Heisup

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  1. If you want full mezz resistance up 99.9% of time and mega-aoeage, try this build.
    I love having Indominitable will being down for only one sec with this build, granted I have to keep 2 siphon speeds active, but that is easy when farming. With very high defense, and fast recharges on holds, I play this toon like a scrapper and rip right through +2-+3s. Alternatively, putting a Scirrocco damage proc in woc adds to the overall damage. Accuracy is not really an issue since all powers have an extra 84% acc bonus from the sets. This is why I did not have to slot some powers like FS for acc.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Finetic: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Char -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(3), UbrkCons-EndRdx/Hold(5), UbrkCons-Dam%(5)
    Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9)
    Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(11), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(13), GravAnch-Hold%(13), TotHntr-Dam%(46)
    Level 4: Siphon Power -- Acc-I(A)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Hot Feet -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(15), Armgdn-Acc/Rchg(17), Armgdn-Dmg/EndRdx(17), Armgdn-Dam%(19), Sciroc-Dmg/EndRdx(19)
    Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(15), RechRdx-I(46)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(21), RedFtn-Def/Rchg(21), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(23), RedFtn-EndRdx(25)
    Level 14: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(25), Amaze-Acc/Stun/Rchg(27), Amaze-Acc/Rchg(27), Amaze-EndRdx/Stun(29)
    Level 16: Super Jump -- ULeap-Stlth(A)
    Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(29), Lock-Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(33)
    Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33), Numna-Heal(33)
    Level 22: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
    Level 24: Speed Boost -- P'Shift-End%(A)
    Level 26: Stealth -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(36), RedFtn-Def(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx(37)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
    Level 30: Smoke -- ToHitDeb-I(A)
    Level 32: Fire Imps -- HO:Nucle(A), HO:Nucle(40), HO:Nucle(42)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
    Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42), RechRdx-I(43)
    Level 44: Mind Over Body -- Aegis-Psi/Status(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(46)
    Level 47: Psionic Tornado -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Posi-Dam%(50)
    Level 49: World of Confusion -- CoPers-Conf%(A), CoPers-Conf/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 7.38% Defense(Fire)
    • 7.38% Defense(Cold)
    • 4.88% Defense(Energy)
    • 4.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 7.06% Defense(AoE)
    • 2.25% Max End
    • 84% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 2.5% Enhancement(Held)
    • 87.5% Enhancement(RechargeTime)
    • 30.5 HP (3%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.2%
    • MezResist(Immobilize) 4.4%
    • 23% (0.38 End/sec) Recovery
    • 22% (0.93 HP/sec) Regeneration
    • 15.1% Resistance(Fire)
    • 15.1% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 5% RunSpeed
  2. Lots of good points raised in support of the GVE goodies.

    General utility of Jump Jet- useful augmentation ot travel, albeit slow in duration and having a long recharge. Would be nice if it's duration was increased a bit. Adding vertical movement for SuperSpeeders is helpful. Definitely not a substitute for any travel power and too slow/short for travelling before lvl 6.

    Tiki Lounge TP - useful... with a very long recharge. However, what use is a bar with no bartenders? I think something more VIP'ish would be nice in the bar.

    Costume additions - look nice, but i'm more looking forward to Samurai Armor.

    Worth an extra 10$? Personally, I think $4.95 is more like it, but it seems like most think it's worth it.