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Posts
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Joined
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Hmmm... still comes up as the cropped version for me.
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Quote:Unfortunately, they are basing it off of the "character" list, not the "global" list.With i16 is the option to disable e-mail, or only allow people on your friends list to send it to you:
Which, for me at least, will make this new option pretty useless.
I don't actually use the character list since characters are easily deleted or sometimes not played much.
I find the global list much more effective.
I've often wondered why the e-mail system wasn't globally based. -
You seem to be a little overly sensitive and just a tinge self-righteous.
I guess my friends just have a better sense of humor on the subject.
And, yes, you only have my word for it, but having been in the theatrical arena for 25+ years, my friends run across several social lines.
Also, I am not a guy. Interesting assumption, there. -
Quote:Y'know, I just KNEW someone was going to say that...I'm sure real live actual transgender people love being used as jokes like this. You're not mocking the person who's trying to do the flirting, you're mocking people who have to put up with a lot of **** from everyone else already.
Thing is, I know a few transgenders IRL, and they actually HAVE used something akin to that line when approached by neanderthalls...
Also, note that I didn't mention which way the "trans"formation was going... -
I also like #2 for it's "super hero" feel.
For the "elemental" feel, I like #1 and EnVee's pic. -
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"How's that American apple Pie there, buddy?"
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lol
Along those lines, how about:
"Awww, thanks. I have an appointment to finish the transgender procedure next week. It'll probably be a month for full recovery, maybe we could hook up then?" -
Quote:.
I'm not reading much sexual innuendo into the act of "impaling" based on the female demon character's state of dress
Based on her state of dress, no. But the original pic is positively dripping with sexual innuendo.
I am not offended.
Face it, comics, sci-fi, fantasy, heck, even those stupid reality shows are inundated with sexual tension.
Why?
Because it's an integral part of the human condition (and it's not limited to humans). In my opinion, an artist who neglects to portray the various aspects of humanity (or even inhumanity) would not be doing their job very well. I appreciate an artist or piece of art that makes me go "hmmmmmm". -
Yeah, took me a couple tries to get that one too.
For those who still haven't figured it out, you have to go to your control panel (User CP button) and manually edit your ignore list (the option is in the menus to the left).
I do think the ignore button on the old forums was quicker and easier, but a little extra effort ain't gonna kill meh. -
I'm personally addicted to the "new posts" button, and have learned to scroll pretty quickly through the list it brings up.
I do miss the different color for unread/new postings, the bold is still not enough of a contrast.
I am not fond of the reputation feature, I don't like it on other forums either, it always seems to turn into a bizarre form of PvP. I don't think it's conducive to maintaining civility throughout the community. If anything, it seems to be a more polarizing feature. PvP activities were kept in a separate thread on the old forums for a reason, just like they're kept separate in game.
Other than that, everything else is just nitpicking in my book. *shrug* -
Those are all just pure gold.
I love the variety, could use any depending on mood.
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Hmmmm....
A male demon "impaling" a scantily clad demoness.....
lol
whutev
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One of the reasons I don't care for Twitter is because it seems like I'm looking at a one-sided conversation. It's like listening to someone talk on the phone without hearing the other person's responses. In order to understand the conversation, one must hop from one twitter to another, to another, to another.... *shrug* just not my idea of "fun".
If I want to catch up on current events, as one poster implied was SUCH a great use of Twitter, I usually go to various news websites (we don't get the paper, either).
I don't use Facebook or Myspace, either. If I want to catch up with a friend, I call, text, or e-mail... or, heck, just get together for lunch or a movie, or drinks, or bowling, or a hike, or...... -
Quote:Stalker PvP?I know it's bad form to quote oneself, but I actually would like an answer to this.
Does it have an "actual purpose"?
What is that purpose please?
Here's what it says in the vBulletin Manual
Not really a great reason or purpose in my book. Note where it says: "User reputation can be a divisive element of your forum so great care should be taken before a decision is made to enable it." -
Okay, a little tragic, a little humorous, here's Stagefrite's Story.
Anyone who is familiar with "Actor's Nightmare" might be amused (she's an ill/rad). -
Quote:*sniff sniff*... But Fullblade resents how the events played out. Her purpose in life was to die, to go out honorably... she missed her moment of glory. She's been drifting between depression and taking her rage out on the criminal elements of Paragon.
Do I smell a future "rogue"? -
Hmmm... recent development?
Just last night I went to the main forum page and clicked on the "currently active users" link above the giant name cloud to see a list of who was doing what. Link seems to be broken at the moment. -
It seems that the reputation feature has become a sort of PvP element.
Though some may be having "fun" with that, I don't think anonymous negative (and sometimes downright nasty) comments are conducive to maintaining civility throughout the entire board community.
I believe the PWNZ thread exists for those who wish to engage in PvP activities on the boards, much as the arenas and PvP zones exist in game for the same. -
Quote:I think my favorite thing so far is seeing how many people interpret disagreeing with a bad or stupid idea as a "personal attack".
It's also interesting that I keep gathering green blocks in spite of my polarizing nature. I have more fans than detractors. Before the rep meter and its comments I'd have guessed the situation was reversed.
When someone leaves a comment like: "... you idiot... please stop posting", that is not a "disagreement", that is a personal attack.
Also, perhaps your detractors have simply put you on ignore, or are just not bothering with the system at all. -
Quote:True dat.The heat isn't so much the issue as the humidity. It's not been above 27c this weekend where I am, but it's been about 98% humidity, and for someone of my... stature... That's pretty unpleasant.
45c would likely kill me..
The phrase we live by down here is, "Oh, but it's a DRY heat".
Humidity is a major factor for heatstroke in animals and humans alike.
A friend of ours, who is also a rather large person, was once sent to work a convention as a costumed character in Chicago during one of the worst heat waves that city had seen in many years. Despite that he was working in an air conditioned environment, the character costume didn't "breath" well and he suffered heatstroke from wearing it. Basically, the costume didn't allow his sweat to evaporate fast enough to keep him cool. It was so bad, that he actually had a relapse in our home 4 days later. High humidity can have the same effect as our friends' costume.
Moral of the story? If you're a "furry", be sure your costume has plenty of ventilation. -
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weather report for Las Vegas is:
today's high, a comfortable 37 C
currently, a mild 36 C
tomorrow's forcast high: 39 C
rising temperatures through the week with 41 C expected by Wed.
brought to you by the Impish Kat on a Hot Tin Roof... -
Ahhhh, sorry, my mis-read...
1. I've found the rotating binds run pretty quickly. No delay that I've noticed.
2. I do have some powers set to fire on a downpress/release. One power fires on the downpress, the other on the release. The trick is to use the "+" in combination with the "toggleon" command. It can force a click power to behave like a toggle power within the command string. Here are some examples:
"+ $$powexec_toggleon Aim$$powexec_toggleon Build Up"
"+ $$powexec_toggleon Nova$$powexec_toggleon Conserve Power"
"+ $$powexec_toggleon Increase Density$$powexec_toggleon Speed Boost"
The last power in the string will fire first on the downpress. Then, since they are being labled as "toggles" the next power will fire on the release.
ETA: Since you are thinking of using powers that are already toggles, you may need to incorporate the "toggleoff" command in your string:
"+ $$powexec_toggleoff sprint$$powexec_toggleoff combat jump$$powexec_toggleon sprint$$powexec_toggleon combat jump"
IOW, to make the first down/up turn stuff on, and the second down/up turn stuff off. I understand several folks with Keld builds do this for switching between forms, though I don't know if I have the right of it.
NOTE: It is necessary to use a "paused press" technique with these binds. Else, if the release is too quick, it will just que up the last power again.
Here is some info I came across while looking into this sometime back:
Quote:*** A note about the "+" and "++" prefixes in some of these commands ***
The short explanation of the + and ++ prefixes is that they represent how persistently the command will be carried out. Most of these keybindings represent "press and fire" commands -- that is, you press down on the button and the action will be performed once, until the button is pressed again.
With a "+" prefix the command will be carried out for as long as the button is pressed down, and ceases as soon as the button is no longer being pressed. For example, the default binding for the w key is +forward. For as long as the w key is pressed down your character will continue moving forward... but as soon as the button is no longer being pressed, the character stops moving.
With a "++" prefix the command will be toggled "on" and will continue to be activated until the button is pressed again, toggling it "off." If the w key were bound to ++forward, pressing the w key once would cause the character to move forward, and that character would continue to move forward until the w key were pressed again.
Any command that has a + prefix can work with a ++ prefix, and vice versa. This can lead to some redundant commands. For example, ++forward works exactly the same as ++autorun -- you run until you turn the command off.
Through trial and error, I've formed the following theory on how the "+" modifier works in binding.
The "+" modifier has two behaviors.
Behavior one: at all times when "+" is prepended to a command, it is the same as doing "command 1". Obviously this only works correctly on commands that take 1 or 0 as input. When other commands are prepended with it, it adds the 1 to the end of the arguments, and gives an error. This behavior is mirrored by the "-" modifier, which yields argument 0.
Behavior two: ( Only when directly in the bind.. in other words this does not work when made a macro which you then bind to a key! )when prepended to the first command in a bind (assuming that command is one that works with it, ie takes 1/0 argument), it gives the entire bind statement a "press/unpress" behavior. This means two things:
* a) the command prepended with the "+" turns on (aka is given argument 1) when you press the key as you would expect per behavior 1. Additionally it turns off (argument 0) when you unpress the key
* b) the rest of the commands in the bind are performed once when you press the key, and again when you unpress it
Note that this behavior is not mirrored by the "-" modifier.. it might be nice if it did at least the first part, ie turn a command off when you press the key and back on when you unpress, but it doesn't.
Side note: I am actually a bit surprised that they decided to overload the use of the "+" in this way. It seems to me it would have been more intuitive and useful to have another character modifier (> for instance) to prepend to a bind statement (without a necessary command after it) to extend the second behavior, with the addition that any commands following in the statement with a "+" would work in the on/off manner when press/unpressed instead of just the first one.
The secondary behavior of the "+" in binds makes several useful things possible. Especially when you realize that the first command doesn't always have to do something, since you can always override it with a "-" form of it elsewhere in the bind. For instance a simple yet very useful bind for fly which makes you fly only while you hold down "f":
* /bind f "+up$$-up$$powexec_name Fly"
Another behavior can be achieved by exploiting the "overwrite" effect of powers (aka if several powers are entered one after the other in a bind, only the last one will go off in most cases). A very useful binding for getting out of melee range quickly with hover is:
* /bind v "+up$$powexec_name Hover$$powexec_name Hover"
This makes you jump and then hover up in the air just out of melee range. Note the doubling up of the hover power.. this is because if you only have it once in the bind, it will turn hover on when you press it and off when you let go (usually.. sometimes the hover from press and hover from unpress go through together and one gets overwritten, but this is rare). Why doesn't it turn on/off quickly when you press it and on/off quickly when you let go if you enter it twice? Because of the power overwrite effect.. while it is busy doing the jump when you press the button down, both hovers go through and the second overwrites the first, resulting in hover being turned on. When you let go, it stops the jump and both hovers go through, turning hover off and back on very quickly (before you drop) resulting in you being left in hover mode. This causes a bit of spam to your combat messages window, but it's worth it. Note: the differing behavior here (ie overwrite happening on press but not on unpress) I believe is due to the interaction between commands and powers on timing in a bind, but this is just a guess.