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Posts
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Supergroup Name: True Blues
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To add to DK's post, our motto is Integrity and Fidelity. We play mostly evenings (EST to PST) and weekends. Several of us have left college a long, long time ago and progressed in our careers, whereas others are youngsters in college. As DK implied, we know each other in real life, from gaming together for the most part. This SG has been growing slowly, but it's always been fun. We like players with good manners; puns, jokes and strange humor (especially international oddities) are welcome. -
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Except for the fact that Statesman has said that ALL ATs should be able to solo, that's almost a good point.
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That's actually only part of what I've said. Solo players should always have something to do...I've never said that everything is solo-able (some missions are, others aren't), or that every Archetype can solo as effectively as another.
If a player sees a boss of his level, he should probably get help...
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I predict that the changes you've made to the game will result in defenders and controllers dropping beneficial team powers like leadership and teleport in order to take things like "tough" and "weave" so they can stay around a little longer, and these ATs will become less frequent (game hours, availability for teaming) at higher levels because they are less fun to play. The net result will be weaker support, less of it available, and less build variety (as in "everybody has to take stamina"). So, the changes will be detrimental to team and game play, opposite of the intended effect. I wish I could compare stats from December to the ones you'll get in February, but I bet they would support this theory. -
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forget all the more powersets, more EAT's fluff
1)severe A.I boost, us heroes have it easy versus these mindless zombie mobs
(...)
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I second that!!! I had some villains nearly kill themselves running to the top of a building and then jumping down, several times... LOL -
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OK gang, we'll throw at least 2 of your wants into Issue 4.
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You mean you're finally going to fix annoying bugs like Recovery Aura firing (animation, etc..., but not actually occurring) when we don't have enough endurance for it (that's an every time, very reproducible bug)? Like the map getting all whacked out and crazy when coming out of some missions? Like hover not working after going through a gate (have to turn it off and on again)? Like teleport rotating me in a seemingly random direction (this is the main reason I got rid of tp after a respec), or sometimes falling right after a teleport unless I turn on hover (which is related to the gate problem).