Iggylove

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  1. We have seen some screens from IGN from CoV featuring prison tile sets.
    Q: Is there any plans to make a TF (issue 6-7) based off of the prison (Zig I think it's called) in Brickstown?
    Thanks
  2. Iggylove

    Call for Models

    Simple and clean

    Cadmium -Victory Server

    Cadmium
  3. Iggylove

    Blaster role

    [ QUOTE ]

    I say give all the blaster powers a good range increase across the board, ESPECIALY the Snipe powers. This way a good blaster could get in a few good hits at long range, and have that range actually mean something.

    And I don't see why blasters can't have that %500 damage cap as well. First of all to really use that cap pre Hami O you would need the help of Fulcrum Shift, which you need to be point blank on your enemies anyways. Second off, Blasters are supposed to be the "kings of dps". They get no defense other then range, no buffs, no heals. All they have going for them are their nukes. Finally, Blasters are THE most squishy things in the game, period. Its pretty piss weak to see scrappers and even fire tanks out mowing blasters when blasters should be the ones nuking everything.


    [/ QUOTE ]

    I agree, adding more damage would be the easiest fix and true to what the game actually says we {blasters} are about.
  4. Iggylove

    Villain Emotes

    You have to have "Your Fired!" with the finger point
  5. I like two suggestions made, change the level cap on hazard zones, and on missions, scale the level of the mission to highest lev hero.
    I think our group has 1-3 sks everytime, new friends added all the time. I think I heard of reverse sking is coming, which would help because no one ever wants to do the low lev missions because of the no xp.
    No cap on hazards would be great because when we usually have a big group, it contains those skers mentioned. From what I read, if you have a big group we really should be in a hazard zone to battle.
    Casual gamer and having fun.