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I'd like to see Incarnate-only zone events sometime.
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Quote:It seems that as the Well is empowering Tyrant, and Tyrant is passing that power onto his armies, a shadow/reflection of these Incarnate-empowered enemies returns to the Well once they're defeated.Okay, weird... So they aren't even Praetorians at all, but more like the reflections in the Shadow Shard? I... don't know if that makes the Lore pets more or less broad a theme that I originally thought.
Go here:Quote:Also... is this what's on Test now? That's the Incarnate powers menu, and I'd DEARLY love to see what the other powers look like (mostly Interface and Destiny)...
http://boards.cityofheroes.com/showthread.php?t=254147 -
Quote:There are currently 4 new slots available to see in the sneak peek - Judgemnent, Interface, Lore and Destiny.Everything I've read sounds really cool, but I haven't heard anything about the Incarnate system opening up past the Alpha slot stage. I mean the issue is called Incarnates....so I am assuming we will get access to the Omega slots, but I'd feel a lot better if that was actually said. I really love to see more info on what each one does. What's up Devs?
You can see more info here:
http://boards.cityofheroes.com/showthread.php?t=254147 -
Quote:I'm not quote sure how you can come to that conclusion when the devs have gone out of their way to ramp up the story elements in several systems.It's also probably a major reason why we're in this mess in the first place. Think about it, we, as a playerbase, were given tools to write almost any tale we cared to imagine, and what did we do? Farm mor monkees. Small wonder there's so little focus on story, when we've basically told the Devs we care less about such, and more about going to the same map for the same tasks over and over and over and over again 'til we're oober.
For example, look at the Radio missions with their one-off set-ups being linked to random villain groups, who use identical dialog, regardless of how suitable it is for them - like a Circle of Throns mage will say the same text as a Freakshow boss.
Now look at the similar Tip missions - they're also one-off set ups, but they're linked to specific groups, and each one has unique dialog for the mission - plus, there's an actual running storyline through several Tips, even though that can come out as rather mixed up if you get the Tips dropping in the wrong order - but it's still a big step up stroy-wise form the Radio missions.
In the build up to the launch of GR, Ghost Falcon and other devs were constantly emphasizing the RPG part of the side switing system - they kept talking about your "character's journey", rather than pointing out the actual gameplay aspects of being able to acces content from both sides of the game.
And then there are the Incarnate Trials, where rather than just adding alittle "?" button in the LFG window to get a a quick run-down of what each Trail is about, and then just leaving it up to palyers to use the nav window to follow the required objectives, they've actually gone out of their way to make sure everyone is able to follow the story, by adding "voice over" chat bubbles by Prometheus to brief everyone on the situation, and then adding cutscenes to each Trial to further reinforce the story elements - both of which remove one of the frequent problems of TFs and arcs where only the leader sees all the text.
They also cut out the Alpha slot from GR to give them time to add more lore-based content to it, including Ramiel's arc to unlock it rather than just buying it with merits as was the case in the GR beta - they actually cut one of the planned major features of GR just to add more story anmd gameplay depth to it.
And for the Incarnate components for the Alpha slot, they didn't make them random drops - they made sure they tied them to lore-related TFs.
And then there's the current meta-story of Tyrant and the Well of the Furies, and the multiverse-wide threat they're carrying - again, the devs are taking care to make sure that there are lore and story reasons tied to each step on the Incarnate path, rather than just offering a generic route to unlocking the new slots and powers.
Just because someone reads a book and doesn't like it, that doesn't automatically mean that the author has written a bad story. -
By the time we get all 10 Incarnate slots, I think the ambush spawns on the Incarnate Trials will be GMs
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Quote:On the new Lambda Trial, he has an epic new fist attack that seems to one-shot anyoneUnless Marauder has some other new ability that screws you up that would move him up the list.

I was interested in Praetoria from the very first time I played the Portal Corp arcs - it was fun to see the signature Heroes I'd run into on my journey to 50 showing up as evil twins.Quote:Hey Eva, back in Issue 5, after Croatoa was released, I requested a Praetorian Earth zone.
Because the pets are not "real" pets - they're the essence of defeated Incarnate-empowered enemies that you draw from the Well, so only Incarnate-empowered enemies would be available to you - and so far, the only Incarnate-empowered enemies we've fought have been the Praetorians. -
I'd already switched over to this when it was first available for testing - but it's nice to have it fully working now.
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My guess is that the official one will have something to do with Praetoria
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Quote:He might find having Primal Earth heroes arriving in Praetoria to help the Resistance as a useful thing for his propaganda - sort of like the Hamidon is also useful for his propagandaSo even with all of the power of the Well he can't seem to conquer Primal Earth or stop folks from there coming into his own dimension, but now he wants to try for EVERY dimension?
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I don't think that'd happen very often - not only because there are only 20 levels of Praetoria before players travel to the main game world, but also because the setting isn't as familiar comicbook-wise as the Primal Earth one - if you buy CoH as a superhero game, then the superhero stuff only starts once you leave Praetoria.
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Quote:The pets are the essence of defeated enmies that you draw from the Well - if the only essence that cna be drawn from the Well is from Incarnate powered enemies, then you're only going to get Praetorian options, as they're the only Incarnate powered enemies we've fought so far - unless you want a Statesman/Recluse/Reichsman pet tooFor me, it's entirely because they're Praetorian NPCs. Granted, we don't know how the pets are going to be worked into the Incarnate lore... but as it stands, ONLY Praetorian pets makes NO sense. It's also very strange that when it's been explicitly stated over and over that costumes/auras/powersets are designed to cover as wide a range of concepts as possible, the DEVs would then choose to lock ALL Incarnate players into one very narrow concept. Yes, the entire Incarnate system is narrow-ish (all stemming from the Well), but can at least be applied to any given character.

That's probably why the loyalists are so keen on getting a bot of lebensraum to give them more space.Quote:Praetorians. Are. Narrow.
There's way more Praetorian stuff to comeQuote:We are drowned in Praetoria crap. It has been steady and non-stop. Enough already.
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I wonder what horrific running antics Diabolique will get up to if she makes an appearance on an Incarnate Trial? Running's like her signature power, so when the Well of the Furies powers her up, it could get pretty crazy
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Quote:Just think of them as a special set of powers, like the epic/patron power poolsI don't really care about the lore, but I am worried about incarnate abilities overshadowing powerset powers. I really hope they don't start adding extra attacks and such that people all use in lieu of the varied AT powers.
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Quote:Yes, they'll sweep all complaints aside like a cosmically powered god-emperor sweeps aside all resistance - you must submit to the will of the devs, or be destroyed.At this point, all of you might as well face it: this is the direction the Devs have chosen. All of their resources are being thrown at this rather boring material. Nothing any of you say or write will alter it in the least.
I dislike all of this, btw: the Alpha and all the other Incarnate nonsense. It strays dramatically, once again, into the theme of my characters and alters it against my will. None of my characters belong in any story involving Praetoria or the Well. But, apparently, I have no choice if I want to develop them further.
Their answer to this criticism will likely be the same as we got before: if you don't like it, choose not to use it.
That's in the EULA, I think. -
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Quote:You're failing to convince people that it's a badly written storyUsing a badly written story to justify constantly reminding people of another badly written story when they just want a gameplay improvement won't convince anyone of anything.

Talking of swans, Black Swan still hasn't made her appearance yet in the Incarnate content - along with several other members Praetorian Guard - I20 is just the start of Tyrantfest 2011
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The Apex TF - the Rikti and Hydra in the sewers are massing to help with the attack on Kings Row.

