Hyperstrike

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  1. [ QUOTE ]
    Oh for goodness sake, its 3 days without the forum, you'll all survive...I promise.

    [/ QUOTE ]

    LIES! ALL LIES!

    NEED...FORUMZ...FIX!

    Serious, I could probably do without for a few days. Figured that others might not be as asocial as I am. Therefore, I'll provide them with an alternate venue. This way we don't come back to massive forum-deprivation rage.
  2. [ QUOTE ]
    I misunderstood. I thought you were going to use your own PC for it or something.

    [/ QUOTE ]

    Oh HELL NO! Gone are the days when I try that sorta thing anymore. Not that I COULDN'T, I just won't.

    Anyhow http://boards.cox-supergroups.com

    The board is still getting configured right now but there it is.

    WARNING!: You don't know me from Adam. Also, I am NOT an NCSoft/Cryptic Employee and not connected in any way with them. I highly recommend creating an account with disposable info (see: NOT THE SAME INFO YOU USE TO SIGN IN HERE!)

    This board is being set up as a temporary convenience and will be destroyed once the new CoH/CoV boards are set up.

    Okay, the Instant Superbrawl is up. Some bare functionality is in place. Play nice.
  3. [ QUOTE ]
    I know...lets have another thread on this

    [/ QUOTE ]

    Okay! Here you go!
  4. I'm familiar with Freeboards. Hence the reason I offered to put up a temporary board myself.
  5. I could do something like this in a short period.

    I have plenty of server space, and bandwidth to spare.

    NOT looking to set up a permanent board site through. Mostly because I can't give administration of the boards the attention it'd need.

    But if we need a stopgap measure so people can get their forum-on for a couple days, I can live with that.
  6. It turned me into a newt!

    ...

    ...

    ...

    I got better!
  7. And I, for one, welcome our new Reichsman-class, splats a whole team by farting hard, picks their teeth with the slivers AE spawns who'll make mega-buffed stoners cry for their "mudders" overlords.

  8. The devs COULD give up and shut the game down. Tomorrow.
    The devs COULD all run mad with cleavers.
    The devs COULD ...

    Simply because they COULD do something doesn't mean there's a snowball's chance in Hell with the heat turned up that it's going to happen.

    Now that you've picked your nit, you feel better?
  9. Well, if you HONESTLY believe that the devs are simply going to pull the MA, or nerf it into uselessness...

    Well...people believe in Xenu and the Flying Spaghetti Monster too.

    I neither commend, nor condemn, you on your choice of religious affiliation.
  10. [ QUOTE ]
    You know, a team is up to 8 people with 1 leader. You are telling me that there are so few people now that anyone that wants to play the old way, they have to be the leaders?

    [/ QUOTE ]

    No. Simply that they have to care enough to put forth the effort.

    Also, the people who're calling you lazy (like myself) don't "just want to PL". I played a bit in MA in the first few weeks, then started running multiple characters through dev-content arcs. One's in the mid-40's, another's in their mid 30's. In addition, my mains and some older alts have gotten a good deal of play too.

    Not one of them has been PL'ed in MA.

    Watch how you use that broad brush.

    [ QUOTE ]
    maybe i should just leave this game for good.

    [/ QUOTE ]

    Can
    I
    Have
    Your
    Stuff?

    At this point I've had enough of this childish "I'm going to hold my breath" and "I'm going to take my ball and go home" BS that I can only say.

    PLEASE DO. Your presence here is a toxic annoyance to those who have better things to do with their entertainment time than deal with crybabies.
  11. [ QUOTE ]
    As for you hyperstrike, the point of AE wasn't just to make easier influence and experience

    [/ QUOTE ]

    Where exactly did I say it WAS? I simply said that if you remove rewards you may as well remove MA. I also said that the devs wanted the MA to be something IN ADDITION to JUST a storytelling device. See "alternate levelling tool".

    [ QUOTE ]
    It's really amazing to me how personal all of you make this when i just suggest to get rid of the PLing in this game.

    [/ QUOTE ]

    That's just it. I'm not the one who's taking it personally. I'm merely correcting erroneous information where I find it. You're the one that's "horribly put out" by the effects of MA on the player base.

    [ QUOTE ]
    Not even get rid of PLing, just find a way to stop so many people from using it.

    [/ QUOTE ]

    Again with the telling other people how they "should" play.

    In short IT IS NOT YOUR PREROGATIVE.

    [ QUOTE ]
    If you get rid of recipe rolls or salvage in AE, more teams will form and do normal missions

    [/ QUOTE ]

    How is a mission where you have ZERO chance of obtaining random recipies or salvage, such as you'd find in a dev-content mission "normal"?

    It's simply a disincentive to play MA missions. Worse, if people somehow accepted this backwards reasoning, it'd cause the market to eat itself. All those people playing and levelling, and only a percentage of them actually getting drops?

    Lemme guess, you'd WANT luck charms and the like going for a mil a pop right?

    So would I, but I realize how unhealthy that'd be for the market.

    [ QUOTE ]
    If you get rid of recipe rolls or salvage in AE, more teams will form and do normal missions to try to get these recipes to sell for more money, it's pretty basic if you ask me

    [/ QUOTE ]

    That's because you aren't actually thinking it through. You simply see "less AE = More teammates for me". Never mind that the change you propose would destroy any real reason for anyone NOT a 50 and a member of the storyteller clique to actually USE MA.

    [ QUOTE ]
    I mean jeeze, i didnt ask to give 50% experience in AE or anything, just keep normal missions rolling faster than the almost dead pace they're at now.

    [/ QUOTE ]

    Sorry that your choice of playstyle isn't netting you the team base you'd like. Destroying an alternate mode of play isn't going to help.
  12. I currently have a FF proc in there on my main scrank build. It doesn't fire off at all as far as I can tell. Not sure why.
  13. [ QUOTE ]
    Mid's is calculating the +recharge proc as always being active

    [/ QUOTE ]

    AH! I see now.
  14. *QR*

    LESS SENSE-TALK! MOAR DOOOOOOOOOOOOOOOM!!!!!!!!!!!!
  15. 1: It's a good thing you're not a dev.

    2: Removing XP from MA would destroy any use for MA outside of a small clique. You'd only see people with their 50's in there.

    3: If people want to farm or have fun farming, that's their right. Farming is still a legitimate style of play, regardless of your likes or dislikes. Abuse of EXPLOITS while farming, however, is an entirely different ball of wax.

    4: Capping item bids would not lead to lowered pricing. It'd simply lead to more and more items bumping up against the artificial cap.
  16. [ QUOTE ]
    I'll be honest, i dont know how you have "no problem" finding teams.

    [/ QUOTE ]

    Because we're trying harder than you are (thought that isn't saying much).

    I wanted to do a Cavern of Transcendance on one of my toons. I put a notice up on the boards about it. that got me about 2 people.

    I hit up my friends list for two more. And pulled three pickups. We started right on time.

    [ QUOTE ]
    When there's a handful of people in PI now or a few so many in Talos or FF as compared to the decent amount pre-AE.

    [/ QUOTE ]

    Again, stop simply looking at the population of a few select zones and declaring teaming unviable. You have the population of the entire *BLEEP!* server to pull from!

    [ QUOTE ]
    I'm trying to find ways to stop so many people exploiting the AE system and making easy to kill 52 bosses.

    [/ QUOTE ]

    Unfortunately, no you're not. You're trying to find a way to force people to play the way that's most convenient for you.

    [ QUOTE ]
    It takes out the roleplaying feel to this game when i spend time soloing arcs while a bunch of others just PL their way to lvl 50 which now just means nothing.

    [/ QUOTE ]

    1: The game isn't all about RP. Honestly, I've found more than a slight veneer of meta-level RP to be creepy when confronted with it.

    2: That's why it's called a "Hero's Journey", not a "Heros' Journey".

    3: 50 never really meant all that much to begin with. Yes, you could access high level content and unlocked the epics. Other than that, it was simply beating on baddies with a bigger bat.

    Egads! Excessively exuberant exercise of atrociously actualized aliteration! Auugh!

    [ QUOTE ]
    If you are that obsessed with wanting to farm your entire time, then i don't see the point of me playing this game anymore. The old vets like i played this game to have fun on teams, fighting challenging AVs, doing the good old hami raid.

    [/ QUOTE ]

    Not everyone has the same idea of "fun" as you do.
    Not everyone plays the same way you do.
    Not everyone has to.

    [ QUOTE ]
    It's all changed to this PLing idea

    [/ QUOTE ]

    As I'm not PL'ing every character I own to 50, your assertion of "all" is off-base. And I highly doubt I'm unique.

    [ QUOTE ]
    and what makes me mad is that it's easy to fix it

    [/ QUOTE ]

    That's because you don't have to actually implement it yourself. You're just armchair-generaling it.

    Your assertion is about as reasonable as being mad that nobody's brought out a functional warp drive yet.

    [ QUOTE ]
    and nothing is getting done.

    [/ QUOTE ]

    MALE BOVINE COPULATING FECES!

    Work is being done on the MA to fix bugs, remove exploits, normalize rewards, etc.

    Saying otherwise is either ignorance or prejudice talking.

    What you're probably trying to say is "It's not happening fast enough FOR YOU."

    [ QUOTE ]
    The reason i'm saying our vets are leaving is because i just couldnt have imagined them enjoying this PLing forever idea; i guess i'm wrong though.

    [/ QUOTE ]

    What if *GASP* they're actually putting together teams on their own?

    The reason i'm saying our vets are leaving is because i just couldnt have imagined them enjoying this PLing forever idea; i guess i'm wrong though.
  17. [ QUOTE ]
    What proof could you possible want?

    [/ QUOTE ]

    Proof that vets are leaving the game.

    Like he asked.

    [ QUOTE ]
    the proof that i just found 6 people in PI

    [/ QUOTE ]

    That's anecdotal evidence. Moreover, what do you really expect at 11 AM Central time on a Thursday? A large quantity of the player base is at work during this time period.


    [ QUOTE ]
    the proof that i try to find a team for the new TF of the 5th column, and find about 7-8 people total in FF?

    [/ QUOTE ]

    That's not proof. That's stupidity. Look beyond just the immediate zone. This is what the /search is for. Also look in the chat channels. Mine your friends lists. It really isn't that tough.

    [ QUOTE ]
    Yes, if i really tried hard, i could probably find a team like you say i can. But why would i want to do it if it's so hard, if so many people now go from 1-50 in the same 100 ft radius?

    [/ QUOTE ]

    Because you don't want to simply take a character from 1-50 in a 100 foot radius. Because you want to do something besides MA.

    What you're doing is simply making excuses for laziness.
  18. [ QUOTE ]
    [ QUOTE ]
    IMO: I think Posi and rest of his team, should take all rewards OUT of AE, unless proven by a dev or gm. That will kill farming in AE. Kthx. Earn your stripes, not your AE reputations.

    [/ QUOTE ]

    I believe this is the best way to make AE not so popular.

    [/ QUOTE ]

    No. It destroys any reason for doing AE in the first place.

    [ QUOTE ]
    but if you get rid of important things like recipes or salvage, more teams will start forming normal missions to make money off of it.

    [/ QUOTE ]

    Wait...WHAT?

    If you remove the rewards, how are they supposed to "make money off it". Straight inf rewards are nice, but they're a bare pittance compared to the value of drops.

    [ QUOTE ]
    but it's just out of control right now

    [/ QUOTE ]

    I disagree. You have no frame of reference for what an "in control" environment with the MA looks like.

    [ QUOTE ]
    A lot of people respond and say "Teams are still out there", yes they are, but in a much much shorter amount.

    [/ QUOTE ]

    Again, if you build it, they will come. The only people who "can't get a team together" are people who aren't trying.

    [ QUOTE ]
    A lot of the vets are leaving this game because they just cant find teams or TFs easily

    [/ QUOTE ]

    Nobody promised "easy". The days of sitting back and waiting for half a zillion people to invite you is over (at least for now).
  19. [ QUOTE ]
    IMO: I think Posi and rest of his team, should take all rewards OUT of AE, unless proven by a dev or gm. That will kill AE.

    [/ QUOTE ]

    Fixed that for ya.
  20. No. I've got most of what i want out of my build.

    What I'm having a problem is understanding how Doc got such a high recharge.
  21. Forgive me if I'm somehow being clueless, but something doesn't look right in this build. I see no way your recharge time should be that low on that build.

    You have exactly two powers that gives you a recharge time bonus, for a grand total of 8.75%. The only other related thing is the Winter's Gift, which is a resistance to recharge debuffs, not a recharge bonus.
  22. Okay, here's, more or less, what I'm playing on now.

    My build is a little different from this one (the first-go-around pointed out a couple shortcomings, so this is what I'm working on for the rebuild).

    I pretty much have everything save the purples in this build (and am considering stripping my main-scrank build to get them). So right now those are just bog-standard IOs.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Hyperstrike - Unkillable at 30 - Final: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability <ul type="square">[*] (A) Reactive Armor - Resistance: Level 33[*] (3) Reactive Armor - Resistance/Endurance: Level 33[*] (3) Reactive Armor - Resistance/Recharge: Level 33[*] (5) Reactive Armor - Resistance/Endurance/Recharge: Level 33[*] (5) Steadfast Protection - Resistance/+Def 3%: Level 30[/list]Level 1: Jab <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage: Level 33[*] (7) Kinetic Combat - Damage/Endurance: Level 33[*] (7) Kinetic Combat - Damage/Recharge: Level 33[*] (9) Kinetic Combat - Damage/Endurance/Recharge: Level 33[*] (9) Pounding Slugfest - Accuracy/Damage: Level 30[*] (11) Pounding Slugfest - Damage/Endurance: Level 30[/list]Level 2: Dull Pain <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[/list]Level 4: Resist Physical Damage <ul type="square">[*] (A) Reactive Armor - Resistance: Level 33[*] (13) Reactive Armor - Resistance/Endurance: Level 33[*] (15) Reactive Armor - Resistance/Recharge: Level 33[*] (15) Reactive Armor - Resistance/Endurance/Recharge: Level 33[/list]Level 6: Boxing <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage: Level 33[*] (17) Kinetic Combat - Damage/Endurance: Level 33[*] (17) Kinetic Combat - Damage/Recharge: Level 33[*] (19) Kinetic Combat - Damage/Endurance/Recharge: Level 33[*] (19) Pounding Slugfest - Accuracy/Damage: Level 30[*] (21) Pounding Slugfest - Damage/Endurance: Level 30[/list]Level 8: Unyielding <ul type="square">[*] (A) Reactive Armor - Resistance: Level 33[*] (21) Reactive Armor - Resistance/Endurance: Level 33[*] (23) Reactive Armor - Resistance/Recharge: Level 33[*] (23) Reactive Armor - Resistance/Endurance/Recharge: Level 33[/list]Level 10: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 33[*] (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 33[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 33[*] (25) Miracle - +Recovery: Level 33[*] (27) Regenerative Tissue - +Regeneration: Level 30[/list]Level 16: Tough <ul type="square">[*] (A) Reactive Armor - Resistance: Level 33[*] (27) Reactive Armor - Resistance/Endurance: Level 33[*] (29) Reactive Armor - Resistance/Recharge: Level 33[*] (29) Reactive Armor - Resistance/Endurance/Recharge: Level 33[/list]Level 18: Invincibility <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (31) Defense Buff IO: Level 50[*] (31) Defense Buff IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End: Level 33[*] (31) Performance Shifter - EndMod: Level 33[*] (33) Performance Shifter - EndMod/Recharge: Level 33[*] (33) Performance Shifter - EndMod/Accuracy: Level 33[/list]Level 22: Weave <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (33) Defense Buff IO: Level 50[*] (34) Defense Buff IO: Level 50[/list]Level 24: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt: Level 33[*] (34) Perfect Zinger - Taunt/Recharge: Level 33[*] (34) Perfect Zinger - Taunt/Recharge/Range: Level 33[*] (36) Perfect Zinger - Accuracy/Recharge: Level 33[*] (36) Perfect Zinger - Taunt/Range: Level 33[*] (36) Perfect Zinger - Chance for Psi Damage: Level 33[/list]Level 26: Tough Hide <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (37) Defense Buff IO: Level 50[*] (37) Defense Buff IO: Level 50[/list]Level 28: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 33[*] (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 33[/list]Level 30: Knockout Blow <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage: Level 33[*] (39) Kinetic Combat - Damage/Endurance: Level 33[*] (39) Kinetic Combat - Damage/Recharge: Level 33[*] (39) Kinetic Combat - Damage/Endurance/Recharge: Level 33[*] (40) Pounding Slugfest - Accuracy/Damage: Level 30[*] (40) Pounding Slugfest - Damage/Endurance: Level 30[/list]Level 32: Resist Energies <ul type="square">[*] (A) Reactive Armor - Resistance: Level 35[*] (40) Reactive Armor - Resistance/Endurance: Level 35[*] (42) Reactive Armor - Resistance/Recharge: Level 35[*] (42) Reactive Armor - Resistance/Endurance/Recharge: Level 35[/list]Level 35: Resist Elements <ul type="square">[*] (A) Aegis - Resistance: Level 38[*] (42) Aegis - Resistance/Endurance: Level 38[*] (43) Aegis - Psionic/Status Resistance: Level 38[/list]Level 38: Rage <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 41: Foot Stomp <ul type="square">[*] (A) Armageddon - Damage/Recharge: Level 50[*] (45) Armageddon - Accuracy/Damage/Recharge: Level 50[*] (45) Armageddon - Accuracy/Recharge: Level 50[*] (45) Armageddon - Damage/Endurance: Level 50[*] (46) Armageddon - Chance for Fire Damage: Level 50[/list]Level 44: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (46) Recharge Reduction IO: Level 50[*] (46) Recharge Reduction IO: Level 50[/list]Level 47: Laser Beam Eyes <ul type="square">[*] (A) Apocalypse - Damage/Recharge: Level 50[*] (48) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (48) Apocalypse - Accuracy/Recharge: Level 50[*] (48) Apocalypse - Damage/Endurance: Level 50[*] (50) Apocalypse - Chance of Damage(Negative): Level 50[/list]Level 49: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Gauntlet



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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    Honestly, unless I'm fighting 2-3 full 8-man Rikti spawns by myself, I don't really require the extra regen because I don't get hit enough to need it. On that note, that's where this build does kinda fall down. Huge mobs, while their chances to hit you are fairly small, the "sheer dumb luck" factor pretty much dictates that you're going to get hit.

    Also, you'll notice I did without Unstoppable. Even on my main-scrank (look up Vox Populi's SuperTank and it's pretty much that), I've hit it all of maybe three times. Mostly because it's a three-minute death sentence if you can't kill your opponent fast enough.
  23. [ QUOTE ]
    If AE is causing people to leave the game

    [/ QUOTE ]

    People leave the game all the time, for myriad reasons.

    More people come in to take their place.

    [ QUOTE ]
    won't they remove it seeming that they want people to stay?

    [/ QUOTE ]

    No. What's happening right now is a small, but extremely vocal, group right now is in the throes of "Do it or you'll be sorry". Completely overestimating their individual importance to the game.
  24. Been suggested (several bajillion times) already. Not going to happen.

    Destroying the ability to define custom groups will leave the content creators kicking and screaming whilst the farmers just farm on to something else.

    No auto-SK simply makes teaming more difficult. Doubt this will be removed.

    Remove AE? Sorry, not going to happen. The devs expended too much effort putting it into the game. And even those that hate the farming don't necessarily want it removed from the game.

    [ QUOTE ]
    AE is ruining this game

    [/ QUOTE ]

    I disagree with your opinion.

    [ QUOTE ]
    i've been playing nearly 4 years and i want to be able to do Task Forces and Raids.

    [/ QUOTE ]

    Then DO taskforces and raids! Nobody's FORCING you to use the MA! Spend a little time and effort putting YOUR OWN team together and stop EXPECTING one to just automagically fall into your lap the very instant you log on.

    Honestly, your attitude is just as lazy as that of the exploit abusers and power levelers.

    [ QUOTE ]
    but not as many and the people who are level 50 and in the Task Force that have used AE to get to 50 have no idea what they are doing, please sort it out Dev's.

    [/ QUOTE ]

    This is a people problem. Not a software malfunction. The devs can't "sort it out". If you want it sorted DIY.

    Seriously, there are still people with a clue out there. FIND THEM. And if the quick-50's are clueless, expend a little effort and GIVE THEM A CLUE. You were new once too. They're just a bit more powerful than you were while you were still clueless. Pull one or two of them onto a team and give them a bit of supervision.

    Simply complaining about these people achieves nothing.
  25. Well, with well-chosen salvage, you can net a cool million easily.

    With random recipe rolls you are wagering a lot of tickets for the possibility of vendor trash.

    Here's how I've been running it.

    Spec-buy Tier 3 salvage, as many as you can (pretty much a guaranteed profit margin).
    Fill up your salvage storage with common rolls.

    The worst I've ever done was 1.5 million this way and I now have a Kin/Rad that's been bought-IO'ed since L20.

    Once I hit the 30's, I'll use my leftover tickets for random bronzes.

    My experience with gold rolls is entirely anecdotal (I've taken ONE on one on my main tank, once, and got a Numina's Regen/Recovery).