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How important is S/L defense, when you have a high resist to both. I have posted a build below that has almost capped E/N/F/C but only high 20's for S/L and 71% Resist to both. Would that work or am I going to be disappointed?
Hak
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
SteepleJackSpines: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(7)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam(9), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(11), Aegis-ResDam(13)
Level 4: Spine Burst -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(13), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(15), Erad-%Dam(17)
Level 6: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-EndRdx/Rchg(19), AdjTgt-Rchg(19)
Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(50)
Level 10: Swift -- Run-I(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(29), Aegis-ResDam/EndRdx(29), Aegis-ResDam/Rchg(31), Aegis-ResDam(31)
Level 18: Health -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(34)
Level 22: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(39), Numna-Heal(46), Numna-Regen/Rcvry+(48)
Level 24: Kick -- KinCrsh-Acc/Dmg/KB(A)
Level 26: Ripper -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(37)
Level 28: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(31), Aegis-ResDam/Rchg(34), Aegis-ResDam/EndRdx/Rchg(42)
Level 32: Throw Spines -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(43), Det'tn-Acc/Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Det'tn-Dmg/Rng(45)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 38: Unstoppable -- RechRdx-I(A)
Level 41: Tough Hide -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(43)
Level 44: Maneuvers -- RedFtn-Def(A), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx(48)
Level 47: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(50), RctvArm-ResDam/Rchg(50)
Level 49: Resist Energies -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
That would help me ...
Here is my build now with some of the suggestions given:
Mids figures that with DA single stacked, I should go defensewise:
S: 28.3
L: 51.1
E: 45.1
N: 45.1
P: 34.4
F: 47
C: 47
Melee: 46.2
Range: 38.8
AoE: 28.5
In addition, I should have a 770% Regen rate, although my HP may not be as high as others.
Have at and thanks again for all the help
Hak
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sussex: Level 50 Science Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Achilles-ResDeb%(21)
Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam(34), S'fstPrt-ResDam/Def+(34), Numna-Heal(46), Numna-Heal/EndRdx(46)
Level 2: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam(3), Aegis-ResDam/EndRdx/Rchg(36), TtmC'tng-ResDam(36), TtmC'tng-EndRdx(50)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/Rchg(7), Heal-I(9)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(9), AdjTgt-ToHit/EndRdx/Rchg(11)
Level 8: Divine Avalanche -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(15), RedFtn-EndRdx(15)
Level 10: Indomitable Will -- SW-Def(A), SW-Def/EndRdx(17)
Level 12: Kick -- KBDist-I(A)
Level 14: Tough -- EndRdx-I(A), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam(19), Aegis-ResDam/EndRdx(19)
Level 16: Rise to the Challenge -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx/Rchg(23), Numna-Heal/Rchg(23), Numna-EndRdx/Rchg(25), Numna-Heal/EndRdx(36)
Level 18: Swift -- Run-I(A)
Level 20: Quick Recovery -- EnManip-EndMod(A), EnManip-Stun%(25), EnManip-EndMod/Rchg(27)
Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(39), RedFtn-EndRdx(40)
Level 24: Combat Jumping -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx(31), S'dpty-Def(33), S'dpty-Def/EndRdx/Rchg(43)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dam%(27), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dam%(42)
Level 35: Stealth -- SW-Def/EndRdx(A), SW-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
Level 38: Strength of Will -- GA-3defTpProc(A)
Level 41: Health -- Numna-Heal(A), Numna-Heal/Rchg(43), Heal-I(43)
Level 44: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(45), Efficacy-EndMod/Acc(46), Efficacy-EndMod/Rchg(48)
Level 47: Conserve Power -- Empty(A)
Level 49: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
Thanks to all the folks that gave me a hand. I am going to try some of the advice here and see how it works for me.
Thanks again.
Hak -
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I am working on a Kat / WP build that I hope can function as a boss / AV killer. After taking a look at Werner's build and a few others, I came up with the below. I am more than open to any suggestions that any would have. Thus far, it has been a really fun toon to play through 38, even before IO's. Is this going to give me the tools to complete Scrapper Challenges and such?
My thanks,
Hak
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sussex: Level 50 Science Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(25)
Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(31), ResDam-I(34), Heal-I(34), Numna-Heal(46), Numna-Heal/EndRdx(46)
Level 2: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(36), TtmC'tng-ResDam(36), TtmC'tng-EndRdx(50)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/Rchg(7), Heal-I(9)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(9), AdjTgt-ToHit/EndRdx/Rchg(11)
Level 8: Divine Avalanche -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(15), RedFtn-EndRdx(15)
Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(17)
Level 12: Kick -- KBDist-I(A)
Level 14: Tough -- EndRdx-I(A), EndRdx-I(17), ResDam-I(19), ResDam-I(19)
Level 16: Rise to the Challenge -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx/Rchg(23), Numna-Heal/Rchg(23), Numna-EndRdx/Rchg(25), Numna-Heal/EndRdx(36)
Level 18: Swift -- Run-I(A)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(27), EndMod-I(27)
Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(39), RedFtn-EndRdx(40)
Level 24: Combat Jumping -- RedFtn-EndRdx(A), DefBuff-I(31), RedFtn-Def(33), RedFtn-Def/EndRdx(43)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 30: Super Jump -- Jump-I(A)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dam%(42)
Level 35: Resurgence -- RechRdx-I(A)
Level 38: Strength of Will -- ResDam(A)
Level 41: Health -- Numna-Heal(A), Numna-Heal/Rchg(43), Heal-I(43)
Level 44: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(45), Efficacy-EndMod/Acc(46), Efficacy-EndMod/Rchg(48)
Level 47: Stealth -- RedFtn-Def/EndRdx(A), DefBuff-I(48), DefBuff-I(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
[ QUOTE ]
"Son, we live in a world that has code, and that code has to be maintained by the Dev's. Who's gonna do it? You? You, GenericHero3253?
I have a greater responsibility than you can possibly fathom. You weep for your Enhancements and you curse the Dev's.
You have that luxury. You have the luxury of not knowing what I know: that the Enhancement Diversification, while tragic, probably saves Heroes.
And my existence, while grotesque and incomprehensible to you, saves Heroes.
You don't want the truth because, deep down in places you don't talk about at parties, you want me maintaining that code, you need me maintaining that code.
We use words like balance, fun, changes. We use these words as the backbone of a life spent coding something. You use them as a punchline.
I have neither the time nor the inclination to explain myself to a man who rises and sleeps under the blanket of the very game that I provide and then questions the manner in which I provide it.
I would rather you just said "thank you" and went on your way. Otherwise I suggest you pick up a keyboard and start coding. Either way, I don't give a damn what you think you are entitled to"
[/ QUOTE ]
I nearly spit my Dew into my keyboard with this ... you should post a warning or something ... I /love/ that movie.
Hak