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As for why we put Bosses in missions at all in other words, why isnt everything solo-able the answer is simple. We want gameplay that encourages the best part of the game: teaming up. Soloing is fine, but a MMP really shines when you meet other people and play alongside them.
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well that stinks. if it had said that on the box, i would never have bought this game. I really dislike social engineers, people who think that just because they like something everyone should or will if exposed to it. Why can't people accept that we just are not all wired the same and we will never all like the same thing. Fortunately, my Tank is still pretty capable solo'ing. slow with the end. problems, but still playable. I guess they'll need a bigger bat next time.
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I want to second this emotion. I don't see this move as 'encouraging', but 'forcing' of teams if you want to finish these missions. I've accumulated missions that I can't finish because it requires a team, and I don't feel comfortable playing with (im)perfect strangers. I also play pretty late at night and live on the left coast, so there's not as many people on. I would say in direct contradiction to Statesman that teaming isn't the best part of this game; I like being a superhero, in comics I read as a kid, teaming happened once a year in the annuals. Most of the comics I read were about the 'lone-wolf'.
Let me play at being a super-hero, don't force me to remember that this is an MMO. Teaming should be it's own reward, and there are those who see it as the whole point of the game, but it should NOT be force-fed to those that don't enjoy it.
To say that this move 'encourages' team play can be turned around to say that you're 'discouraging' solo play. That seems rather short-sighted.