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Quote:But that was all linked to the topic of Mother Mayhem's new look chest - I didn't just open a random thread and post pictures of more realistic comic book depictions of how spandex really works - it was a one-off, on-topic post to back up my request for our avatars to have more realistic looking chestsWell, yeah. Well that and you think the chest slider pushes breasts too far apart. Also, those pictures of spandex-clad heroines. And also that you can't use small breasts on your characters because then they wouldn't match your own real life chest.
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That's so not true - I just said I wanted us to have chests as realsitic as the new Mother Mayhem model

And the total number of posts for that request is way lower than the number of posts requesting the Resistance glowing armor when the first screenshot of it came out - it's just a natural thing that happens with any new costume part that we see
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And they already mentioned at Hero Con how the death of Stefan Richter was interesting for the way it would affect the Praetorian Arachnos timeline and the development of the organization - for example, while the Seers and PPD show signs of Arachnos styles, Belladonna Vetrano has ended up fighting for the Resistance, so she seems to have either never joined Arachnos, or left it before or after it was absorbed into Tyrant's government in some way.
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The current Praetorians will be retconned to give them more depth - right now, they're mostly just twirling moustaches, stroking goatees, adjusting eyepatches and comparing evil laughs - there's not really much subtlety to them, which still makes them fun in their own way - but Praetoria 1.0 is incompatible with Paretoria 2.0, from motivations to minions to mission maps - just about the only thing Maria Jenkins' arc has in common with GR are names and some locations, and the idea of an alternative dimension ruled by superheroes who went bad.
Once GR goes live, the ruined wasteland of a world ruled by the openly evil and insane Praetorians we've come to know will be totally retconned out of existence - it'll never have existed, and Praetoria will always have been the way it's protrayed in GR. -
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Yeah - it could turn out to be ruled by a guy whose empire, like his power, knows no bounds - he might even be preparing his troops for assualt.
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Quote:Those two sounds aren't too bad - there was a third one in closed beta that actually sounded like you were in pain - but that was dropped after feedbackI'm amazed nobody has mentioned the horrible yelping jump noise that female characters make now.
Easily the worst part of I17.
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Quote:Well, maybe they could add lift and wifth sliders tot he chest, like we have right now for face features?That sounds like a lot of work for the art team. But I wonder if it would be a more reasonable amount of work to make three models: the existing one we already have which is presumed to be at the middle slider value, and one for the lowest level and one for the highest level, and let the system interpolate all other values by simply interpolating all the vertices. Hmm, that still sounds like a lot of work, though, and its not backward compatible with the existing way the sliders works, so it might be an all or nothing solution, which is not good.
There's also the separate question: what about the players that like the way it looks now? Unfortunately, we don't have "costume sliders" just literal body sliders, and the costume parts come along for the ride. If we could add a slider, maybe we could add a "fitted" slider for clothes that would universally change the locations of a set of control points selected around the costume all at once, such as the bridge point on a chest piece along the centerline. Its "neutral" position would be in line with where the tops of the breasts extend out to, and the fitted slider would allow you to move that point downward towards the chest to some maximum. Hmm, but that would require more than one set of control points I would think, to prevent weird angles.
That's rather a lot of work just to add fidelity to female chests, I think. We could probably have customizable power emanation points for less work than that.
But, if that isn't a new model being used for Mother Mayhem, then the devs have managed to create that realistic chest look with the current tech and assets, so that means that it could be given to us too without needing to make any major changes. -
Quote:Tyrant reduced the legal gawking time to 30 seconds shortly after he was chosen as Emperor - so you'll now be able to tell us all about the inside of Mother Mayhems building - just as long as you remember it when you come out again - or even remember who you areI resumed looking at the building after 38 seconds of gawking.*

Your interpretation of the building design is fascinating. I'm going to look for supportive building design in the actual game release.
* It isn't objectification until it hits the 40 second mark. Before that, it's art appreciation.
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Quote:Well, it's possibleAre you suggesting that Tyrant's order might be *gasp* hypocritical?


I mean, look at all the windows and glass on the background buildings - but Mother Mayhem's one is really lacking in them - there are those office looking ones high up to the right, but the rest is just thick, blank stone, with a strange absence of any sort of windows especially noticable on the lower levels - but I'm sure there's a totally innocent explaination for that
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The answer for me is "never"
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Quote:What's weird is that the building Mother Mayhem is standing in font of in the screenshot has almost no windows - it's just like a hugh marble covered slab - which seems strange, as the Seers are all about transparency and seeing and viewing everything, but their building seems to be designed to keep whatever's happening on the inside very much out of viewWell i suppose its their way of saying that Tyrant and his main lieuts can see every part of the city, plus them all being in the centre certainly gives an overpowering image to everybody within the city.
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I'd just use my name

But if it had to be a canon one, then I'd pick Ms. Liberty. -
I like how rthe camera revolve gives us a good idea of some of the buildings in central Nova Praetoria - like the we can now see that the Powers Division building that feartured in the recent Masrauder screenshot is to the left of Tyrant's tower as you approach the tower, and the Seer HQ and/or correctional facility from the Mother Mayhem screenshot is on the right.
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Quote:Maybe it might be easier if they had a scale of set sizes rather than the current slider? Like have say, 10 preset sizes that you can select, so costume aprtsb could be made to fit each size, rather than having to scale with a slider.In this case we are, in general, talking about the constrained by clothing (and unconstrained by gravity) situation.
The reason we have the skin-tight or pseudo-skin tight options in general is probably that its simply easier to make them, and thus it was easier at the beginning of time to allow for lots of options in that area. Clothing that requires extra geometry takes longer to make regardless of the visual intent.
I have a feeling, though, that properly functioning garment constraints would exceed the limitations of the current geometry scalers to hard code and the polygon count of the characters to model.
Not exactly true. The shirts and vests are actual geometry that "skin" across the chest in a non-conformal way (I use them specifically for that purpose). But the problem is that the part across the center of the chest doesn't scale with the chest scalers, so the breasts get larger but the shirts stay "pinned" at the same distance above the cleavage.
But amazingly (although not surprisingly given how the sliders are likely implemented) the Armored sets suffer the exact same problem, just to a less obvious degree. Because the center point of the armor is so much higher than the chest, its less obvious that it also doesn't move when you change the chest sliders: the armor actually flexes outward on both sides while the center point stays in place: your armor actually goes from being convex to being concave at high values of the chest slider.
It isn't just more geometry that we need to address this one specific issue, its a change to how the sliders actually work to move this control point (or points) in a more realistic fashion. But I don't know if that causes other potential problems. But I think solving this issue is likely to make other issues more obvious, which I think can only be solved by better tessellation of the player models.
To be honest, the chest sliders mess up all the non-decal chest symbols already. Try making, say, a female model with the stealth chest detail and a skin tight top. Set the top (or skin) to a color with a high contrast to the stealth detail. Now move the chest slider from absolute minimum to absolute maximum. Yeah, that's really odd. -
Quote:I know - but it's highly unlikely anyone would run around fighting crime without good support under their outfitThe 'separation' is actually not unrealistic; if not constrained by clothing, breasts do not point 'forward' from a woman's chest; lines drawn from the center of the base of each breast out through the nipples will angle out from directly forward somewhere loosely around 30°. It is the constraints of clothing that cause them to point forward (and one of the mistakes bad artists make is to have them pointing forward without something holding them that way).
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But the right costume pieces aren't available, that's the whole problem - there's no realsitic option for tights - and I want my avatar to be as close to me as possible, so I can't go flat with the slider to hide the current tights problem - and I'd also like a hairstyle that matches my usual RL one too - hopefully animated
