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I say give all the blaster powers a good range increase across the board, ESPECIALY the Snipe powers. This way a good blaster could get in a few good hits at long range, and have that range actually mean something.
And I don't see why blasters can't have that %500 damage cap as well. First of all to really use that cap pre Hami O you would need the help of Fulcrum Shift, which you need to be point blank on your enemies anyways. Second off, Blasters are supposed to be the "kings of dps". They get no defense other then range, no buffs, no heals. All they have going for them are their nukes. Finally, Blasters are THE most squishy things in the game, period. Its pretty piss weak to see scrappers and even fire tanks out mowing blasters when blasters should be the ones nuking everything.
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I agree, adding more damage would be the easiest fix and true to what the game actually says we {blasters} are about.