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Here is a hypothertical example,
I have a base, and three people making prestige, say 1-1000 over a pay period. thats 3000 totaled for the days playing.
If my prestige is over 3000, and I have 3000. Am I not losing prestige for no onter reason then paying?
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Again, 3000 prestige is approximately 7 missions completion bonuses on Heroic.
Again, 3000 prestige for a 3 man SG works out to about 23 prestige A DAY per member. If you are having trouble making this ridiculously low level of prestige earning, you're simply not playing the game (not "not playing the game ENOUGH", you're just not playing PERIOD).
And you're paying out that prestige so your base doesn't go dark and useless. Also, you can now add more functionality to the base, and grow it to MUCH larger sizes than you could have previously. Since you're only paying out 2-3000 for a maxed storage+invention item base, rather than TENS OF THOUSANDS.
If you're a packrat/hoarder on a rent-free plot, yeah, this change makes it suck to be you. But only mildly. Your prestige refund should cover you for WELL into the foreseeable future.
For people interested in the base itself as an item of utility, and something to customize extensively, this is a GREAT change.
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Oh, I'm the troll? How is it that I'm the troll
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Because you're attacking them instead of their arguments (referring to Tricia as a "tool", etc). They aren't.
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How is it that I'm the troll when you ignore my basic premise, then you come up with something out of left field without even addressing my issue?
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Ignoring your premise isn't trolling. Disagreeing and dismissing it isn't trolling. You're being told "sucks to be you" for now having to pay where you didn't before. You're also being told that some of what you'll be getting back can be used as a nest egg against dropping rent and having the base turned off. Mind you this was prestige you didn't have access to up until I13 rolls out. It was SPENT already. And if you're getting back anything more than the pittance I am, you have plenty of prestige left to expand with.
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You cut and pasted my post so much that you take what I wrote out of context, and then you still haven't addressed my point. Not that you're the DEVELOPERS for that matter, which my post was for it the first place.
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Okay, they may not be the devs, but they had access to the information you needed (not necessarily the information you want). As for taking it out of context. No, the context was pretty clear to begin with. You're ticked that you have to pay rent now.
If that isn't the context, you need to work on clarifying your points more.
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I don't feel that I need to pay rent, unless I'm getting something for it. WHY SHOULD I THINK THAT PAYING FOR NOTHING IS AN IMPROVEMENT?
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What you feel is irrelevant. What you're paying for is a tradeoff between
<ul type="square">[*]The old base system: Free base plot, but expanding to anything larger is retardedly expensive and:[*]The new base system: If you have any storage or crafting items in the base, nothing is rent free anymore, but it's now much cheaper (therefore easier) to accumulate the prestige to upgrade plots and build HUGE and hugely elaborate bases with more functionality.[/list]
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We were told that we were getting an IMPROVEMENT AND I13 was supposed to be the cat's meow.
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And we were SINCE informed that the original plans had to be scaled back because the new base editor was worse than what we had now. They still rolled forward with some of the planned changes that didn't directly involve the editor itself.
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A base with pretty much everything interactive being charged a fee is taxing for nothing. Whatever you want to call it, RENT,TAXES, USER FEE... The bottom line is that we are paying a fee for no other reason then to pay.
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If you want to use the base as a huge TP bay, you don't pay.
If you want to use the base as a decorative item, you don't pay.
If you want to use the base for crafting and storage, you pay.
You don't NEED empowerments.
You don't NEED to have an IO workstation in your base.
You're already provided with storage outside of what you can carry by the market and the Vault. What you're paying for with the base is CONVENIENCE. Instead of jogging across multiple zones, you have everything right there.
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I say show me how you do that and even better,show me how I will do that with the new changes to making prestige.
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L50 character, Invincible challenge setting. Mission completion bonus is ~344 prestige.
3000/344 = 9 missions. And that's for a base that's got their crafting/storage items MAXED. On a starter base that'd be pretty damn hard.
Here's another example.
L10 character, Heroic challenge setting. Mission completion bonus is ~248 prestige.
3000/248 = 12 missions.
Again, that is just the mission completion bonus. You still haven't counted the prestige earned from "killing" enemies in-mission.
If you want to be strictly businesslike about it:
Ouroboros Flashback, War of the Fir Bolg (L20-29), Invincible challenge setting. 2 door missions (which you can bypass most of the enemies on), a "Defeat 10 Tuatha" mission, and a delivery. Kick the bosses and their attendant (one attendant each when solo) for an extra 220+ prestige.
(340*4)+(220*2)= ~1800 prestige (Didn't include the "kill" prestige for the boss attendants).
Total time investment: 10-15 minutes. From there, do a "drop task force" and you're done.
2 runs. 20-30 minutes TOTAL.
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HOW, aside from leeching your missions, padding yourself, or doing alot of TF's, which by the way are being gimped out for other additional apurtances.
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Look again. Do 10/12 missions a month and you're golden just on mission completion bonuses. Even at Heroic. That's MISSIONS, not taskforces.
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And as a caviot, How about that Storage rack?
30 pieces of salvage for a storage rack... I'm probibly going to have to get about 10.
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What about it? Nobody here is saying they LIKE the ten-fold storage decrease. Indeed, many are asking that it be kicked up to something more reasonable. Especially in light of the egregious amount of time and space brainstorm conversion will take.
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My last question to you Forum poofs is-
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Childishness like this is why you're being labeled a troll.
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Is that how you think you make an argument? Cut and paste your way out of answering the question?
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Because cutting and pasting 75-100 lines of a rant is pointless when the actual point of the rant is summed up in 3-4 lines.
So they quote the pertinent points, and if anyone has problems with context, they simply refer back to the original message.
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Clever, i guess, but it doesn't answer ANY of my questions, concerns, or issues, but You go on and call me the troll, though.
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That's because the answers are not the answers you want to hear. Again, that's not OUR problem. That's your problem.
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THE BOTTOM LINE IS THAT I DON'T WANT TO PAY ANYTHING FOR NOTHING.
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You're not. Under the new base paradigm, you're paying for the convenience of consolidated additional storage and crafting capability. Not size of the base. Not how many teleporters you have. Now how fancy the base is. -
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The paying of rent will start out with you gaining all of your prestige back, then as you continue to pay rent after rent, your going to LOSE IT ALL, in almost the same way as losing money in a pyramid scheme.
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This is NOT a pyramid scheme.
And yes, with rent, you lose prestige over time. Why am I not chuffed about it?
<ul type="square">[*]We have already been told that rent is going to max out around 3000 prestige a month.[*]My refund on my current rent-free base is going to be about 1,025,000 prestige. Were I to just bank that against future rent, it'd take me (on the current 6 week cycle) OVER THIRTY NINE YEARS to exhaust that. Even if I paid on a 4 week cycle, it'd still be twenty six years before I have to worry about it again.[*]Earning 3000 prestige is a matter of half an hour or so for an L50 character (15 minutes if he farms certain Ouro flashbacks).[/list]
You keep making out that prestige earning is onerous. It's not. The 3000 prestige is for a completely maxed base stuffed to the gills with invention and storage items. It's very likely your small-plot base is a good deal more modest than this.
I'll be generous and say that you have half of that amount. So, about 1500 prestige.If you go JUST on mission bonuses, for a L1 to L10 character running on Heroic, it will take SEVEN (five if you run Invincible) completed missions to get your monthly prestige. "Kill" prestige would be considered "bonus".
Are you actually telling us that you don't play enough to complete seven missions a month?
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Remember the Mission Computer? Its still a joke. It still has one whopping mission for the cost of all of that.
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Which is why nobody but a newb who doesn't read descriptions crafts it and places it.
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Tabula Rasa had a single player storage crate, so that right there tells me that it is possible.
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*FACEPALM*
TR != CoX
Different game engines. Different design and play philosophies. Different server resource utilizations. -
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Items in personal inventory will be placed at the reduced price after the issue goes live. Merry Christmas!
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Can I have your babies? -
Base Repricing:
1: How will this affect you personally?
Me, personally. Since I don't have a very elaborate base yet (going for high end power and control before gewgaws), it's just a bonus. FOR ME. I've been in several EXTENSIVE bases though, and the thought of rebuilding all of that, even to get MAJOR prestige back makes me want to wet myself.
I'll have a few pain points though. Luckily, NOT the teleporters. But, I pre-crafted a Turbine engine when I had the salvage for it. Now, since pre-crafted stuff won't drop at the new price, it's a VERY expensive mistake.
2: Will you dismantle your base to gain the additional prestige from the repricing?
Currently, because I'm still on the basic plot, I'm going to mostly see returns from replacing the supercomputer and basic generator (will roughly half the cost of my base back on that).
3: How long would this process take you if you were to engage in this practice?
Even though my base isn't horrendously elaborate, with the prestige saved, there ARE going to be changes. As such, I expect to spend at least 10 hours in there tweaking and fiddling. AFTER swapping.
4: What are the positive and negative concerns regarding repricing?
POSITIVE:
Cheaper means it's MUCH easier to provide a nicer, more functional base as a central hub for my supergroup. More teleporters are ALWAYS useful (we're a young SG worth only about 2.8 million prestige). It's not providing us with base-basics. It's allowing us to grow beyond what USED to be a MASSIVE cutoff point for many supergroups.
The first cutoff point is swapping between the combo unit and control room to dedicated power and control.
The upgrades beyond that (from Mainframe to Supercomputer, and from Basic Generator to Turbine) is a HUGE jumping-off point for a group. The price differential between Mainframe+DB to Supercomputer was the same as the differential between Supercomputer to AES.
I13 will change that. Now the big jumping off point will be to the third-tier equipment. Where it probably should be.
NEGATIVE:
The fact that pre-crafted items are still placed at the old price. Also the fact that these items are STILL gated by needing to be invented.
The time involved in rebuilding the base isn't a negative for ME. But, again, that's because I've been doing K.I.S.S.
5: How will this feature affect you long term and short term?
SHORT TERM
Very little. I have a LOT of storage to clean out first. Mostly IO. Used upcoming dual-builds, and the fact that my SG is fairly enthusiastic about them as an excuse to take the plunge for Field Crafter on my main toon. So we're sitting on several hundred common IOs of various levels (ALL COMPLETELY LOCKED of course).
LONG TERM
Once storage is cleared out, I anticipate having about a million in "liquid" prestige on-hand. This should double when I swap back the supercomputer, generator, and rooms.
That'll allow me to bump the plot size immediately, and I'll be placing multiple teleport units at that point (all pre-crafted, since there's no price change). This will make the group (especially at lower levels) INFINITELY more mobile within Paragon City.
Base Salvage Exchange to Invention Salvage
1: What is the negative effect on your base for this feature implementation?
It means I'm going to have to probably have to fund inventions MYSELF. I'm somewhat unhappy about that. Prior to this, base salvage was relatively worthless, save to very POOR toons. As such, the group was flush with the means to craft pretty much WHATEVER was needed, provided we could front the prestige to PLACE it afterward. Also, I worry that, with base salvage now being the same as IO salvage, that certain items needed for both are going to become ridiculously expensive. And certain items that are ALREADY ridiculously expensive for their given rarity are going to become impossible to obtain without paying the kinds of prices one would for some of the desireable rare (non-purple) IOs out there.
2: What is the positive effect on your base for this feature implementation?
Honestly? I don't see one. You've essentially traded one form of salvage (base salvage) for another (brainstorms), and are requiring base salvage. Sure, SOME players will drop Platinum, or a Hami Goo, or a Chronal Skip to the group for the Greater Good. But these sorts of self-effacing players are few and far between. Self-interest STILL governs people (including myself). If it were a choice between spending 30 million for another Purple or spending that 30 mil on the base? Even though I LOVE base building, I'm still more likely to go for the purple.
Whether this says laudable things about me or not is besides the point.
And yes, I've donated MORE than 30 million to my supergroup (at the extortionate exchange rate) already to get us over several humps.
Moreover, the IOs I crafted, while they could be a goldmine on the market, will be passed out to SG members beforehand by preference. Even if I take a loss in price.
I already have an IO storage container set aside with the IOs I plan to place on my primary toon's dual-build and will probably hold off on dual-building my alts until their primary builds are completed.
How long will it take you to adjust to learning this new system?
Probably not long at all. I'm somewhat hamstrung on test right now because the SG I started, while it has the 5 mil prestige grant (and some truly NICE rooms), lacks the ability to craft higher-end items due to lack of time spent on Test (only got in after Beta opened up).
4: What side effects to this system do you currently see from transitioning the old to new system?
The market is going to go nuts. There's going to be a huge price-war (as in inflation of prices) between people looking to build dual-builds on their 50's and base editors, which the base editors are going to lose.
So, while the base may cost less PRESTIGE-WISE, we're probably going to see actually CRAFTING items rise in terms of INF by several orders of magnitude.
Now, instead of having the stuff ready and awaiting the prestige to place it, we're likely to see the prestige put together LONG before someone ponies up to build something.
5: What security concerns do you have regarding this change?
None. The minute I found out about what was happening, I turned off removal rights to everyone save myself. They can still place stuff in. They just can't get it out. And I'll act as the gateway on that. -
Not sure if you saw, but telepads don't cost any less to place in I13.
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Teleport
No change in Beacon or Teleporter Costs.
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So go ahead and craft them now while you've got the salvage. Same thing with stuff like the supercollider.
I had the misfortune to have crafted a Turbine Generator though....
At least it wasn't a Fusion Generator..... -
Hell. My 2.x million prestige base just got a lot cooler!
About 70% of that was just tied up in the supercomputer (which I'll get about a million back from). And since there's no price changes on teleport pads, the ones I have waiting in inventory should go nicely into the huge transport room.
The only thing that has me bummed it the Turbine generator. I had one constructed already and would REALLY rather not waste it. So I may be waiting a little bit before placing it.
With all the other price drops, I'm going to wind up getting around 50% of my entire base cost back. Granted, there ain't that much base there, but still!
On the downside, there's insane amounts of incentive to rip out ornate bases and rebuild now. -
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do you prefer sodium pentathol styled interviews normally?
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Gah. True Lies
Castle: So you have to tell the truth?
Posi: Ask me something I'd normally lie about.
Castle: Are we going to die?
Posi: YUP!
Castle: I'd say it's working...... -
I don't mean to be rude, and you're right and all, IE6 is suck-tastic as all hell. But that's a *whee!*-poor reason for not fixing the issues this introduces.
And while you're TECHNICALLY right about upgrading to IE7 being a good option, it's not available to everyone.
Like myself. Yes, I use Firefox religiously, but I CANNOT upgrade to IE7. I do technical support for several programs, quite literally all the way back to their DOS variants. And some of them REQUIRE IE6 (thanks some moron believing Microschlock and integrating their program with it).
BE THAT AS IT MAY, it means that I HAVE to keep IE6 around on my machines. If, at some time in the future this no longer becomes feasible, (I'm forced to downgrade to Vista, etc), then I'll move it off into a VM or something. But NOT UNTIL.
Compliant code should display properly on ALL browsers with only minimal tweakage. Even one as full of lose as IE6. -
If you follow the one link down below for a /forums, you can get to a look of the 404 page.
It has a copy of the background sans-text (though smaller).
http://www.cityofheroes.com/images/m...characters.jpg -
No! No GOD! ANYTHING but that! PLEASE!
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Sure! Bring the voice of reason into this why don't ya!
*Grumble*
I've had my say on this. And as much as I love flagellating deceased equine lifeforms, in this case, it's really not serving any purpose. -
Darn you Please_Eddie!
Just for that, I'm locking you in the cells in Orenbaga, surrounding you with +20 enemies and removing your ability to log off!
-
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Edit - XP by itself is available pretty much anywhere. But then, you're trying to move the goalposts aren't you?
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Who moved the goalposts? Here's the statement YOU quoted and responded to (bold added for emphasis).
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I dunno. I think the crazy pace of Inf/XP accumulation, the fun of working within a decent team, as well as the resulting salvage, enhancement and recipie drops would be an incentive too.
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Want to come at that again?
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To some people, myself included, the Tier 3s were the only worthwhile reward for ToT'ing.
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But that wasn't what you initially said. Now who's trying to move the goalposts?
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As to the costume salvage, I already have 25 full sets from last year. On both my solo SG and solo VG. And that's after selling off about 20 full sets each side.
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That's all you said (or have edited it so that's all you said at this point). -
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I can get a Tier 2 for the simple act of clicking on a Kora fruit.
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Let me put it to you this way, what do you want for nothing?
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All of which are available through ordinary means of running missions.
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You mean farms. If you can get enemy spawn rates and XP/min like this in regular missions, more power to you!
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As to the costume salvage, I already have 25 full sets from last year.
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So, because the salvage isn't useful to YOU, who've already been through the event a time or two before, it's not useful or a "nice to have" for ANYONE? Or at least anyone who doen't want to go drop a couple hundred K on the market? -
I wouldn't say "give up". But try not to go solo, and find a nice spot with a set of doors NOT on a street somewhere.
PI has a pair of office buildings with a courtyard. 8 doors. You can keep an entire team or two busy there ALL NIGHT LONG.
Or the motels.
I can see how solo ToT would suck though, yeah. -
QFT </Giant Flashing Neon Letters>
-
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How can you possibly call a Tier 1 inspiration an "adequate reward"?
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For the simple act of clicking on a door?
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In essence, to those who have gotten the badges the last couple times around, the Tier 3's were the only "adequate" reward for the time spent, especially given that the Trick/Treat ratio is skewed towards Tricks. Otherwise, there isn't really an incentive for those people to participate.
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I dunno. I think the crazy pace of Inf/XP accumulation, the fun of working within a decent team, as well as the resulting salvage, enhancement and recipie drops would be an incentive too. -
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I think your mistaken on the times and the badge.
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Not sure why you're going all out to be argumentative, but I'll clarify for you ONE MORE TIME.
The badge, itself, is NOT BUGGED.
The SPAWN RATES for the Spirits required to GET the badge IS.
Bugged spawn rate != Bugged badge
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Did you not understand the part where I said they released something that was obviuosly bugged?
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Do you actually have a point?
CoP has been bugged (and thus inactivated) for how long now?
There's clipping with numerous costumes in the costume creator.
The GvsE jump pack spawns inside huge models.
The base editor has numerous bugs.
Would you rather they simply not had a Halloween event this year? Then you could gripe about completely missing all the Halloween badges! Wouldn't that be FUN?
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Adding up the years these bugs haven't been fixed, I couldn't care less whether it's two or 102, it should have been adressed last year and not released borked again this year, wtf does that have to do with you? it's my personal oppinion.
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Translation:
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I am griping to hear myself gripe and thus validate my existence
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It was a matter of pointing out that these "rewards" are not event specific, if you could not undertand the simplicity of that then you will never understand anything.
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The fact of the matter is, they're STILL *REWARDS*. You get them, not for spending inf. But for simply CLICKING ON A DOOR. So exactly what IS the status on your gift horse's dental work?
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No [censored] sherlock, why else would I stockpile them in the first place?
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Apparently to gripe about how the event sucks because YOU don't need costume salvage.
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You can hit 13k XP/min anywhere, all year, on a 4-man team?[ QUOTE ]
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I usually play on a team of 8.
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Way to avoid answering the question!
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I have seen tons of threads about people complaining about jack spawn times this year, I didn't make it up, do a search, ask around, people have spent double the time this year compared to last, jack has always been a pain to get but this year it's been a joke for some.
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MUST someone explain to you, again that WAI isn't an acronym for "Work As YOU Would Like It To Work"?
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You just did, and for the record, again, don't attack my posts blindly, I have oppinions and issues with this event that some others share, if you don't like that, tough $hit.
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First, assumption that this is an "attack".
Second, assumption that the response is "blind".
Third, assumption that simply because you're expressing an "opinion" that frees you from the burden of having anyone disagree with you, and more, common civility.
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voice your oppinions, but don't attack mine
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Why? Because you're infallible? Please!
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I wouldn't attack yours for no reason either and your the second numb nut to do this to me in two days.
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No. I responded to *A* post. I voiced my opinions that I felt that the griping about the problems with this year's event were a bit out of hand. YOU decided to turn this into a flame-fest.
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You have no answers that I wish to hear
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This is precisely the problem. You're not being constructive. You're merely making noise. -
The thing is, with a reasonably vigorous team, and a little (not a lot, a little) extra time spent playing in a ToT setup, and everybody should be able to get the badge on at least a few of their alts.
NO, they won't be able to get the badge on every single one of their alts by the mere act of logging on and beating mob for 15 minutes.
It's one of the reasons I'm a little (not tremendously) disappointed by the Apocalypse. One raid, ONE, and I racked all four badges ZA badges, even on my lowbie alts. With the Rikti Invasions, I had to go thru SEVERAL before I was able to rack up the appropriate number of kills. -
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The times are wrong,
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Again, this merely means it takes longer. I currently have four toons that have gotten the Buster badge.
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the badge is bugged
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There's nothing wrong with the badge. It's not like you kill 20 ghosts and don't get the badge. The spawn times are bugged, so it's not easy for someone running solo and/or playing for short (an hour or less) blocks of time to rack up the required number of kills.
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that isn't a delay my very outspoken friend, it's a bug! doesn't need more effort to attain, it needs a fix, did you not understand that part?.
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My understanding is just fine. I understand that altaholics who don't play 24/7 won't be able to get the Buster badge on every one of their 80+ alts during this event.
Boo-fricking-hoo.
The Badge is still awarded when you attain the number of kills. It's simply harder to attain those kills than initially intended. And, since the fix would involve tearing out Test and reverting to Halloween code (and take more than a week of testing), it's somewhat pointless to rant about it.
Yeah, you can gripe that it wasn't made "easy enough" for you.
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* Costume drops - These are temp, and most of them bugged, same as last time, remember last years event? or was this your first?
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Okay, I have all the costumes at this point. Not seeing bugs.
But yes, this is my first event. So what?
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Inspire drops - tier 1? lmao, I can buy these any time
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What do you want for simply clicking on a door? A full set of Armageddon? Especially with the other drops available. I pulled a Numina's Heal last night. Boom. 13 mil. Just like that.
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Costume slot salvage - I can buy these all year round, or simply log one of my other toons that has them stock piled from the last few years events
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Yeah, you could BUY it, rather than simply being given it as AN AWARD. Are you actually reading what you're typing?
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XP/Inf/Prestige/Salvage (can make that any time)
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The point is, with a decent team, you can make it faster right now than just about any other time. If that's not your bag of tea, that's a personal issue and not a bug.
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Recipie drops - TFs grant better rewards, not events
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Not right now they don't.
Seriously, do you want to sign onto this event and simply have them allow you to build a L50, fully purpled out from scratch or something?
If you want good stuff, you STILL gotta work for it. Don't expect it to be handed to you.
If the drops that this event are providing you aren't enough and you gotta gripe about something as silly as tier 1 inspies vs tier 3? IMNSHO I call that simple greed.
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again, one is broken, not delayed, it's bugged
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*Sigh*
Again, if people are still getting it, the badge itself isn't bugged.
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So all you did with your post was jump in open your mouth and not actually know what you where talking about, good job!
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Well, if this is so, it's nice to see that I have you keeping me company in this endeavor.
And seeing it from another POV simply highlights what I've said. Greed.
And your CD/Software analogy doesn't work either.
1: The badges and costumes (as well as the costume piece) are still all attainable. So it's nothing like a CD where you can't listen to some tracks.
If you are unwilling, or unable, to put in the time required but the current situation, that's just too bad. I DO feel bad for the people who can't get all of the badges this year due to constraints on their time, or simple bad luck with spawns. But that's the nice thing about annual events. They come back NEXT YEAR.
Thanks for posting your opinions. Please work on the people skills a bit. -
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So no buster badge this year?
[/ QUOTE ]
That's not what he said. You can still get the Buster badge. It's simply not as quick and easy to attain as you'd like.
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Well I want compensation!
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* Costume drops
* Inspie drops
* Costume slot salvage
* XP
* Inf
* Prestige
* Recipie drops
* Salvage drops
What? You want a pony too?
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for the time I payed for and wasted trying to get something that was advertised as working, and is obviously broken.
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It IS working. Simply not QUITE as intended, meaning you have to actually put effort into it.
As such, aren't you glad they started it a few days early?
Again, you CAN get the badges. They simply take LONGER. -
Our own version of PowerPack. I can see it now
*Cue wavy transition*
<Random Arachnos Henchman> Sir! We're surrounded!
<LR> Bah! They're but children! What can they do?
*Fifteen minutes later*
<Sister Flame> I want his helmet!
<Hero 2> I got a leg!
<Positot> I got a rock!
<BabyMage> Let's go hit Frostfire again! He's more fun!
<All> *YAY! ICE SLIDES!* -
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Sister Flame wrinkled up her eyebrows. "But, doesn't that mean Mannacore has to get a job and she has to have babies now? They can't be heroes if they got no money."
[/ QUOTE ]
*Falls on floor, laughing butt off* -
As someone who's had to deal with the needless resource hog that is UBBThreads (aka WWWThreads) in the past, all I can say is congratulations on finally making the jump.
This should result in a much MUCH more usable forum for the community with a lot more speed.
Meanwhile, it will provide a much cleaner, simpler, and more bandwidth and systems resource friendly solution from your end.
This should lead to less need for periodic maintenance downtimes (as the board won't periodically drowning itself) and lower overall system utilization.
The worst UBBThreads of implementations I've converted over to something else (not vBulletin, but something quite similar) resulted in a 95% (yes, ninety five percent) drop in system resource utilization, an 80+% drop in number of (mostly useless) HTTP server threads spawned, and a nearly ten-fold increase in board responsiveness.
As such, I'm glad to hear this. -
Seeing as we're acknowledging Foxbat here. Will there be any content geared towards...well...crazies? You know, the random guy trying to conquer the music industry, running around screaming "SPOOOON!", breaking fourth wall to talk to viewers or a ticked diatribe about the editor....
You know. Stuff that's partially geared towards people RP'ing a toon for the laugh value as opposed to serious butt-kickery.