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While the -Def and -25% End was a viable solution to the whole Rage ordeal there were still many many post about how that sucked as well. Me I didn't mind it that much because I wasn't fighting Carnies and Sappers yet.
I could just imagine fighting a group of carnies and have the rage drop of 25% end, haste drop 25% end and have two to three carnies drop around me, not to mention the end I used to kill them. To me that would be a toggle drop leading to a very vulnerable situation and dept.
One the other hand in the same situation but without the end drop from Rage there is a slightly (very small) chance of not having the toggles drop. Ok so, you stand there for 10 seconds waving to the carnies picking your nose but you don't have the downtime of running back to the mission after a hospital visit now do you?
My line of thinking is accept what you have now because it can always and usually is made into something worse. Just look what they did to Unstoppable, overpowered though it was, now its a power that is totaly useless. I have yet to find a time to use it or a need for that matter because I maxed out my defenses already and there is nothing that a purple pill couldn't fix that unstopable could help me with. -
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My Kheld teams with a tank of the same level all the time who has no trouble keeping aggro off her; both are only 10 so he doesn't have Taunt yet. And the Tauntbot discussion has been hashed through multiple times on these boards, so let's not go into it again; Taunt is only ancillary to this whole discussion.
The point is that Rage as it exists isn't fun. Forced downtime isn't fun.
<star wars=gold leader> Stay on topic... stay on topic...!</star wars>
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I have to disagree with you on this one. While the down time can be a problem at times the benefits are more then worth it. We are talking 10 seconds of not attacking. I wait more then that sometimes to get endurance back.
This also comes down to thinking about when to use the power not just button mashing to doing to most damage you can ever do 24/7. If you are afraid to use the power because you want to taunt your opponent don't use it and let your teammates do the extra damage that is missing. For some having to time power use isn't fun, for others it is called a challenge. I prefer the challenge. -
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The increased aggro is something that's close to implementation....The increased damage has proven a tad problematic, but we're wrestling with some ways around it. I'm afraid I can't give anything definite there.
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I was just wondering if we will be seeing the increase to aggro soon, Statesman? I want to make all these bad guys quake in thier boots. -
/signed
Looks better then what we have now.
Icensun