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Posts
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Joined
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Oh indeed. Tyrant is a true savior. It was he who saved his world from destruction at the hands of the Hamidon and Devouring Earth. He who protects the people of his world from harmful oppression and chaos. He will bring order and peace to Primal Earth. To Paragon City and to the Rogue Isles.
Not. -
Awesome. So, my completely calm, rational, and sophisticated response to the new picture.
The tunnel system looks interesting. I doubt it is sewers as they would be dirtier, though if Marcus Cole (aka Tyrant) controls Hamidon and can clean the earth of scars of nuclear war, then it is possible that he could even clean sewers.
That said, I think it is more of a resistance underground tunnel system that will hopefully used for instanced maps and missions. That and the lighting and shadow effects are interesting and seem to be a new level of awesome. That and ZOMG the glowing lights cast different color lighting on the wall and OMG THE ARMOR IS AWESOMENESS. I want that 1337 Tr0n @rm0r!!!! That Beard is the l33+ sh1zzl3s!!!
ZOMG!!!!
Ahem.... I apologize. The lighting effect (and color) on the back wall from the new glowing lights are an added dimension. In addition, the new armor (hopefully color-tintable) looks amazing and the beard is a nice addition.
I seriously hope that the back piece is indeed part of a new set, including backpacks, scabbards, quivers, etc. -
Congratz to all. It's good to see that things are moving along nicely. The end-game content from Posi promises to be totally awesome ((And yes, we will blame him if it isn't)).
**Waiting for GR info** -
For me I'd like
Scrappers/Brutes/Tankers/Stalkers:
Polearm set (with customization to allow for other 'poled' weapons, including staves)
Plant Armor (Yeah, I'll second that)
Blasters/Corruptors
Energy Weapons (Like the Robot MM, but a full set - With weapon customization)
Water Blast
Controllers/Dominators
Water Control
Defenders/Controllers/Masterminds/Dominators
Plant Defense
Water Defense
Masterminds
Security Guards
Animals
For Proliferation
Brutes: Broadsword
Tankers: Super Reflexes
Masterminds: Cold Domination
Scrappers: Ninjutsu
I'd also like them to add new pool powers. To vary things up a bit. -
Quote:/signedI have some thoughts on a few power icons. Specifically:
Lightning Rod
Shield Charge
Carrion Creepers
LR and SC are basically the same power. They have the target reticle with a knockback icon. I believe icons should represent their primary function, and knockback definitely isn't the primary function of LR and SC. If anything, they should have the severe damage icon (ala Head Splitter and new TF), because that's what they do. The knockback is just a secondary effect. In fact, the example I gave, you switched TF from a very inaccurate status effect icon to damage. So it seems weird that these attacks would be given an icon that represents their secondary effect.
Carrion Creepers I feel is even less accurate. It does technically do knockdown, but it also immobilizes, and slows. And, in fact, tends to immobilize and prevent itself from doing knockdown. So knockdown is probably the least accurate icon you could do for it. Even an immobilize or slow would be better. However, I feel due to the nature of the power, it should have the Gang War "lots of pets" icon. Carrion Creepers will sometimes knockdown. It will usually immobilize. It will pretty much always slow. But one thing it will ALWAYS do it summon a bunch of pets. If it doesn't, it also won't do any of the other things you could possibly put on the icon either.
Rest of the stuff is pretty great. Just those powers stick out like a sore thumb against all the other good choices. -
As for a power, I am thinking Mutation:
It works like Mystic Fortune, with a random boost given, but is a much smaller boost, and affects self only.
Possibly lasting 20 minutes, but with a 2 hour cool down.
Alternately, it can last 1 minute with a 10 or 20 minute cool down. -
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Indeed. I use Trina for my tailoring almost exclusively, as she is just a click away. Also, Trina is not only a tailor, but a Super-Tailor, allowing Body-Type changes if you have the Science booster pack.
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OK, several questions:
1: Is there a way to change the Macro Icons (ie the round circle with a word in it) into an icon with an image? For example if I create a Macro called Pets, is there a way I could replace the Pets button with a custom button. Where is the 'Pets' button stored? I assume locally.
2: Ninja Run, does the Ninja Run power point to the generic jump icon (ie the Zero-G pack icon) or does it have its own. If it has its own, can we get it in Amber along with the other 'pack' powers.
If not, what else points to it (since the zero-G pack doesn't)