Hermee

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  1. 1) Make Hero epics archtypes on par with Villians epics archtypes with no one Klehdians spawns and mez res plz.

    2) Crits ONLY FOR SCRAPPERS ONLY.

    3) New powers for controllers I.E. water powers.
  2. I get the updater than i click next and than nothing can someone help plz.
  3. How about a globial acount for influence, and recipes.
  4. I think it would hurt badly and make most ppl play the content of game until at least 38. The low lvl content is great.
  5. First of all, I don't mind farming but now most ppl farming it is getting really bad to get a good team going. On hero side limit the AE to PI and limit PI to lvl 38+'s. On villian side limit it to Grandville and limit Grandville to 38+'s. And make AE terminals to SG to put in thier base for lowbies to play.
  6. ok thank you for clearing that up for me guys
  7. I have a lvl 50 fire / kin and i bought a lvl 50 numina's +regen / +recovery and i don't think it's working right. My standard regen with all my set bonuses is 10.33 hp per sec and when i use it only get me to 12.50. Is this right? Because I thought it would off of my total hp.
  8. You know I don't have to prove anything to you. I don't care for beening called a liar. This is my last post ever!!!!!!!!!!!!!!!!!!!!!!!! So I hope you guys are happy. Thanks for ruining this forums experience for me. I thought just put an idea out there for ppl to discuss. Only 2 ppl are willing dicuss it.
  9. But I play the game b/c it's fun. I just want the ablity to grow my Main is all. she completed IO'd out with Oranges ( I don't like pruples b/c they are woirth the influ). and have done eveything i can with her. I spend 1000's of hours and Millions of influ on her. I don't want retire her but with nothing to do what am i suppose to do with her.
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    speak for yourself about wanting more powers. how can you not understand how much inbalance this would cause? if you use io sets, it actually makes you more powerful. *gasp*. adding more powers and trying to state that special io's or trianing wont cause a balance issue is like saying that using paper armor will stop a bullet.

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    I am trying to keep things in balance, The special Io's I was refering too would have NO BONUSES! I am open to suggestions, Instead attacking the imbalaced issue you chould help out suggesting something. The incarnet powers chould be like Temps powers like the vets rewards. But you chould get on them one char. per account. By your theory Temp powers cause imbalance.
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    Maybe that's what i am thinking about incarnets not to make them stronger but the ablity to grow my toon beyond 50. i love play her but i feel like she has hit a ceiling as far as growth. i like Gypsy_of_Paradox idea maybe an add-on, not to make them stronger than another AT. I also like your idea Dragons.

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    How could they use your idea of "better than 50" and still "not..make them stronger than another AT?" The only way to do this would be if they lost something for what they gained.

    So what does the Incarnate lose for the extra powers they gain access to?

    The Devs have something in the pipe to advance your characters beyond 50. Castle hinted at it in the same post that shot down raising the level cap, once and for all (alright, his post won't stop nimrods from making new "raise the level cap" threads, but it does give us the definitive answer to point to).

    I seriously doubt that the form this advancement takes will be "Incarnates," as the idea of becoming an incarnate does not fit in with the origins of many players' characters.

    What I would like to see done with Incarnates is to have a series of Power Pools only available to Incarnates. They would follow all the same rules as other Power Pools (four powers, first and second power become available at 6th level, 3rd power at 14, and fourth power at 20, they count against the four pool limit), or if they wanted a wider variety of powers, they could increase the level ranges (first at 6, second at 14, third at 22, fourth at 32). When you select your first Incarnate power, you would be locked into that set, and would not be able to choose from another without a respec (losing the original).

    It would be best if the ability to create an Incarnate was unlocked via an Accolade, rather than level advancement.

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    Unlocking Incarnate powers through an accolade is a great way to go really. Personally I don't want the cap raise beyond 50, that would break so many things. Enhancements beyond 53 would just be plainly insane. The purple recipes would become useless and several other reasons.

    My Idea for a dual class if they were to introduce 10 lvls first would make your toon a static 60. My example used a lvl 50 Brute, he would always remain a lvl 50 Brute. The lvls gained as Incarnate would cap at 10 at first. Being static lvls, you would still slot lvl 50 enhancements. Which would not break the system, but give players a way to grow their 50s.

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    Except that your suggestion gives the character an extra three or four powers over those ten virtual levels, which is another balancing factor.

    While I'm keen on the idea of an Incarnate having access to powers that they might not have otherwise, at the end of the day, they should have roughly the same number of powers and slots at 50 as every other 50. What should distinguish them is their connection to the Well of the Furies, and through it, their connection to the gods. I can see 50 levels of stories, both heroside and villainside, about being touched by the gods, and the trials that come with the favor of the gods.

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    you need something worth while to let the players want to do it. i think 3 or 4 extra powers wouldn't disrupt the balance that most players want. if you when you start lvling your incarnet side it can only be used for incarnet power and slots only can be used for the power you get. on the hero side you chould have like Zues's Lighting Bolt but no added defences or res dmg buffs. i think more offencive powers for it would be great. and special IO's or you can Trianing for the power's to make sure balance can achieved.
  12. Maybe that's what i am thinking about incarnets not to make them stronger but the ablity to grow my toon beyond 50. i love play her but i feel like she has hit a ceiling as far as growth. i like Gypsy_of_Paradox idea maybe an add-on, not to make them stronger than another AT. I also like your idea Dragons.
  13. I don't get this everyone is attacking me. Maybe I didn't explain it well enough.
  14. I am sorry about my shorthanded typing. Forgive me. What I was saying is taking your favorite toon and making him better. Like my main is a Mutant origin and making him/her into a Incarnet origin.
  15. I have been playing for 3 1/2 years. but i mostly see 80 to 90% of ppl farming and that's all they want to do, even newbies. I have 7 50's only on the hero side. I have almost all TF's besides Dr. Quarterfield b/c frankly it's to long. Besides i want more end game content and alot of others do to. If you had a chance to become ( ok, slightly more powerful) Y wouldn't you want to? maybe a special zone for incarnates only?
  16. but y not more powerful? it's more of a reward than any thing.
  17. Y not b/c newbies can't get them and to that so what. I would like better end game content and ways to improve my main b/c i find myself when i play is just getting influ.
  18. but i would have to agree with you about one per account.
  19. what i was saying by stronger is you can take out any reg 50 one on one but not like you where you chould out 5 50's strong. but within reason.
  20. The toon you did the TF with would be much stronger like my is a Claws / SR scrapper. If I did the tf i chould respec her into some incarnet powers.
  21. Incarnets are Statesman or Lord Recusle. With God like powers.
  22. First, you would have to have an Epic (Hero or Villian) as a 50.
    Second you the Toon you want to do as Incarnte orgin would have to do a TF like a Well of the Furies TF. What you guys think.