Havok_NA

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  1. Hey folks I'll be in training all this week so detailed posts will probably be few and far between. I'll try and answer where I can.

    -SvZurich

    I'ld look at yanking those extra 2 enhancers out of Unstoppable personally and using them elsewhere. Say endurance reducer in Fly and in Whirlwind.

    Also in Whirlwind I'ld do an endurance reducer instead of Knockback Distance. You don't want or need an Knockback Distance enhancer in it. Trust me

    It's the most underrated Power Pool Power in the game IMHO

    -GRUDG
    [ QUOTE ]
    I did have one question, i do see that despite the occasionaly miss on oranges, i believe i heard you mention we really do not need ACC. in our attacks just would like to know if i should add a acc to each or if we really do not need ACC.

    [/ QUOTE ]

    The reason you don't need ACC enhancers is simply do to Invincibility. It gives enough of an ACC boost if properly slotted that you don't need them in your power.
  2. Thanks _Elektro_

    One of the greatest joy's I get out fo this game is the community. I love to see how we work together to make a better game.

    Keep on kick'n butt and arresting those villians
  3. -BlueWolve

    Took a look at your build and it's pretty solid. A couple of comments:

    Rage - You overslotted this power. With Perma-Hasten and 1 RecRed it's perma. With the disadvantage of 10 seconds where you can't attack anyone you don't want it firing any faster then base perma. Yank the extra slot.

    Laser Beam Eyes/Hurl: Ok you slotted both of these up. I'ld pick one and keep it heavily slotted and move the rest to Air Superiority. You rarely use ranged single target attacks and when you do I personally perfer LBE for fast speed while you close the distance to control aggro and lay in with your heavy powers. Hurl is nice for the -Fly affect and knockback but you don't need to increase the damage. LBE you can put in a solid attack cycle ... Hurl is too slow to be effective in a good cycle. I'ld unslot Hurl personally and slot up Air Superiority. Up to you though

    Good build overall though.

    -Kid America
    [ QUOTE ]
    I left out Res Phys Damage do you think I'll need it?

    [/ QUOTE ]

    No you don't. If you put a total of 2 slots into TI you cap out your Smashing/Lethal Resist with Unyeilding. You will be fine.
  4. [ QUOTE ]
    FYI

    Jack (i.e. me) has a BA in Classical Civilization, a MA in Ancient History and a MA in Greek & Latin. My specialty: ancient religion. I know ancient Greek, Latin, Italian, French, German, some Aramaic, Coptic, etc.

    Basically, I'm EXTREMELY picky with mythology. Trust me on that.

    [/ QUOTE ]

    Oh so you loved Hercules TV show and it's spin off Zena Warrior Princess? I mean that was soooo accurate.

    *snicker*
  5. Note that slotting is end game slotting. So I want to keep that in mind

    So why the RecRed ... I did some math on some single target attack chains when fighting AV and found if you slotted attacks in certain series you can generate some insane high damage attack chains for a tank.

    As far as Whirling Hands later for Stamina sooner ... that's what I do on my Super Jump version and I do recommend it. Worked well for my little chap who's 23 now ... he's been set aside till I finish my BS/DA though.
  6. Ok I haven't found my Inv/EM with SJ build yet but here's the Inv/EM varient of the Superman build I did once:

    Exported from version 1.5A of CoH Planner
    http://joechott.com/coh

    Archetype: Tanker
    Primary Powers - Ranged : Invulnerability
    Secondary Powers - Support : Energy Melee

    01 : Barrage dam(01)
    01 : Temp Invulnerability damres(01)
    02 : Energy Punch dam(02) dam(3) dam(3) dam(5) dam(7) dam(34)
    04 : Dull Pain recred(04) recred(5) recred(23) recred(31)
    06 : Hasten recred(06) recred(7) recred(15) recred(17) recred(19) recred(21)
    08 : Unyielding damres(08) damres(9) damres(9) damres(11) damres(13) damres(15)
    10 : Bone Smasher recred(10) dam(11) dam(13) dam(23) dam(31) dam(34)
    12 : Resist Elements damres(12) damres(31) damres(33) damres(37) damres(39) damres(40)
    14 : Super Speed runspd(14)
    16 : Whirling Hands dam(16) dam(17) dam(19) dam(21) dam(25) dam(33)
    18 : Invincibility thtbuf(18) thtbuf(46) defbuf(48)
    20 : Hurdle jmp(20)
    22 : Health hel(22)
    24 : Stamina endrec(24) endrec(25) endrec(27) endrec(27) endrec(29) endrec(29)
    26 : Resist Energies damres(26) damres(33) damres(34) damres(37) damres(39) damres(43)
    28 : Build Up recred(28)
    30 : Resist Physical Damage damres(30)
    32 : Unstoppable damres(32)
    35 : Energy Transfer recred(35) dam(36) dam(36) dam(36) dam(37) dam(45)
    38 : Total Focus recred(38) dam(39) dam(40) dam(40) dam(43) dam(43)
    41 : Conserve Power recred(41) recred(42) recred(42) recred(42) recred(45) recred(45)
    44 : Hover fltspd(44) fltspd(46) fltspd(46) fltspd(48) fltspd(48) fltspd(50)
    47 : Taunt tntdur(47)
    49 : Stun disdur(49) disdur(50) disdur(50)

    -------------------------------------------

    01 : Brawl Empty(01)
    01 : Sprint Empty(01)
    02 : Rest Empty(02)
  7. -Quickette
    [ QUOTE ]
    Hello Dr Havok ,

    Here is what I came up with:

    [/ QUOTE ]

    *chuckle* Made me laugh reading that.

    Anyway only thing I would shift is moving the slot out of Health over to Dull Pain. Dull Pain becomes perma with 4 slots. Since it increases your max health it inherintly increases the amount of hit points healed per tick from your health. This means that Perma-Dull Pain adds more health healed per second then that slot in Health

    -KiacheMajere

    [ QUOTE ]
    Havok, in your build you use 68 out of 67 slots. I was just wondering which one isn't supposed to be there.

    [/ QUOTE ]

    Well I use 67 slots ... unfortunately when copied and pasted from joechott's hero planner it somehow got a bad copy. Look at Laserbeam Eyes. Notice the DamRes that has no level associated with it. Don't ask me how it got there and I didn't see it till you said something was wrong with the count. Joe Chott's hero planner is usually bug free but somehow I got a floating DamRes in there.

    Next edit I'll make sure that comes out. Thanks for catching it

    -Novagen

    Well here soon I'll be adding my Inv/Em variants that you can compare too hopefully I'll have time to post those today.
  8. -bulkmale
    [ QUOTE ]
    Are there any basic guidelines to get me started about using Taunt? How often? Do you attack at the same time?


    [/ QUOTE ]

    There are no hardfast rules simply because it depends so much on the team you run with. Some teams are aggro wh*re's and you'll be dropping taunt left and right. Some teams are pretty quick killing so not much aggro control is required. You'll figure it out with experience and practice

    -Capt_Invincible
    [ QUOTE ]
    Unfortunately I had already taken Res Phy Dam instead of Temp Invul before reading this thread. Should I do a respec to take Temp Invul instead, keep things the same, or try to work Temp Invul into my build earlier?


    [/ QUOTE ]

    You don't need to do a respec to pick it up right away. You can put Temp Invul off for a while if you need to. However if you find yourself having problems handling mob sizes even after getting Invincibility then you may need to do a respec. Personally I think you'll be ok. Best thing I could suggest to handle the situation is to put off one of the other Resists and pick up Temp Invul earlier (push Rage off till 44). You'll have a mild weakness but one you can handle readily that way.

    [ QUOTE ]
    Also, you'll notice that I have Acc enhancements in a few of my attacks. Should these be changed to damage instead?

    [/ QUOTE ]

    ACC enhancers are often not needed with Invincibility and Rage. However they aren't 'bad' they just let you hit deeper purples then you could with out ... personally I like the damage because I don't run with as many damage buffers as I used too but one ACC over one DMG won't kill you. DMG is usually better though with Invincibility covering your accuracy.

    [ QUOTE ]
    I took Hurl instead of Foot Stomp. Is this a huge mistake?

    [/ QUOTE ]

    Yes.
  9. [ QUOTE ]
    Hello. Please, can someone confirm that Invicibility has taunting. I understood it had a constant, PBAoE taunting power. However, in some places, like the manual, it is not mentioned. Hero Planner does not show it.

    If it does have it, then what would be the advantage of getting Taunt around the same time? Taunt is ranged, so pulling seems appropriate, but can't I just Super Speed to mobs, bop 'em or lev Inv taunt them?

    Thank you very much.

    [/ QUOTE ]

    Yes, Invincibility DOES have a Taunt affect in it.

    Advantage of Taunt is in how Aggro works.

    Aggro is similar to a mez affect. You have a magnitude and a duration. The Taunt affect in Invince is relatively low and not terribly strong (but very useful non-the-less). The Taunt in Taunt is both strong and long lasting. This means that in a situation where someone is spamming heals or nukes the order of most likely to hold aggro is:

    1) Individual with Taunt + Invinc
    2) Individual with just Taunt
    3) Individual with just Invince
    4) Individual with none of the above (not likely to hold any aggro really).
  10. I'll post something soon. I have an Im/Env built around SJ that I have up to 23 I just have set him aside for a bit.

    The build is already spec'd out that I'm using though.

    I'll post it when I get a chance
  11. [ QUOTE ]
    Hi Havok,

    I have a stone tanker, and I was wondering if you only need 1 slot in both Ti & Rpd, would the same thing apply to rock armor & stone skin?

    [/ QUOTE ]

    Stone Armor is a very very different creature. It works completely differently.

    You have it rough till you get Granite Armor. I'm no expert on Stone so I don't want to give too much advice but remember to build arounde Granite Armor ... if you do you will be the most survivable tank in the game
  12. Yeah and he used to be able to destroy an entire solar system with a sneeze and give women *ahem* with a kiss (no I'm not kidding on either of those).

    Heck at one point he could bring the dead back to life.
  13. [ QUOTE ]
    The only downfall I see in some of these (fantastic) guides is that they _rarely_ take the early game into account. I understand you've been a '50' for a long time. For my sake, pretend your huffing like a 4 pack a day smoker but you don't want to run from mobs either. (then again Dull pain might be my magic pill).

    [/ QUOTE ]

    Well good news I've also been working on a level 22 Inv/EM that basically follows a similar path (there are a few differences from my Superman Build beyond the fact I took EM ... i.e. I'm doing SJ again).

    Anyway the point is this. I do try and take into account going through the lower levels. Now I'll admit that the lower levels still play differently for me. The early levels are alot easier now then they used to. Mobile Mez resistance saved the tanker world

    Anyway on to your question:

    [ QUOTE ]
    Anyway I've never posted a 'could you please look at this' build but I'm stuck.

    [/ QUOTE ]

    As I look at your build and it looks rock solid. You'll find that endurance is always a fun pain in the rump up till SO's get slotted into Stamina. If you don't have one, get a level 30+ friend to purchase your 6 SO's from the level 30 vendor AS SOON AS YOU CAN SLOT THEM (i.e. 27)

    That's huge absolute game transformer right there.

    Now beyond that the another difference I would have done is grabbed Stamina before KO Blow. KO Blow is really hard to use without Stamina.

    Finally you have to make a call on Invincibility. You are slotting it pretty strong early on. Something that I personally don't think you need early on. Invinc is a very strong power but is it critical at your level. You may actually get more bang from your buck sliding 2 of those DEFBUFF enhancers out and putting a DAM in an attack or two

    The advantage of that is that you will kill foes a little quicker saving you some endurance.

    My strongest suggestion is this: copy your character to test and try you respec and try one with a fewer slots in Invince and more in attacks then see which handles your endurance problem better. You'll probably get a feel real quickly which works better for you.

    Good luck!
  14. I sent you a PM KH but I'll comment on this build here.

    Without Hasten you might be able to go without the endo's in your attacks but watch out. It may turn out that you need them.

    Also you may want to look at putting Recharge reducers in some attacks. You don't have the endo and you'll need to do the math yourself but on powers like KO Blow you usually get more bang for your buck by putting 1 Recharge in there to have the power cycle faster then all attacks. You'll have to run attack chain numbers to find out what gets you the best DPS in the long run
  15. [ QUOTE ]
    How is Knockout Blow?

    [/ QUOTE ]

    Best attack in the set ... get it sooner you'll be glad you did.
  16. Thanks for answering for me Snakebit.

    And thanks to all who appreciate the guide. It's good to see it go to use
  17. Ahh brainfart. Knockdown is ok

    *whistle*

    Get some mobs to follow you ... leap over a wall and get baddies to stack ... then hit them with a single target attack and you'll find out what the exploit is ... I've reported it and the devs will try and fix it.

    Don't know if they can.
  18. [ QUOTE ]
    You and Geko are wrong. Quick Recovery is the most powerful power in the game. But for the rabble, Stamina will do.

    [/ QUOTE ]

    lol ... damn you EG ... got to give you QR.

    [ QUOTE ]
    ET is a very solid control as the knockdown rate is very high. You can either slot for recharge to keep mobs on their feet or you can go a traditional damage/acc route for a nice, moderate AoE attack.

    [/ QUOTE ]

    To be honest knock back is bad right now for tankers given the Single Target Attacks = AoE exploit for tankers (yes I do hope they fix that).
  19. -hyperstar

    The earliest I'ld put it would be 28 and shift everything up. It's a fun power but those early powers are so important IMHO.

    -Hero14

    Thanks for throwing in the info Hero. There are always those who don't like Superspeed and it's good to get folks with differing builds sharing them with the community
  20. [ QUOTE ]
    [ QUOTE ]
    Anyone remember Arkaine from the old boards or from Beta? Or PumpinIron? THEY flipped out in style.

    Vegetor was also pretty popular with me.

    [/ QUOTE ]

    OMG. Those guys were great. Ah, nothing like reading about how City of Heroes was dooooommmeeedd right after launch. Those were the days.

    [/ QUOTE ]

    OMG I forgot about Arkaine ... he was the best ... man and he was soooooo right
  21. NOOOOO!!!!

    Vyvyanne can't we keep you somehow

    I'll be forced to haze any replacement because they'll not be as cool as you.

    Now I must go home and cry my world is shattered.
  22. Mostly because you don't need it

    I tested a HO build with 6 slotted Invinc and it's absolutely sick but you only see the gain in rare circumstances.
  23. [ QUOTE ]
    A fellow above says Rage has a 120 sec duration, a 240 sec re-use, and can be made perma with 3 recharge SOs. However, Joe Chott's Hero Planner (1.5A) shows Rage with a 60 sec duration. Which is correct?

    Joe Chott's Hero Planner also does not have the changes to Unstoppable. Joe's site is also down atm...

    [/ QUOTE ]

    Chott's is off on a few things. He's working on an update and his site is down due to an ISP issue. He'll be back with his wonderful planner soon

    [ QUOTE ]
    Another question I have is regarding Havok's spreadsheet of Ultimate Doom. Leaving it as it is, I put in a typical herd pull... 20 minions, 5 lts., and 3 bosses. Down below in the results area everything looks fine. I then change the value in cell A35 (Def/Res Enh for Invincibility) from 6 to, well, 0... and the picture changes rather drastically. The defense bonus for Invincibility drops from 99.33 to 45.15%. I don't think this is accurate...

    [/ QUOTE ]

    Nope it's correct. With no enhancers you cap out at 45.15% DEF from Invincibility. With 6 SO's you gain a 120% boost (even level).

    45.15%*(1+120%)=45.15%*(1+1.2)=45.15%*2.2=99.33%

    Make sense?
  24. Havok_NA

    Guide to Guides

    [ QUOTE ]
    *update mark*

    everything above this post should be added relitively soon. if you see one on the guide itself that is out of date or something. let me know

    [/ QUOTE ]

    lol ... you have missed alot:

    This guild:

    My Observations: Regenerations and Spines v. 2.0 - by Thornkiller

    Needs to be replaced with this one:

    How to build Spines/Regen v3.0 with I4 Powers.

    This Guide:

    Inv/SS How to Build Superman 2.0 - by ThornKiller

    Needs replaced with this one:

    How to build Superman v3.0 & Inv/SS Guide




    AND finally this guide needs added:

    Havok's Ultimate™ Spreadsheets of DOOOOOOMMMMMMMM™!!!

    BTW ... for those of you who don't know yes I am Thornkiller I changed my forum name back to Havok when I came back