IanTheM1

Forum Cartel
  • Posts

    2034
  • Joined

  1. [ QUOTE ]
    Do you kill the minions and lieuis that spawn in the spawn points in order to hasten the Paladin's return or does it not really matter? Too bad no on has the time intervals that this guy sticks to. Thanks for the guide, it has been a huge help so far.

    [/ QUOTE ]

    *face palm*
    No offense directly intended, but, did you miss this nice bolded part?

    [ QUOTE ]
    These spawns do not affect the chances of the Paladin itself spawning or not spawning. Interacting with them will not affect anything. Standing anywhere near the spawn points will not affect the spawn.

    [/ QUOTE ]
  2. [ QUOTE ]
    The 3 spawn points seem to always pop mobs like an assembler prince does. Is it just a matter of standing there watching them until they (after forever and a day) get around to constructing the paladin?

    Has a lower level spawn (5-6s, as opposed to the occasional 15s that show up) ever been known to construct him?

    Been camping for over a week now and getting pretty sick/pissed off with it.

    [/ QUOTE ]

    Since I wasn't actually there when it started to spawn, I don't know if it just uses the current spawn or just despawns them.

    The sites always spawn the clockwork like that, however.

    As for the level question, are there in fact varying levels that are purple-spawned? I've never personally noticed.
  3. [ QUOTE ]
    So the clockwork building him are con purple as well? That'd make it awful difficult if you couldn't withstand the assault of that many purples at once. Do you know if they're +4 or higher?

    [/ QUOTE ]

    No, pardon me for the confusion. When they spawn, they spawn like when an Assembler Prince spawns cogs, there's a sound and a very bright purple glow. They don't actually con purple, thank my tights.
  4. [ QUOTE ]
    Is there a 'how often does he spawn and what times' post somewheres?

    [/ QUOTE ]

    There is no real timing for it, it's random. However, how often in general is something I would love to figure out.
  5. [ QUOTE ]
    Be fantastic if you could provide screenshots from the 3 sights (well the other 2), or map locations for them.

    [/ QUOTE ]

    Editing time went ploop. Well, I'm not going to recopy the whole thing with only 2 replies.

    There are 3 spawn points.

    - One is in the southwest corner, around an electrical tower just bordering a warehouse. (513.0 -42.0 2787.9)
    - One is towards the middle of KR, and is in the large electrical complex. (-1639.7 -42.0 1729)
    - The final one is in the northeast, just south of Royal Refinery, near the spherical silos. (-2865.3 -42.0 -506.9)

    And thanks for the info on the spawn points.
  6. "So you want to nick the Paladin in the bud, eh Timmy? Well I hope you think before you leap!"

    Ahem. >.>

    Anyway, seeing as now I've finally tracked down the Paladin, I've decided to throw out a guide for newbie to experienced players alike. I also just typed a good portion of this on a topic on GameFAQs for someone, so why let it go to waste?

    So you want to stop the Paladin?

    There are 3 spawn points.

    - One is in the southwest corner, around an electrical tower just bordering a warehouse.
    - One is towards the middle of KR, and is in the large electrical complex.
    - The final one is in the northeast, just south of Royal Refinery, near the spherical silos.

    Each of these three sites will spawn "purple" clockwork, which basically appear as though they were summoned by an Assembler Prince. Also there will sometimes be junkpiles scattered about, some clickable some not.

    These spawns do not affect the chances of the Paladin itself spawning or not spawning. Interacting with them will not affect anything. Standing anywhere near the spawn points will not affect the spawn.

    Okay, now it's confirmed: Paladin can spawn at any of the three sites.

    Spotting the construction:
    1) A rediculous number of junkpiles. I mean a LOT.
    2) A large object with an HP bar called "Monster Construction" (A level 15 Giant Monster, IIRC)

    (A good picture can be found here.)

    At this point, you must continuously keep the clockwork from building the Paladin. The MC will always start with 1/4 health or so and if you bring it to 0 it will automatically come back after a second or two with 1/4 again.

    There will be Clockwork swarming in 2 ways:
    - They will be summoned via junkpiles. One of the clockwork will yell "Build more troops to protect the construction!", which serves as a good warning.
    - Clockwork will spawn from a short distance away and march along to the MC carrying materials.

    From here, all you basically need to do is keep them from swarming the MC, if they do, you will see a green +number as they 'heal' it. I honestly don't know if you can just ignore the clocks and continue bashing the MC for the whole time.

    After about 20 minutes of on and off swarming, the clockwork will yell "We can no longer protect the construction!" and run away. At that point all you need to do is destroy the MC for the final time and you will get "BADGE EARNED".

    Badge: Knight Errant
    Info: You have helped defeat the Clockwork Paladin, a diabolical invention of the Clockwork King.

    However, if you fail to keep them from building the Paladin, he will activate as a level 15 Giant Monster. As far as I know, he then proceed to parade around KR with an army of clockwork following behind him.
  7. [ QUOTE ]
    [ QUOTE ]
    Interestingly enough, even though I wasn't around until a few months ago, I too got that vibe about Skyway City. Is it something in the zone description?

    [/ QUOTE ]

    I thought the exact same thing. I imagine it's just the name, Skyway.

    [/ QUOTE ]

    Actually, looking back on the main site, check the first paragraph on the description:

    http://www.cityofheroes.com/features...hy_skyway.html
  8. Interestingly enough, even though I wasn't around until a few months ago, I too got that vibe about Skyway City. Is it something in the zone description?