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Posts
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Joined
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The stars are gone. I'm thinking Today Is The Day!
(Or maybe Tommorow.) -
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Also - after much pushing and shoving - we were told that there will NOT be data mining for TF badges. So if you did a TF before I5 - when I5 goes live you will not get a badge for it auto-magically.
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I don't get this - so are you saying that all of our earned Task Force badges are going away in I5? If so, that sort of boggles me - aren't badges saved on the characters? -
Simple idea:
If our stealth is disabled (from attacking or being hit), please remove the endurance cost while it is. -
So, first you drop the Defense of all heroes across the board, then you drop the Accuracy of most of the more accurate of the mobs across the board.
Initially you'd think that you're back to square one. However, the end result will be is that minions are going to comparitively seem to be more of a threat. Even though their accuracy is the same, they will hit you more often with your defenses up in I5 than in I4. While Defense that was formerly considered as being needed to be high to deal with Lts. and Bosses, this has been rendered unneccessary.
The goal would seem to be to make minions more of a threat in situations where you gather a great deal of them. Personally, I have an idea I like a little better. I'll post it up on the Suggestions board. -
Looks like we won't need to wait until Issue 5 for Controllers to get a lot of love. Even Illusion, surely not a lacking power set, is looking at the ability to attack while using Superior Invisiblity (which now works against Snipers).
Mind controllers may have reason to complain. No noticable changes to them, and Fear and Confuse just were put under wraps by a lot of powers that now offer resistance to their effects.