GeneralError

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  1. I went to buy the Martial Arts booster pack for a friend.

    After I purchased it it asked me if I wanted to assign it to my account... I declined since I already have the Martial Arts booster pack assigned.

    So I returned to my account on ncsoft.com and there's a "use serial code" link so i clicked it and it again tells me I have a Martial Arts serial number unused. and ask if i'd like to assign it to my account.

    It never shows me the actual serial number. instead is says XXXX-XXXX-XXXX-XXXX instead.

    So then.. now that I've purchased this upgrade for my friend. HOW DO I GIVE IT TO HIM?

    I can't just send him the serial number and tell him to "use serial number" on his account because again the serial number was XXXX'ed out for me.

    Help?
  2. I found Bill's guide to be completely dead wrong. I printed it out and followed every check box in the guide, and the result was horrible quailty graphics with lots of stair stepping edges. It looked horrible.

    So I played with the ATI settings myself and got an amazing image that very playable. If anything I'm gonna drop from "very high" to just "high" so I don't get those load times when I go into new areas. Other than that it's pretty much perfect.

    <A HREF="http://jackal.dnsalias.com:8080/public/misc/COH/ati_settings/">Here are the screenshots of my setting.</A>
  3. I've found 2 very serious bugs with this power set

    1- The electric animation for the second shield power (I believe it was Conductive Shield) causes SERIOUS graphical lag inside cave missions for some reason. The lag happens every single time at the end of the electric animation loop.

    2- If you do a bind like '/bind z "powexec_name Sprint"' and use the bind you can no longer turn off your toggles by clicking them with the mouse. For some reason a single click sends a double click when you try to click off a toggle. So the toggle comes right back on once it recharges. Resetting all your binds seems to make the bug go away, but every bind I tried triggered this bug.