GreenFoxEcho

Apprentice
  • Posts

    3
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  1. I think people are getting the wrong impression when they think that a single impression will break you out of any single status effect. In my mind I picture these inspirations having a magnitude to them much like the powers themselves.

    Geko said all players have a normal status magnitude of -1. As soon as that number hits 1 or higher, the effect kicks in. For example, let's say you're fighting a Rikti Mentalist whose holds are magnitude 3 (I'm not sure of the exact numbers). The hold lands and you're now at magnitude 2; and held. Pop the inspirations and you're status drops back down to -1, freeing you from the hold. However, that means multiple holds can't be broken out of so easily. Say two Mentalists each land their hold bumping your status to 5. A single magnitude 3 inspiration only drops you down to 2, keeping you held. Anyway, that's how I imagine it might work.

    P.S. - I hope I made sense.
  2. Very cool! But remember to take your time with it. Most of us have gotten so used to jumping ahead of MOBs that it doesnt even phase us anymore. Tell Martin no pressure!
  3. Isn't that Seismic Smash from Stone Melee?