-
Posts
25494 -
Joined
-
I do kinda miss the social part of the Hamidon raids - I know they could be griefed, and the lag was bad at times, but it was fun to see so many people gathered together in one place.
-
[ QUOTE ]
Keep smiling and ignoring the fact that they should be all over Steel and Skyway.
[/ QUOTE ]
I don't recall many Arachnos goons in those two zones - I think longbow are better off actually in zones where Arachnos are found - plus the two training zones
-
[ QUOTE ]
Calamity's bio reads "Happiness is a pocketful of shells..."
She's an Ar/Dev blaster - what more would you need?
[/ QUOTE ]
A gun?
-
They're 25 Candy Canes each, by the way.
-
[ QUOTE ]
[ QUOTE ]
They're new recruits getting combat experience before moving into the truly dangerous areas
[/ QUOTE ]
Well, it's been about two years, shouldn't they have actually, y'know, moved into the dangerous areas?
[/ QUOTE ]
They have - the ones who were there a few months ago are the ones you now see in Faultline, Siren's Call, Bloody Bay, Warburg, Recluse's Victory and the Rogue Isles, and the ones who are in Atlas Park and Galaxy City right now are a fresh broup of recruits
-
They're new recruits getting combat experience before moving into the truly dangerous areas
-
[ QUOTE ]
Life sucks
[/ QUOTE ]
This is where the attitude problem lies
-
The reason that recipe storage wasn't added in the first place was to encourage players not to hold on to them, and to keep a steady supply of even rare recipes hitting the market - I'm not sure if the devs have changed their outlook on this or not.
-
Super powered cops shouldn't have to kill
-
[ QUOTE ]
I don't understand the objections to Blue Steel. The situation is unrealistic in that he didn't immediately kill the Clockwork King at the earliest opportunity anyway.
The man had already murdered a police officer with his little toys, and engaged the raid team with the intention to kill. And they did, three more police died. If he had been caught up to by any member of the police force, he would have been shot dead on sight. No if, no but, dead. Blue Steel should have rammed the edge of his shield into that mans neck at his earliest possible chance, and gone to lunch with a conscience like a baby. The Clockwork King is a cold blooded murderer and used lethal force to evade justice, he's lucky the SWAT team didn't give him a decidedly more fatal 5.56mm enema.
[/ QUOTE ]
Maybe Blue Steel isn't an animal?
-
[ QUOTE ]
[ QUOTE ]
Reminds me of all the fuss over Longbow being a "private army", with a "set uniform". Let's just overlook Supergroups for a moment...
[/ QUOTE ]
I doubt even the largest SG can match Longbow for size and combined power. And the city did not call upon the SGs to police the streets, they got Longbow in, a private organisation, rather than what should have happened in that situation which is that the National Guard should be patrolling the streets.
I don't really care that they have a uniform. I kind of care that they are there to handle a threat (Arachnos, not the Rikti) which has never materialised and they have never been stood down.
Was there ever a convincing in-game reason for planting Longbow all over the place? Or a OOC game reason for that matter?
[/ QUOTE ]
Tha National Guard could handle Hellions and Skulls, but not Arachnos.
And as for the lack of a threat, perhaps the fact that Arachnos have so far only managed to get footholds in Siren's Call and Faultline is proof that Longbow are actually doing their job, and containing Arachnos? -
[ QUOTE ]
And if we can do things/ create missions that are superior to the type that we currently recieve, then why the heck arent the devs serving them up to us already?
[/ QUOTE ]
Because they're working on even cooler ones
-
[ QUOTE ]
[ QUOTE ]
Never!
Just suggesting ways the mission creator and zone maps could be used
[/ QUOTE ]
If you wanted to be REALLY evil you could just put the lot of them in the sewer maps and place them all in the sewer water, literally cant see them that way.
Part of me wishes that you can select which class of the enemy you place down and another part of me doesnt.
Can see some missions being stupidly hard (all sappers, all ghost boss's, all tsoo scorererererersers etc), but then again i suppose that would be a nice challenge now and then.
[/ QUOTE ]
I think the main reason for that is because it would probably mess up the way the game spawns mobs for the difficulty level - making a mission with only Bosses in it would conflict with the Heroic difficulty setting, for example. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Lord Recluse doesn't drink tea Damz. He drinks coffee - a villain's drink.
[/ QUOTE ]
Every single villain is British - so tea is the true villains drink
[/ QUOTE ]
That's a stereotype. I also fixed your post for truth.
[/ QUOTE ]
Thanks
-
[ QUOTE ]
Lord Recluse doesn't drink tea Damz. He drinks coffee - a villain's drink.
[/ QUOTE ]
Most fictional villains are British - so tea is the true villains drink
-
Never!

Just suggesting ways the mission creator and zone maps could be used
-
[ QUOTE ]
I don't know what Gear-only is, but no. I was just thinking for story reasons.
[/ QUOTE ]
Gear = those little Clockwork that spawn when you defeat one of the Clockwork Princes - I thought they'd be the most "fun", as they're tiny
-
[ QUOTE ]
with all maps supposedly available, i've a few thoughts on how to use the outdoor instances
[/ QUOTE ]
A "defeat all" mission on the full IP map featuring Gear-only mobs on perma hide? -
Well, I don't actually play CoH 24/7 - more like 1-2/7
-
Yes, I want to make the Kronos Titan /e flip