GuiltTrip

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  1. [ QUOTE ]
    "Don't have long. They're coming. No Scoop this week. Send our regards.

    -Scoop staff"

    [/ QUOTE ]

    Obviously, evil men have stormed their offices, or simply the inherent evil in all the men in the office, got the better of them for a week or so.

    I'm sure the heroines of Paragon City will come to their rescue, as soon as they finish rescuing the lawyers from the Devouring Earth again. In any event, I look forward to the Scoop's return.

    -Guilt Trip Girl
  2. Yeah! Third (or is it fourth?) time is the charm. See you at Gen Con.
  3. Just so people know, I think the email address in Ex Libris post is wrong. Not sure if I should post what I think it is though. They may have just changed their email address.

    Oh and I'm firmly with the Milwaukee was better camp. Mostly, because I enjoyed the Safehouse and other places I had traditionally visited.
  4. [ QUOTE ]

    Ex is correct. We datamined how many names would get freed up by doing the purge at every level. After level 5, the amount of names freed up drops noticably on every server. There are a LOT of names being "camped" by inactive accounts on characters under level 5.

    [/ QUOTE ]

    I can totally understand that the highest number of characters that are inactive are under level 5, but the question is are those characters inactive because the player just didn't get "into" the character Wicker Chair Guy or Mushroom Maven? Freeing up the most number of names is good, but freeing up the good names is certainly better.

    Last time they freed up the names, I was lucky to recover a good name I lost by bad luck during the time it took to make a reroll. I'm doubting I would even find one "good" name if you restrict it to level 5 and under. Then again I already have 12 characters I love on my server of choice, so I won't be deleting anyone to see if I can get any of the names I wanted last time, but didn't get.
  5. I'ld think it should be:

    1: 50/50
    2: 95/5
    3: 5/95
    4: 50/50

    However, I think a far bigger concern is the differences between positional defense and damage type defense. More often then not is is far better to have positional defense.

    From what I can tell Ice and Energy Armor have no defense in PvP versus:
    Web Grenades, Smoke Grenade, Taunt/Confront, Hand Clap, Detention Field, Transfusion, Siphon Power, Siphon Speed, Transference, Sonic Siphon, Sonic Cage, Thunder Clap, Entangling Arrow, Flash Arrow, Poison Gas Arrow, Acid Arrow, Salt Crystals, Dimension Shift, Gravity Distortion Field, Wormhole, Flash, Spore Burst, Seeds of Confusion, Vines, Bile Spray, Web Envelope, Web Cocoon, Poisonous Ray, Earth Mastery > Fossilize, Envenom, Weaken, Neurotoxic Breath, Paralytic Poison, Pulsar, Blinding Powder and a couple of pet powers.

    Where as of all the powers that have no positional type listed, only Fearsome Stare is defended by damage type defense. The others are Psionic and thus not defended against by either defense types.

    Neither positional nor damage type seem to work in PvP against Smoke, Smoke Flash and Unchain Essence .

    I still love my EA Stalker, but PvE is annoying enough against Blue Inkman, that I really don't want to bother PvPing with it on a even semi-regular basis.
  6. Global: @GuiltTrip
    Gender: Male
    Age: 32
    Location: Aurora, IL
    Height: 6'2"
    SG Affiliation: The Infinites, Criminal Intent, Public Works
    Most Recognizable Character on the only server I play on: Guilt Trip Girl (based off my wife)
    Odd fact about me: I convinced my wife to let me name our daughter (now 2) Emma Frost.
    Bonus odd fact about me: I can recite the entire script of Transformers the Movie with my brother.
  7. I'm sure someone already said it but.... Khaaaaaaaaaaaaaaaan!!!!!!

    I was so excited to here that Zeb Cook and you were going to be working on CoV at Gencon, and have completely enjoyed your writing on the CoV side. Those arcs, though shorter then the CoH ones, were far more ingrossing. I have iritated many a PUG in the Isles as I delayed taking missions and what not to read all the clues and conversations.

    You will be missed here. Although, I'm sure I'll be enjoying what ever thing you will be working on next.
  8. Khhhhhhhhhhaaaaaaaaaaaaaaaaaannnnnnnnnnn!!!!!!

    You will be missed. While I don't doubt that Cricket will be able to do your job,I highly doubt she can ever do it as personably as you have.
  9. [ QUOTE ]
    Nice guide. One thing I think you missed is how to make the most of the new SO tiers without having to burn a respec in selling your existing SOs, something I personally believe is a waste of a respec, but I know many people that are happy to use one so.

    This is the enhancement strategy I have followed on every single one of my characters, even when Ive had friends to fund my SO's I've still kept to this policy.

    [/ QUOTE ]

    Figures you respond to the official post, rather then my "can you look this over preview" on our forums. Besides, you don't count, as your main villian was given Infamy from myself, soul-restorer and H-Man, to bribe you to return to the US servers. Until you posted I forgot that my corrupter gave 400K to you as start up capital. I guess my 43rdish Corrupter would be at 3 Million following this guide.

    You are certainly correct in everything you say, but with running in SG mode, it can be tight if you don't cash in your enhancements with atleast one respec, most likey two. Still that saves you one or two for making a PvP build at 50, if you so desire.

    I do mention the combining SO strategy though under step 10. I use it to spread out purchasing SOs over two levels. I guess I should make a bigger mention of it, so that it is more clear. The only differance is I recomend buying half your SOs at 27, and the other half at 28. Where as you recomend waiting to 28 to buy them all. The net effect is the same though.
  10. GuiltTrip’s Guide to staying in SG mode and buying SOs

    I keep reading people that state past 25 they can not run in SG mode, because if they did they would not be able to have a complete SO set. I am pretty sick of reading this falsehood, so here is my guide to staying in SG mode.

    First, let me point out that this system has worked for all three of my main villains, who have been in SG mode since they escaped from prison. Obviously, every person plays differently, so this process may not work for your play style. I do not power level. In fact, I tend to try to at least start every arc and badge mission before I out level them. Unlike some people I know, I can’t bring myself to incur debt on purpose just to prevent out leveling content, so don’t worry this guide will not recommend you face planting on purpose (although that would help). If you want to level as quickly as possible via what ever means possible, you probably will not get enough enhancement drops to fund your character, and this guide might not work for you.

    My test subjects for this guide are a 43 Corrupter (with over 2 million infamy), 30 Brute (with a little over 1.2 million infamy) and a 26 Stalker (with a little over 700K infamy). The Corrupter is easily set for the remainder of his career, and judging from where I am at with the others, not much is different then it was with my Corrupter. If you are a Mastermind, Dominator or any of the hero archetypes I think you’ll be fine, but can’t be positive. I can report that another leader of our VG, has taken a Dominator and Mastermind to 40 without any infamy issues as well, so I’m fairly certain you’ll be fine as well. Hero’s are harder for me to test, as my lowest level is 22, and the leaders have so much influence stored up we just supplement all the other members so they can run in SG mode.

    The fact is that without being gifted influence, you will never be able to afford a full set of SOs at 22 (unless you are one of the few that collect debt on purpose for content out leveling defense). I would say that if you are thrifty, 27 would be the earliest you can get a full set of SOs prior to prestige being introduced (although that is going by how the game worked two years ago when I started). Unfortunately, due to the influence hit when in SG mode beyond level 25, this guide will only help you get a handful of the most needed SOs at 22 and 27 and then the full set finally at 32. If that sounds horrible to you, just be happy you were not playing back when there were no costume contests, or higher levels to supplement your infamy and influence.

    Here are the main points of the guide:
    1. Don’t buy anything until you hit level 22.
    2. Only slot what you get via drops.
    3. Sell anything you can’t use or trade at the time to the proper store.
    4. Once you start getting a steady supply of DO/SO drops, just delete trainings as you get them, unless you plan on making a run to the stores.
    5. Only buy the enhancements that increase your primary means of survival until you hit 32.
    6. Don’t bother with worrying about keeping enhancements in the green.
    7. Take advantage of Exemping TF and Trials prior to 25 and 35.
    8. Take full advantage of respecs.
    9. When you hit forty, don’t sell to the Elite Quartermaster or Ghost Falcon.
    10. Combining can help spread out the cost of a set of SOs.

    You may want to take a break now, as I can be quite rambly as I describe in detail those ten points.

    Step 1: Don’t buy anything until you hit level 22.

    This one is pretty self explanatory. This plan starts by being thrifty right out of the gate. Do not buy anything unless you absolutely positively need it. That includes costume changes, inspirations, and enhancements (until 22).

    I know everyone is tempted by a new costume, as you have to send your character’s first one to the cleaners at some point, unless you really want to have wasting disease fly aura. If you are lucky like me, you’ll get a steady stream of costume change tokens, for events and what not – when it comes to being frugal a free costume is a good costume. If you absolutely, positively want to get a spiffy new cape or costume do it as soon as possible. Tailors will charge you more for that cape at 21 then at 20.

    Note, if you want to dare the dream of a full set of SOs at 27, you probably don’t want to purchase anything until 27, and may not even want to slot DOs at all, so you can make extra money.

    Step 2: Only slot what you get via drops.

    Until you hit that magic level of 22, the only enhancements you put in your powers, should be the ones you are granted for defeating opponents and completing arcs. I would recommend selling any of the secondary effect DOs for cash, as until you hit SOs they are not worth slotting instead of the traditional Accuracy, Damage, Recharge, Heal, Resist, Defense, and Hold enhancements. Although, some like End Reduction could be useful to certain builds. If you are on a team with friends, feel free to trade around the “power 10” enhancements to those that can best use them.

    Step 3: Sell anything you can’t use or trade at the time to the proper store.

    Selling at the proper store does make a significant difference in the long run. If you have a mutant/science DO, you will get more for it at a mutant or science store/quartermaster then you would at the magic store across the street. It is even more important with SOs, that have a considerably higher value at the proper origin store/quartermaster.

    I tend to sell what ever I don’t need every time I pass by a store. If I’m flying by the magic quartermaster, I’ll swoop down and sell all my magic DOs and SOs. At the lower levels you can slot DOs (12-15) you don’t really have a lot of options as to where to sell. Cap au Diable and Steel Canyon are your best bets. On the hero side you can also sell fairly safely in Skyway City, but in my opinion Steel is easier to navigate quickly with any travel power.

    Here are my recommendations for quick stop selling for the five origins once you hit 22:

    Magic
    For Heroes Talos is usually the quickest. However, Steel Canyon works if you are coming from a low level zone.
    For Villains, Nerva is the closest to the ferry, and is very safe to get to via the water.

    Natural
    For Heroes, pretty much the same as Magic. Talos if in high level areas, Steel if in low level.
    For Villains, Sharkhead, Nerva and St. Martial are all close, it really depends on your travel power, and how safe you feel at your current level.

    Science
    For Heroes IP is almost always the best option.
    For Villains, Sharkhead is the best option.

    Tech
    For Heroes Talos is likely your quickest stop.
    For Villains, the Tech quartermaster is close by in Sharkhead.

    Mutant
    For Heroes, both Talos and IP are close, but I tend to use IP more often.
    For Villains, Nerva is usually the best option, but some may like St. Martial.

    Step 4: Delete Training Enhancements when you start getting SO drops

    Training Enhancements really don’t sell for much, and are not worth the time of hoarding and selling, once the better enhancements start to drop often. I tend to try to keep 1-3 enhancement slots open for drops, by deleting a couple training enhancements. When teaming, those with free slots get the drops, so if everyone else is full you’ll get far more drops then you do at the start of a team. By freeing up slots, you can upgrade your sell stock, by making room for DOs and SOs. If you are on a good team, and you are plowing through missions with no time to sell, it can be advantageous to start deleting DOs, if you ever are full of DO/SOs.

    If it is coming to the end of a play session, I’ll usually keep a couple trainings around, as I probably won’t fill up the tray. Then I simply sell them at what ever store I stop by at the end of the day.

    On the same note, with the advent of base storage it is not a bad idea to store the SOs of your origin that are too high for you to currently use. Just be sure to get them out of storage when you can use them.
    Step 5: Only buy key SOs until 32.

    I touched on this earlier, but figure I should go in more detail on the subject. It certainly is nice to get a full set of SOs when you first hit 22. However, unless you have won a contest or been gifted a bunch of influence, you shouldn’t be able to afford them. What I recommend is to simply by SOs that will best help you be affective. To me that is getting accuracies in your attacks and SOs for what ever keeps you alive. That means getting defense or resist SOs for your brute/tank/scrapper/stalker defensive powers, getting heal and debuff SOs for your corrupter/defender, getting holds for your dominator/controller and most likely damage for your mastermind and blasters. I wish I could be more specific but it really depends on individual play styles and powersets. In general if you use a power often, it should have 2-3 SOs, and anything that doesn’t auto hit should get an accuracy.

    Step 6: Don’t bother with worrying about keeping enhancements in the green.

    Prior to Enhancement Diversification, it was advantageous to keep every enhancement green as most people were dumping four or more of the same type of enhancement in a power. With ED, there is less reward for keeping them green. I probably should leave this section for the mathematicians, but with diminishing returns the difference between having 3 enhancements worth 30% each and 3 worth 36% each are not nearly as large as the 18% it should be due to the penalty of having more then two of the same kind of enhancement. If you continue to try to ++ everything, all you are doing is breaking the back for a few percentage points.

    Step 7: Take advantage of Exemping TF and Trials prior to 25 and 35.

    I love running through the content of the game. With the advent of auto-exemping it is possible to go through the taskforces, after you have seen all the contact for that level range. I highly suggest taking advantage of the fact that you get full influence/infamy and prestige for exemping up until you hit 25. For example, last month I exemped one of my 50s to complete the Positron TF. I was only rewarded prestige for every villain I defeated. However, if I exemp my 22 defender to do Positron, I receive full influence and prestige for my efforts. Obviously exemping when you are 33 will not really give you much influence. However, obtaining some influence/infamy is better then receiving none for exemping to do the same trial at 36.

    Step 8: Take full advantage of respecs.

    I know some people really want to respec as soon as you earn a respec. In fact some need to respec to correct errors they made when they were first learning an archetype. However, if you can hold out on using that respec, it can pay off big time if you wait for one of the levels you can buy a set of SOs. As it stands, villains get four chances at respecification (3 trials and the Patron respect), while Heroes only get the three trials. However, you’ll find out that over the course of a characters career, most likely you will receive another “free” respect due to a bug, a global change or an event. While it is dangerous to count on them they can come in quite handy.

    The reason respecting at 27,32,37,42,47 can be profitable is because you get to sell all your enhancements at the price of the proper store. That means rather then letting them go to waste you can recoup most of the money you put into them in the first place. Simply wait until you hit one of those levels, respec but don’t slot any enhancements (that way they sell for full value) and run to the store to buy the new SOs.

    For Villains you can count on 32,37,42,47 for respecs. By following my guide, you won’t really gain that much by respecting at 27 and 32, due to not having a full set of SOs to “sell” so using the first respec for an emergency respec is not really a bad thing. Heroes have it a bit tighter, as they can only earn 3 respecs in their career. However, I think anyone that has played a year or more can tell you that “free” respecs are not entirely rare. Luckily, new players on the hero side can still pick up influence via many contests and SG members, as influence was flowing for a very long time.

    Step 9: Don’t sell to the Elite Quartermaster or Ghost Falcon

    They may be a one-stop shop but they don’t pay you as much as they are worth. At the point you get to 40, influence or infamy really shouldn’t be an issue, so you may not care about losing a couple thousand inf. However, an inf saved is an inf you can pass on to a friend or alt after you hit 50. I do tend to sell Trainings or DOs to them, but I always run to the proper stores/quartermasters with my SOs.

    Step 10: Combining can help spread out the cost of a set of SOs.

    Lets say you can’t get a team together for a respec trial, or you used a respec to fix a mistake you made early in your character’s career. You can defray the costs of SOs quite a bit, by simply combining like SOs in your powers. Say you are a controller with an AoE hold slotted with 2 Accuracy, 2 Hold and 2 Recharge (all 35) and have just turned 37. You already used a respec so you don’t have one banked, and do not have enough for a full set of SOs at this time. Just go to the enhancement manager, click on the hold and combine the enhancements so you have a 35+ Acc, 35+ Hold and a 35+ Recharge, and then buy a 40 Acc, Hold and Recharge. Then when you hit 38, you can buy another Acc, hold and recharge and combine them with the 35+s. That way you lost a minimal amount of effectiveness for a level, but spread out the cost of buying SOs over two levels. Plus you now have a 40 and 40+ of each type rather, so you get increased performance for the next few levels, to make up for the slightly diminished performance for one level.

    That pretty much is all I can think of on the subject, feel free to ask any questions, make any comments or add any pointers you may have on the subject.
  11. [ QUOTE ]
    Yeah, same since last thursday or friday. Thought work had blocked the site, but couldn't get in from home over the weekend either.

    [/ QUOTE ]

    I just thought I would update you all, as Tomax probably will not appear until after the World Cup is over. He confirmed that the server was up and pingable, but that it was not serving webpages. He did say he was going to take a look at it, but considering I have not seen him in game I would not hold your breath. I know he was planning on watching every World Cup game possible, so who knows when he'll get a chance to look at it. He probably just needs to restart the services or simply just reboot the machine.

    Shame it had to happen during the couple weeks, every four years he disapears from the face of the Earth.
  12. [ QUOTE ]
    For anyone that missed the window to see the numbers in the player awards polls -- My site recieved 22% of the vote compared to Vidiot maps' 70%!

    [/ QUOTE ]

    I guess that means only 22% of the people that vote care about the Story of the City. I always reference it when ever I think I found another link to the backroom dealings in the City/Isles.

    For me the vidiotmaps website is a one and done visit, but I guess that is because my brain is wonderful at storying information that is compeletly useless in real life.
  13. [ QUOTE ]
    WHAT!!! I loved that Elf. He sparked alot of my Archer toons in AD&D. IMO, I thought it looked cool for the effects at that time. I dont know why they needed anyone else in that group, he could have done it all solo!! And the other poster was right. Get the magazine clip going. That was off the hook!!

    [/ QUOTE ]

    Why is everyone so in love with Crow? GOrt may have been small for a giant, but in some scenes in the background he was just as fast as Crow.

    I'm truelly scared by the number of people that remember this wonderfully horrible movie. Who can forget the super balls, and rubber arrows. And Jack Palance was amazing in his role of Voltar. The really scarey thing is I had college friends that made a Hawk the Slayer II trailer for a film class.

    To stay a bit on topic. I used to love my Ice/TA Controller, until ED hit. Without perma hasten some powers recharges are just painful. I'm still amazed that TA remains the only set to get heavily nerfed after showing up on test. How it got neutered before it went live, when Stalkers and Plant Dominators made it in tact to live is beyond me.
  14. [ QUOTE ]
    [ QUOTE ]
    Yesterday I was running the missions in Bloody bay and three times I ran into a disturbing problem...

    When zoning in from COV I ended up someplace other then the villan base.

    One time I ended up in the forest to the east of the base and twice I zoned in directly to the city, once with a hero no more then 20 feet from me!

    Luckily I go in with shields up and managed to run, choose a mission and enter the mission door before he could touch me.

    Is this a known bug?

    /e bow

    [/ QUOTE ]

    This is a known bug. According to QA, it's related to having the shivan shard temp power (there might be other things that cause it, too, but this is what they've been able to reproduce).

    [/ QUOTE ]

    I know I had the same thing happen to me the very first time I entered Bloody Bay. I managed to make it all the way to the person I needed to talk to then got the heck out of there. As I had never step foot in the zone before, I can tell you that it has nothing to do with the Shivan Shard power.

    I never /bug'd it in game, as well... I was a tad busy trying not to get killed at the time.
  15. As I got Veluta as a contact back in December on my baby Corrupter, this may not be accurate. Although considering Arbiter Leery wouldn't let me friend talk to him any longer after they chanced that requirement (despite him being mid arc) it probably remains true.

    I was stupid/crazy enough to get the pirate badge back when one of my alts was level 7-9. It took many trips to the hospital, but I got the job done. I went through the first story arc twice as it looped and I didn't get the souvenier. I then did the second arc, but didn't get the souvenier, but stopped playing that character as between having an Elite Boss kick my [censored] and the effort it took to earn the Pirate Badge pretty much drained my enjoyment out of that character.

    Seeing this post, I decided to recheck if she will talk to me. She indeed will let me start the Power of the Spirit arc today. Currently that character is Level 12 and only has the Pirate Badge. I hope that helps.

    -Phil