left.

    So the only real strategy is to go find a player several levels higher who can come in and kill the boss(s) for you. If I can find a high-end player to do that for me on every mission, I might as well have them powerlevel me.

    Don't assume that we don't know strategy, and that's why we get killed. I've been playing since day 1. I've finished every mission I've ever been given. I'm not level 50 because I didn't powerlevel my way up. I've taken my time, finished almost every story arc for my level, done every task force, and have almost every single badge that my level can attain. I've got several alts, and I rarely get debt because I take my time, and strategize. The most debt I've ever had at lvl 31 is 50,000 (bad task force team). From that 1 mission I got 64,000 debt, and about half a xp bar. The difficulty of the mission doesn't equal the reward.

    I don't want to start avoiding missions because there's no way to finish them without racking up massive debt or getting a high level player to do my job for me.
  6. I have a post about this here:

    http://boards.cityofheroes.com/showf...20103222003987

    In which I talk about going into my mission with 4 players (im a lvl 31 blaster) and getting 1 hit killed by a Lesser Devoured My lvl. I'm not talking about solo'g a mission/boss, but even with a 4 man team I died twice trying to fight off mobs of DE with a Boss in the mix. Every mob in the mission had a Lesser Dev Boss in the mix. We added 4 more players and had a full team of 8. At one point we came up the elevators and met a mob of DE with 5 (thats FIVE) Bosses. They killed every one of us before we could even click on the elevator doors 5 feet away. The Bosses kill blasters and scrappers in 1 hit. That doesn't give you a chance to run, especially when 5 of them are on you.

    I don't mind making bosses harder to kill, but when they 1 hit kill they seem more like ArchVillians. And when an entire team of 8 players dies 3 times on a mission set for 4 players, and get almost no XP for their trouble it seems like the trouble vs xp is kinda skewed.

    If it stays this way, I'm not sure I'll be doing any more missions with DE in them. (and I've completed every story arc up to my level)