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Posts
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Joined
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Quote:My dream for Kheldian APPs:
PHOTON MASTERY (In Peacebringer colors)
41 - Blind
41 - Power Boost
44 - Light Armor (Passive - Same effects as Bane Spider Armor)
44 - Photon Infusion (Toggle - Same effects as Radiation Infection - lower numbers)
47 - Flash
GRAVITY MASTERY (In Warshade colors)
41 - Gravity Distortion
41 - Aim
44 - Gravity Armor (Passive - Same effects as Bane Spider Armor)
44 - Gravity Field (Click - Same effects as Tar Patch - lower numbers)
47 - Gravity Distortion Field
Little chance of it, but it would be nice.
I think you're on to something here (though I'd prefer more auto powers). Khelds need their own version of a APP. One way is to expand on the Kheldian storyline to include their own patrons (maybe on whatever planet they came from). -
Quote:1. CoX is not WoW. Nor should it be. The Devs have nop intention of raising the level cap, and have said so. Most people like it where it is.
2. That I can empathise with...I'm also biting the bullet and building a new rig before new year. Server stability improvements, especually EU side, could do with some shoring up though.
3. Matter of balance. They obviously think it's WAI.
I've never played World of Warcraft so I don't know how it is there. I barely have enough time for this game. I just have a level 50 that I love thematically but find myself bored to tears when I play him. Sure I get influence, sidekick a new player, or redo other missions but even that gets tiresome after awhile. I feel a sense of foreboding when my toon hits 40 because I know I won't be able to enjoy them anymore once they get 50 (really 49 IMO). I didn't realize that that I was the minority in this opinion. If most of the players like it at 50, then it should stay that way. -
I have some suggestions for the game that may or may not have been discussed before:
1. Raising the Level Cap above 50: While I like the idea of a terminal end-game, I think level 50 is a smidge too low. 60 - 70 is more reasonable. To expand the powers in that vacuum, I suggest that post-50 characters are given the opportunity to modify their existing powers. For example, let's assume Villain X has reached level 55 and is eligible for a slot. He choose to modify fire blast to have a smaller explosion radius, swap smashing for negative damage, add in knockback. Power modifications could be weight by adding in negative modifiers such as "increased activation time" or "deal damage to the user" in exchange for more positive modifiers. These modifications could also be limited by archetype, secondary powerset, or origin. (e.g. a Cold/Dark defender being able to add negative energy damage to a single cold attack or a Fire/Cold Corrupter being able to slow the movement speed of enemies affected by their fire blast attack)
This'd would allow post-50 characters to concentrate on shaping their character they want to be. Ideally, this customization would correspond to an increase in difficulty of post-50 mobs.
2. I find that many enemies or players on the screen freezes up my computer even at low settings. During the Halloween event, I literally crashed out. I hope you guys will work on making the client able to efficiently handle many characters at the same time. I feel like when there is a event, I miss out because my computer just can't handle the freezing.
3. Have you guys considered adding minor toxic damage to Plant domination?
That is all. Carry on. -
I might be in the minority but I just want to say that I really like the Patron Powers. While they might not exactly mesh with my character, it is very obvious that a lot of thought, care and planning has went into them. I also like how they are different than hero ancillary pools. The two games are similar, but they shouldn't be exactly the same. You guys could have just recycled old powers and not even tried to fit them thematically. Thank you for continuing to give us a unique game.
- Honesty