Iggy_Kamakaze

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  1. k just did a few runs on my DM/Inv and coming up with a 222 average with as much bad guys around me as I can get. Tier 4 reactive (-25%/+75%) and tier 4 Spiritual
  2. So did they turn Integration to a taunt aura?







    If not... please do so.... thanks!!!!!!!
  3. I was getting around 220 with tier 4 spiritual and reactive on my DM/Inv. I'll run him again a few times to get the right number. My Claws/AE is on an expired account that probably won't get played till i21. My FM/SA is.... a well.... nvm. And my SS/FA which I guess doesn't count
  4. Need to hit 28 for Burn and 32 for FS... well maybe a bit after to get slots in them
  5. Quote:
    Originally Posted by Shadowsylph View Post
    Oh, my bad.

    I took a look, though, and Pulverize has slightly higher DPA in game for both Tanks and Scrappers. *shrug*
    I think the in-game DPA does not factor in Arcanatime.
  6. Quote:
    Originally Posted by Shadowsylph View Post
    Yes, I factored in Arcanatime. It looks like after that, both Jawbreaker and Pulverize contribute nearly identical amounts in terms of DPS to the chain. I used Jawbreaker because the slightly longer animation allows for about 30% less recharge for Shatter and Clobber.
    ohhh I was refering to the numbers bAss have on the 3rd post where Pulverize have better DPA. When I was messing with my tank on this, Jawbreaker had better DPA. Course that was a Tank and the numbers might have changed on Scraps.
  7. Quote:
    Originally Posted by Shred_Monkey View Post
    Most of your questions have good answers already. But I'll throw in my opinion also. I find I usually hunt Fake Nemisis in PI, just because there's often teams hunting fakes there and you can join them instead of doing it all solo. I can also do it while looking for a pick-up team or looking for tips, whereas FBZ is out of the way of doing anything else.

    For clockworks, I always go to Parez Park and hunt around the lake that has a boat house. There's 6-8 regular spawns that often have 2 princes each. Usually I can go from 0 kills to 100 of gears in about 15 minutes there.

    You didn't ask about them, but I like to hunt Freakshow tanks in Terra Volta, though usually I'm close to if not already at 100 Tanks before I get high enough to hunt Fakes just from running missions.
    This is what I do right here. A few peeps doing it on PI should be pretty fast
  8. Quote:
    Originally Posted by Shadowsylph View Post
    Jawbreaker, Clobber, and Shatter is the next best I think. 257% and 250% for Clobber and Shatter.
    This was the highest chain I was coming up with on a tank. Clobber and Shatter gets the purples with the -res on Shatter.


    Edit: Hmmm but that's when Jawbreaker have a higher DPA than Pulverize
    Edit2: Are those numbers counting in Arcanatime?
  9. I know bringing this backup again

    But if the new changes to Resilience go through... slapping 2 level 50 resists IO with the level 30 Steadfast +3 defense in it, (looking at the last build Werner posted here) take 2 slots from IH and leave it with Numina heal/rech, heal/end/rech and DW heal/rech.
    Resists numbers are as follows...
    s/l at 35.4%
    f/c at 22.7%
    e/n at 17.7%
    psi at 20.7%

    Wonder how that would score on that spreadsheet
    And of course it's gonna be sitting at 55%+ regen debuff res
  10. Quote:
    Originally Posted by Zyphoid View Post
    With the new UG trial awarding 2 E-merits the ability to get purple sets just got even faster.
    Define fast
  11. Might have been covered already...
    But what does Combat Readiness do exactly?






    With 2xp going, don't really have time to be updating 4gigs to test
  12. Quote:
    Originally Posted by Nihilii View Post
    Regen has some leeway with endurance use thanks to QR and few toggles, and a build spending so much time on survivability clicks (aw damn it I brought that up even though I said I wouldn't) is unlikely to run out of endurance, so losing CP or Ageless isn't a big deal, but you're still saying bye bye to Fireball or Ball Lightning.
    Was fine before SM was brought in.. don't see the problem now
  13. If its a straight port from Brute...
    see for yourself

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;672;306;612;HEX;|
    |78DA6D905D4BC330148653D652B4132DDE381576E5855E144 5EF653885C10A83795|
    |F6A3DB6C19A8E248ABBF327FAAD7FC28F7F504FD36C83C697 24BC79DED32639E17D|
    |BF4DC8C331B1DA27792C44741EB36BE04E18A734212E2164B 326511FAE800908C6B|
    |26010F5F84DC1B77414420E18DC4ED08F250796CACC1FB00C D0CA60665646459107|
    |6734CD2465A957EFF26AEB2B3F607754D00B9A53395D55640 8F1257091D1C9FAE98|
    |426418F27922651180B097CBA8197DBC1F9889358D552E240 A9A57CAAA8C696C2CF|
    |E85B9AB4147941EF909A388ABCA277758DBBF8D91B024F636 F8195DE91FA3AF31B9|
    |9D207461D5DD069147C22EDEA1B74FFFBB8A16D9B68CD1EBB 6BCF9F5FEE19E9BE41|
    |0E0C72689023830C0D32B2F5B1F3FE2EAD617F6B527E2D37B BFF63906F83FC1AE40|
    |F3FF20740|
    |-------------------------------------------------------------------|
  14. Quote:
    Originally Posted by Cyber_naut View Post
    Yes, I'm saying it should be tops in damage mitigation.
    Not sure I would like to see what they would do to bring it up there

    Quote:
    Whether you enjoy having to work more to utilize your secondary is irrelevant to the fact you have to work harder to use regen than pretty much any other set, for similar, or in most cases, inferior survivability, especially late game. And like you said 'you just can't go attack crazy', which is a pretty big negative when applied to an at that is all about going 'attack crazy'.
    1-2 less attack is a pretty big negative? really?
    Regen is what it is... Hitting DP (IH, Recon or Mog) does not all of the sudden make my damage go to crap.

    Quote:
    And I'm saying this as a completely neutral party because I detest spending time on using my secondary so I have little to no interest in playing regen anymore anyway. I'm just looking at the game from a balance level and wondering why anyone would take regen over the other secondaries outside of wanting to push their playing abilities and test their skill.
    Yeah, that's just it right there.... Regen is not for everyone just like WP, SR, Shield, Dark.....
  15. Quote:
    Originally Posted by Cyber_naut View Post
    I ran a regen to 50 recently and pimped it out, had instant healing up almost all of the time, with softcapped s/l def, and it's not as powerful nowadays compared to other sets as some seem to think it is.

    It's far from unplayable or broken, but performance-wise, I wouldn't pick it very often. My problem with it is that you have to spend so much energy on keeping yourself alive, at best, at the same rate as other secondaries that require little to no effort at all, and some of which offer offensive bonuses on top of that. As things stand, regen should be far and away the most survivable secondary, because that's pretty much all it offers (survivability) and it requires more energy and attention to attain it than the other sets. And the one extra regen offers, endurance benefits, was diminished when stamina became an inherent.

    Maybe these buffs will move the set in the right direction, but I doubt they will be enough to make the set truly competitive performance-wise.
    So it should be much more tougher than WP, Inv, and SR?
    The active play style of regen is why I play it. I played all the secondaries fully IOd out at some point. S/L softcap */ElA, */FA, */DA, WP, Inv, SR and Shields at the softcap even the up and coming EA (ok before the changes coming up). REGEN is NOT the push over that people make it sound like to be. Play style is gonna be way different than the rest. You just can't go attack crazy.
  16. Quote:
    Originally Posted by Arcanaville View Post
    The day that happens I'm going to just cut the devs out of the loop and hack instant healing into practiced brawler in the power spreadsheets and call it even.
    So.... how you like the MA on Tanks???
  17. dangit... need to play and have some of those fun
  18. Quote:
    Originally Posted by Elegost View Post
    Resilience is a base of 9.38% res(all), nearly double what it is now.
    Ohhh good... Wasn't 100% sure on that cause toxic has a different # currently
  19. But a bear continues to be sad...


    Seriously, lets not get out of hand here.
  20. course not...
    I think you should ask for more buffage
  21. So slotted up we could get 30+ to S/L (tough) and 14+ to others...
    I hope I'm looking at those right




    Eat your shorts WP....
  22. The flying knee I've always wanted to be an alternate anima for MA. Could use a little more lift but it will do