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Posts
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Joined
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Wish I could be there boss but work and all... good luck to the rest who can be there.
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Depends on several things for me. 1) How much better the system will be. 2) Depends on how much content there will be with it and how much of it will what we have in CoH now. 3) Most important of all, what my friends in the game would be doing. I couldn't imagine me teaming with anyone but RdlV.
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Sign me up with my main. You know what it is. <_<
Umm, how does Friday sound to you? -
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Quote:Well these are mostly advice columns. He didn't say follow what I said to a tee or I'll haxxor your account and delete all your toons after stripping them bare and having them do the run of shame through Atlas...not that I know anything about that...Love all your guides and all your enthusiasm, Silas. I do take issue with the resist slotting in Steamy Mist as a given, as per a thread I started on the archtypes forum. With the more universal nature of defense, as opposed to the hit or miss nature of fire/cold/energy resist, and defense's increasing value as you get more of it (and Squishys are going to be getting more defense than resist, obviously), I think there's a strong case to be made for slotting for defense here on many toons, or Frankenslotting for defense/resist/endurance rdx.
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We have several Australian's on our server, most of 'em are pretty good folks. I'm sure Bud will post in this thread already but he's a top notch guy. We run all scrapper TFs off and on.
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My main already has a costume that's perfect for it. I'll try and see if I can show up.
Edit: Also when revealing our alternate reality version will we be allowed to use costume change emotes? -
Quote:I'm sure they know of quite a few bugs. But *refers back to priority list and release/fix conversation* But I'm sure you were to busy listening to yourself to hear that. This conversation is to circular to be of anymore importance to me. Gonna go play the game. Good day.Taking time to fix a bug you KNOW is there would be acceptable at a few weeks. Not several months or years later. I suppose I have to spell that out for you
To add to that, there wasn't anything stopping them from telling us not to do/use something they allegedly felt wasn't working as intended. You know, rather than "fixing" it 16 months later. Or 2 years later. Or 5 years later. *rolls eyes* -
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What does coding have to do with fixing part of a game...? Well let me lay it out like this. Part A of the game is broken/exploited/needs repairs. Well how is this bug fixed? Why coding! The coding team gets to work on putting together a patch to fix said issue. Are these patches 100% fixes or perfect? Not likely, but it's a step forward. But they are putting effort into finding a proper fix. BUUUUUUTTTT the coding team also has to look into releasing new content which people are also screaming for. So they are in the constant state of releasing/fixing. If they focus entirely on fixing then new content doesn't get release and people whine and moan about how they don't have anything new to do. If they just focus on new content the old bugs remain. Explain a bit? I hope so. Reading comprehension indeed.
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Quote:Yep, I've never played this game before. It's big and scary. I'm glad I can talk to someone like you! You must be an expert on the situation. So please enlighten me in what it takes to code a game?Don't be ridiculous. No one is saying they absolutely MUST catch every single issue before anything goes live. The issue isn't that these bugs, exploits, whatever exist. The issue is for how long they exist. Please try to follow the thread rather than randomly attempting to sound like you know what you're talking about.
Besides, the excuse "We didn't know you would do that with that!" has been used too many times. This isn't their first year working on this MMO or with this community. We're talking over 5 years now. One generally learns their lesson after the first few times. -
Quote:I agree. It's not like the devs are living people who are spending a lot of time coding, making updates, patches, upgrades, etc. Who are they to not catch everything from the get-go? *cracks whip* MOAR UPDATES! SLEEP LATER!well, this "exploit" has been around for how many months/years? another week or two to tweak what is/isn't considered an ally would've been too long? after how many years?
then you wouldn't have the storyteller population up in arms.
is that honestly too much to expect from a matured game developer team? -
To make use of selfishly or unethically: a country that exploited peasant labor. GG.
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Quote:Eh, well I think the biggest issue is that people were getting rewarded for running missions that had no challenge to them. Basically the risk/reward ratio was way off. Now this is a mighty hard thing to balance due to how AE is set up and honestly is there any really good way to figure out the proper ratio seeing as it's custom content? That's why AE is under constant patching process. People keep finding ways to unbalance the risk/reward of it. I'm sure the devs will eventually find a fair balance where people can run AE arcs and get decent awards. But as long as people attempt to exploit it they'll have to fix those exploits.Well, the Power Gamers are going to hate my post so I am almost assurded of getting some negative rep for this one. Here it goes anyways:
You want to fix AE? Kill all the XP for it and kill the money rewards as well, then just for good measure, remove all drops except for inspirs and lastly, remove tickets or make it so you can only but inspirs with them.
If the Devs do that, people will play AE missions for the content, not the overblown rewards. I mean, come one, lvl 1 to 50 in 10 hours is just rediculous, yet I have seen it many times.
Seems to me that AE was intended not for farms (though people obviously exploited it that way) but to create more content for the game. Heck, good enough reviews even means it can be added as core content which is awesome.
I personally can not understand Power Gamers. Growing the toon up seems the real fun to me, playing a toon at Lvl 50 forever is boring. But that is just my humble opinion. -
It's a fix, possibly not the best fix but it fixes things for the time being. Just don't fill one mission with bunch of allied NPCs. There we go.
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So I was poking around GameFAQs when this little news quip caught my eye...
http://www.gamespot.com/pc/rpg/cityo...ml?sid=6256970 -
Well Daredevil is either a rogue or a fighter (with some sort of exotic weapon proficiency feat) and since he's so acrobatic I'm sure he's taken some sort of feat that gives a bonus to escape artist checks...oh god I'm such a nerd...
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If I ever have spawn I think that's the formula I'll get for them.