Garrett Sivad

Citizen
  • Posts

    13
  • Joined

  1. Thanks for the advice Call Me Awesome, why did you go with the fire mastery instead of stone mastery? Also, what would a 150 mil IO build look like?

    Thanks again,
    Garrett
  2. Thanks for the response Garent. An IO build would be amazing as I will start going for them as soon as I hit level 50 in a couple days.

    Thanks again,
    Garrett
  3. Hey everyone,

    I am newer to CoH and I'm running into some problems building my Invul/SM Tanker. My goal is to make this toon good at controlling mobs and keeping them on me as well as being MT for end-game content like incarnate trials. I also know very little when it comes to IO's. All help is greatly appreciated!

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Garrett Davis: Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Resist Damage
    • (3) Resist Damage
    • (7) Resist Damage
    • (11) Endurance Reduction
    • (21) Endurance Reduction
    • (21) Endurance Reduction
    Level 1: Stone Fist
    • (A) Accuracy
    • (17) Accuracy
    • (17) Damage Increase
    Level 2: Dull Pain
    • (A) Healing
    • (3) Healing
    • (7) Healing
    • (11) Recharge Reduction
    • (13) Recharge Reduction
    • (43) Recharge Reduction
    Level 4: Heavy Mallet
    • (A) Accuracy
    • (5) Accuracy
    • (5) Accuracy
    • (13) Damage Increase
    • (15) Recharge Reduction
    Level 6: Combat Jumping
    • (A) Defense Buff
    Level 8: Unyielding
    • (A) Resist Damage
    • (9) Resist Damage
    • (9) Endurance Reduction
    • (15) Endurance Reduction
    • (34) Endurance Reduction
    Level 10: Taunt
    • (A) Accuracy
    • (31) Accuracy
    • (34) Accuracy
    Level 12: Resist Physical Damage
    • (A) Resist Damage
    • (34) Resist Damage
    Level 14: Super Jump
    • (A) Jumping
    Level 16: Boxing
    • (A) Accuracy
    Level 18: Invincibility
    • (A) Endurance Reduction
    • (19) Endurance Reduction
    • (19) Endurance Reduction
    Level 20: Fault
    • (A) Taunt Duration
    • (29) Accuracy
    • (33) Accuracy
    • (46) Accuracy
    Level 22: Tough
    • (A) Resist Damage
    • (27) Endurance Reduction
    • (29) Endurance Reduction
    • (36) Endurance Reduction
    Level 24: Weave
    • (A) Defense Buff
    • (27) Endurance Reduction
    • (31) Endurance Reduction
    • (37) Endurance Reduction
    Level 26: Resist Energies
    • (A) Resist Damage
    • (33) Resist Damage
    Level 28: Tough Hide
    • (A) Defense Buff
    Level 30: Spring Attack
    • (A) Accuracy
    • (31) Accuracy
    • (33) Accuracy
    Level 32: Unstoppable
    • (A) Recharge Reduction
    • (37) Recharge Reduction
    Level 35: Stone Prison
    • (A) Accuracy
    • (36) Accuracy
    • (36) Accuracy
    • (37) Damage Increase
    • (40) Damage Increase
    Level 38: Seismic Smash
    • (A) Taunt Duration
    • (39) Accuracy
    • (39) Accuracy
    • (39) Damage Increase
    • (40) Endurance Reduction
    • (40) Endurance Reduction
    Level 41: Tremor
    • (A) Taunt Duration
    • (42) Accuracy
    • (42) Accuracy
    • (42) Accuracy
    • (43) Endurance Reduction
    • (43) Recharge Reduction
    Level 44: Fossilize
    • (A) Accuracy
    • (45) Accuracy
    • (45) Accuracy
    • (45) Damage Increase
    • (46) Damage Increase
    • (46) Recharge Reduction
    Level 47: Stalagmites
    • (A) Accuracy
    • (48) Accuracy
    • (48) Accuracy
    • (48) Damage Increase
    • (50) Recharge Reduction
    • (50) Recharge Reduction
    Level 49: Quick Sand
    • (A) Slow
    • (50) Recharge Reduction
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Healing
    • (23) Healing
    • (25) Healing
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification
    • (23) Endurance Modification
    • (25) Endurance Modification
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run



    Code:
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  4. Hey everyone,

    I am newer to CoH and I'm running into some problems building my Emp/Rad healer. My goal is to make this toon a pure healer for end-game content. I also know very little when it comes to IO's. As of now I have 4 levels to train my emp but I want to make sure that I choose the right mastery before I do.
    All help is greatly appreciated!

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Doctor Sivad: Level 44 Science Defender
    Primary Power Set: Empathy
    Secondary Power Set: Radiation Blast
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Heal Other
    • (A) Healing
    • (3) Healing
    • (7) Healing
    • (11) Endurance Reduction
    • (39) Endurance Reduction
    Level 1: Neutrino Bolt
    • (A) Accuracy
    Level 2: Healing Aura
    • (A) Healing
    • (3) Healing
    • (7) Healing
    • (9) Endurance Reduction
    • (11) Recharge Reduction
    Level 4: Absorb Pain
    • (A) Healing
    • (5) Healing
    • (5) Healing
    • (9) Recharge Reduction
    • (19) Recharge Reduction
    Level 6: Resurrect
    • (A) Recharge Reduction
    • (31) Recharge Reduction
    Level 8: Clear Mind
    • (A) Range
    Level 10: Hover
    • (A) Endurance Reduction
    • (40) Endurance Reduction
    Level 12: Fortitude
    • (A) To Hit Buff
    • (13) To Hit Buff
    • (13) Defense Buff
    • (23) Defense Buff
    • (37) Recharge Reduction
    • (37) Recharge Reduction
    Level 14: Assault
    • (A) Endurance Reduction
    • (15) Endurance Reduction
    • (15) Endurance Reduction
    Level 16: Tactics
    • (A) To Hit Buff
    • (17) To Hit Buff
    • (19) Endurance Reduction
    • (37) Endurance Reduction
    • (43) Endurance Reduction
    Level 18: Fly
    • (A) Flight Speed
    Level 20: Recovery Aura
    • (A) Endurance Modification
    • (21) Endurance Modification
    • (29) Endurance Modification
    • (31) Recharge Reduction
    • (40) Recharge Reduction
    • (43) Recharge Reduction
    Level 22: Vengeance
    • (A) To Hit Buff
    • (23) Defense Buff
    • (40) Healing
    Level 24: Hasten
    • (A) Recharge Reduction
    • (25) Recharge Reduction
    • (25) Recharge Reduction
    Level 26: Regeneration Aura
    • (A) Healing
    • (27) Healing
    • (27) Endurance Reduction
    • (29) Recharge Reduction
    • (31) Recharge Reduction
    • (36) Recharge Reduction
    Level 28: Cosmic Burst
    • (A) Accuracy
    • (34) Accuracy
    Level 30: Recall Friend
    • (A) Endurance Reduction
    Level 32: Adrenalin Boost
    • (A) Healing
    • (33) Endurance Modification
    • (33) Recharge Reduction
    • (34) Recharge Reduction
    • (34) Recharge Reduction
    Level 35: Conserve Power
    • (A) Recharge Reduction
    • (36) Recharge Reduction
    • (36) Recharge Reduction
    Level 38: Power Build Up
    • (A) Recharge Reduction
    • (39) Recharge Reduction
    • (39) Recharge Reduction
    Level 41: Temp Invulnerability
    • (A) Resist Damage
    • (42) Resist Damage
    • (42) Resist Damage
    • (42) Endurance Reduction
    • (43) Endurance Reduction
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Vigilance
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Healing
    • (33) Healing
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification
    • (17) Endurance Modification
    • (21) Endurance Modification
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run



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  5. Here are the builds with the data chunk:

    Build 1:

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Arc Sivad Heal: Level 50 Science Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Medicine
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Havoc Punch -- Acc(A), Acc(3), Dmg(3)
    Level 1: Deflection -- DefBuff(A), DefBuff(5), DefBuff(5), EndRdx(7)
    Level 2: Battle Agility -- DefBuff(A), DefBuff(7), DefBuff(11), EndRdx(11)
    Level 4: True Grit -- Heal(A), Heal(13), Heal(15), ResDam(21), ResDam(23), ResDam(43)
    Level 6: Combat Jumping -- DefBuff(A), DefBuff(13)
    Level 8: Thunder Strike -- Acc(A), Acc(9), Dmg(9), Dmg(15), Dmg(17), Dsrnt(17)
    Level 10: Active Defense -- RechRdx(A)
    Level 12: Super Jump -- Jump(A), EndRdx(40), EndRdx(43)
    Level 14: Build Up -- ToHit(A), ToHit(27), ToHit(31), RechRdx(31), RechRdx(33), RechRdx(34)
    Level 16: Against All Odds -- EndRdx(A), EndRdx(42)
    Level 18: Chain Induction -- Acc(A), Acc(19), Dmg(19), Dmg(25), Dmg(25), RechRdx(27)
    Level 20: Phalanx Fighting -- DefBuff(A)
    Level 22: Kick -- Acc(A)
    Level 24: Tough -- ResDam(A), ResDam(33), EndRdx(33), EndRdx(42)
    Level 26: Aid Other -- Heal(A)
    Level 28: Aid Self -- Heal(A)
    Level 30: Weave -- DefBuff(A), DefBuff(39), EndRdx(40), EndRdx(40), EndRdx(43)
    Level 32: Lightning Rod -- Acc(A), Acc(34), Dmg(34), Dmg(36), Dmg(36), RechRdx(36)
    Level 35: Shield Charge -- Acc(A), Acc(37), Dmg(37), Dmg(37), Dmg(39), RechRdx(39)
    Level 38: Hasten -- RechRdx(A), RechRdx(46), RechRdx(46), RechRdx(50)
    Level 41: Char -- Acc(A), Dmg(42)
    Level 44: Fire Blast -- Acc(A), Acc(45), Dmg(45), Dmg(45), Dmg(46)
    Level 47: Fire Ball -- Acc(A), Acc(48), Dmg(48), Dmg(48), Dmg(50), RechRdx(50)
    Level 49: Resuscitate -- EndRdx(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 2: Swift -- Run(A)
    Level 2: Health -- Heal(A), Heal(29), Heal(31)
    Level 2: Hurdle -- Jump(A)
    Level 2: Stamina -- EndMod(A), EndMod(21), EndMod(23), EndMod(29)
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    Build 2:

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Arc Sivad Dmg: Level 50 Science Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Havoc Punch -- Acc(A), Acc(3), Dmg(3)
    Level 1: Deflection -- DefBuff(A), DefBuff(5), DefBuff(5), EndRdx(7)
    Level 2: Battle Agility -- DefBuff(A), DefBuff(7), DefBuff(11), EndRdx(11)
    Level 4: True Grit -- Heal(A), Heal(13), Heal(15), ResDam(21), ResDam(23), ResDam(43)
    Level 6: Combat Jumping -- DefBuff(A), DefBuff(13)
    Level 8: Thunder Strike -- Acc(A), Acc(9), Dmg(9), Dmg(15), Dmg(17), Dsrnt(17)
    Level 10: Active Defense -- RechRdx(A)
    Level 12: Super Jump -- Jump(A), EndRdx(43), EndRdx(43)
    Level 14: Build Up -- ToHit(A), ToHit(27), ToHit(31), RechRdx(31), RechRdx(33), RechRdx(34)
    Level 16: Against All Odds -- EndRdx(A), EndRdx(42)
    Level 18: Chain Induction -- Acc(A), Acc(19), Dmg(19), Dmg(25), Dmg(25), RechRdx(27)
    Level 20: Phalanx Fighting -- DefBuff(A)
    Level 22: Kick -- Acc(A)
    Level 24: Tough -- ResDam(A), ResDam(29), EndRdx(33), EndRdx(33)
    Level 26: Jacobs Ladder -- Acc(A)
    Level 28: Hasten -- RechRdx(A), RechRdx(46), RechRdx(46)
    Level 30: Weave -- DefBuff(A), DefBuff(39), EndRdx(40), EndRdx(40), EndRdx(50)
    Level 32: Lightning Rod -- Acc(A), Acc(34), Dmg(34), Dmg(36), Dmg(36), RechRdx(36)
    Level 35: Shield Charge -- Acc(A), Acc(37), Dmg(37), Dmg(37), Dmg(39), RechRdx(39)
    Level 38: Lightning Clap -- Acc(A), Acc(40)
    Level 41: Char -- Acc(A), Dmg(42)
    Level 44: Fire Blast -- Acc(A), Acc(45), Dmg(45), Dmg(45), Dmg(46)
    Level 47: Fire Ball -- Acc(A), Acc(48), Dmg(48), Dmg(48), Dmg(50)
    Level 49: Melt Armor -- Acc(A), RechRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 2: Swift -- Run(A)
    Level 2: Health -- Heal(A), Heal(31), Heal(42)
    Level 2: Hurdle -- Jump(A)
    Level 2: Stamina -- EndMod(A), EndMod(21), EndMod(23), EndMod(29)
    Level 4: Ninja Run



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    Thank you for your time,
    Garrett
  6. Hey Syntax,

    I don't know much about the IO sets nor how to use them properly. Any help in that department would be great

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Garrett Sivad Main w Rares: Level 50 Science Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Stone Melee
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Fighting
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Rock Armor -- DefBuff(A), DefBuff(3), DefBuff(9)
    Level 1: Stone Fist -- Acc(A), Dmg(5)
    Level 2: Earth's Embrace -- Heal(A), Heal(3), Heal(23), RechRdx(42), RechRdx(46), RechRdx(46)
    Level 4: Heavy Mallet -- Acc(A), Acc(5), Dmg(11), Dmg(19)
    Level 6: Mud Pots -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(19)
    Level 8: Rooted -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(37), Dct'dW-Rchg(37)
    Level 10: Stone Skin -- ResDam(A), ResDam(25), ResDam(34)
    Level 12: Hasten -- RechRdx(A), RechRdx(17), RechRdx(31), RechRdx(36), RechRdx(37)
    Level 14: Recall Friend -- EndRdx(A)
    Level 16: Teleport -- EndRdx(A), EndRdx(27)
    Level 18: Taunt -- Range(A)
    Level 20: Kick -- Acc(A)
    Level 22: Fault -- Acc(A), Acc(45), Acc(45)
    Level 24: Tough -- ResDam(A), ResDam(25), EndRdx(36), EndRdx(36)
    Level 26: Build Up -- RechRdx(A), RechRdx(50)
    Level 28: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(42), RedFtn-EndRdx(42)
    Level 30: Minerals -- DefBuff(A)
    Level 32: Granite Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam(34), Aegis-Psi/Status(34)
    Level 35: Tremor -- Acc(A)
    Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 41: Stone Prison -- Acc(A), Acc(43), Dmg(43), Dmg(43), Dmg(45), RechRdx(46)
    Level 44: Quick Sand -- RechRdx(A)
    Level 47: Stalagmites -- Acc(A), Acc(48), Acc(48), Dmg(48), RechRdx(50), RechRdx(50)
    Level 49: Hurl Boulder -- Acc(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- HO:Micro(A)
    Level 2: Health -- Heal(A), Heal(13), Heal(21), Heal(27), Heal(31)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Acc(31)
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |CC80D|
    |-------------------------------------------------------------------|
    Thanks,
    Garrett
  7. Hey everyone,

    I am looking for input on the build I came up for an end-game raid content tanker. (This is my first attempt at this). My tank is currently level 26 but I am looking to respec him into a build that will carry him into end-game.

    All input/suggestions are greatly welcome.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Garrett Sivad Main: Level 50 Science Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Stone Melee
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Fighting
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Rock Armor -- DefBuff(A), DefBuff(3), DefBuff(9)
    Level 1: Stone Fist -- Acc(A), Dmg(5)
    Level 2: Earth's Embrace -- Heal(A), Heal(3), Heal(23), RechRdx(42), RechRdx(46), RechRdx(46)
    Level 4: Heavy Mallet -- Acc(A), Acc(5), Dmg(11), Dmg(19)
    Level 6: Mud Pots -- Acc(A), Acc(7), Acc(7), EndRdx(11), EndRdx(17), EndRdx(19)
    Level 8: Rooted -- Heal(A), Heal(9), Heal(15), Heal(23), EndRdx(37), EndRdx(37)
    Level 10: Stone Skin -- ResDam(A), ResDam(25), ResDam(34)
    Level 12: Hasten -- RechRdx(A), RechRdx(17), RechRdx(31), RechRdx(36), RechRdx(37)
    Level 14: Recall Friend -- EndRdx(A)
    Level 16: Teleport -- EndRdx(A), EndRdx(27)
    Level 18: Taunt -- Range(A)
    Level 20: Kick -- Acc(A)
    Level 22: Fault -- Acc(A), Acc(45), Acc(45)
    Level 24: Tough -- ResDam(A), ResDam(25), EndRdx(36), EndRdx(36)
    Level 26: Build Up -- RechRdx(A), RechRdx(50)
    Level 28: Weave -- DefBuff(A), DefBuff(29), DefBuff(29), EndRdx(40), EndRdx(42), EndRdx(42)
    Level 30: Minerals -- EndRdx(A)
    Level 32: Granite Armor -- DefBuff(A), DefBuff(33), DefBuff(33), DefBuff(33), ResDam(34), EndRdx(34)
    Level 35: Tremor -- Acc(A)
    Level 38: Seismic Smash -- Acc(A), Acc(39), Dmg(39), Dmg(39), Dmg(40), RechRdx(40)
    Level 41: Stone Prison -- Acc(A), Acc(43), Dmg(43), Dmg(43), Dmg(45), RechRdx(46)
    Level 44: Quick Sand -- RechRdx(A)
    Level 47: Stalagmites -- Acc(A), Acc(48), Acc(48), Dmg(48), RechRdx(50), RechRdx(50)
    Level 49: Hurl Boulder -- Acc(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Heal(A), Heal(13), Heal(21), Heal(27), Heal(31)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod(A), EndMod(13), EndMod(15), EndMod(21), EndMod(31)
    Level 4: Ninja Run


    Thank you for your time,
    Garrett
  8. Hey everyone,

    I am new to CoH and was wondering what you thought of my choice of abilities and slot enhancement placement. This character will primarily be a farmer but will also be running TF's.

    Any suggestions on what enhancements to place is welcome.

    Build 1:

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Arc Sivad Heal: Level 50 Science Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Medicine
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Havoc Punch -- Acc(A), Acc(3), Dmg(3)
    Level 1: Deflection -- DefBuff(A), DefBuff(5), DefBuff(5), EndRdx(7)
    Level 2: Battle Agility -- DefBuff(A), DefBuff(7), DefBuff(11), EndRdx(11)
    Level 4: True Grit -- Heal(A), Heal(13), Heal(15), ResDam(21), ResDam(23), ResDam(43)
    Level 6: Combat Jumping -- DefBuff(A), DefBuff(13)
    Level 8: Thunder Strike -- Acc(A), Acc(9), Dmg(9), Dmg(15), Dmg(17), Dsrnt(17)
    Level 10: Active Defense -- RechRdx(A)
    Level 12: Super Jump -- Jump(A), EndRdx(40), EndRdx(43)
    Level 14: Build Up -- ToHit(A), ToHit(27), ToHit(31), RechRdx(31), RechRdx(33), RechRdx(34)
    Level 16: Against All Odds -- EndRdx(A), EndRdx(42)
    Level 18: Chain Induction -- Acc(A), Acc(19), Dmg(19), Dmg(25), Dmg(25), RechRdx(27)
    Level 20: Phalanx Fighting -- DefBuff(A)
    Level 22: Kick -- Acc(A)
    Level 24: Tough -- ResDam(A), ResDam(33), EndRdx(33), EndRdx(42)
    Level 26: Aid Other -- Heal(A)
    Level 28: Aid Self -- Heal(A)
    Level 30: Weave -- DefBuff(A), DefBuff(39), EndRdx(40), EndRdx(40), EndRdx(43)
    Level 32: Lightning Rod -- Acc(A), Acc(34), Dmg(34), Dmg(36), Dmg(36), RechRdx(36)
    Level 35: Shield Charge -- Acc(A), Acc(37), Dmg(37), Dmg(37), Dmg(39), RechRdx(39)
    Level 38: Hasten -- RechRdx(A), RechRdx(46), RechRdx(46), RechRdx(50)
    Level 41: Char -- Acc(A), Dmg(42)
    Level 44: Fire Blast -- Acc(A), Acc(45), Dmg(45), Dmg(45), Dmg(46)
    Level 47: Fire Ball -- Acc(A), Acc(48), Dmg(48), Dmg(48), Dmg(50), RechRdx(50)
    Level 49: Resuscitate -- EndRdx(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 2: Swift -- Run(A)
    Level 2: Health -- Heal(A), Heal(29), Heal(31)
    Level 2: Hurdle -- Jump(A)
    Level 2: Stamina -- EndMod(A), EndMod(21), EndMod(23), EndMod(29)
    Level 4: Ninja Run



    Build 2:

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Arc Sivad Dmg: Level 50 Science Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Havoc Punch -- Acc(A), Acc(3), Dmg(3)
    Level 1: Deflection -- DefBuff(A), DefBuff(5), DefBuff(5), EndRdx(7)
    Level 2: Battle Agility -- DefBuff(A), DefBuff(7), DefBuff(11), EndRdx(11)
    Level 4: True Grit -- Heal(A), Heal(13), Heal(15), ResDam(21), ResDam(23), ResDam(43)
    Level 6: Combat Jumping -- DefBuff(A), DefBuff(13)
    Level 8: Thunder Strike -- Acc(A), Acc(9), Dmg(9), Dmg(15), Dmg(17), Dsrnt(17)
    Level 10: Active Defense -- RechRdx(A)
    Level 12: Super Jump -- Jump(A), EndRdx(43), EndRdx(43)
    Level 14: Build Up -- ToHit(A), ToHit(27), ToHit(31), RechRdx(31), RechRdx(33), RechRdx(34)
    Level 16: Against All Odds -- EndRdx(A), EndRdx(42)
    Level 18: Chain Induction -- Acc(A), Acc(19), Dmg(19), Dmg(25), Dmg(25), RechRdx(27)
    Level 20: Phalanx Fighting -- DefBuff(A)
    Level 22: Kick -- Acc(A)
    Level 24: Tough -- ResDam(A), ResDam(29), EndRdx(33), EndRdx(33)
    Level 26: Jacobs Ladder -- Acc(A)
    Level 28: Hasten -- RechRdx(A), RechRdx(46), RechRdx(46)
    Level 30: Weave -- DefBuff(A), DefBuff(39), EndRdx(40), EndRdx(40), EndRdx(50)
    Level 32: Lightning Rod -- Acc(A), Acc(34), Dmg(34), Dmg(36), Dmg(36), RechRdx(36)
    Level 35: Shield Charge -- Acc(A), Acc(37), Dmg(37), Dmg(37), Dmg(39), RechRdx(39)
    Level 38: Lightning Clap -- Acc(A), Acc(40)
    Level 41: Char -- Acc(A), Dmg(42)
    Level 44: Fire Blast -- Acc(A), Acc(45), Dmg(45), Dmg(45), Dmg(46)
    Level 47: Fire Ball -- Acc(A), Acc(48), Dmg(48), Dmg(48), Dmg(50)
    Level 49: Melt Armor -- Acc(A), RechRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 2: Swift -- Run(A)
    Level 2: Health -- Heal(A), Heal(31), Heal(42)
    Level 2: Hurdle -- Jump(A)
    Level 2: Stamina -- EndMod(A), EndMod(21), EndMod(23), EndMod(29)
    Level 4: Ninja Run


    Thank you for your time,
    Garrett
  9. Ok, awesome. Thank you very much for the pointers and advice. It is greatly appreciated
  10. Thank you
    I have one last question. What do you consider the best origin for SA tankers? Science seems pretty nice but I couldn't tell if that was the best one for tankers. If there is no "best" origin, then what do you highly suggest?
  11. Any suggested builds or powerset combinations so I know where to start testing?
  12. Thank you Dechs What secondary powersets would you consider best for high-end raid content?
  13. Hello everyone,

    I currently have been working on leveling a SA/FM tank with the intention of eventually doing all of the high-end raid content in the game. I have two questions.

    Would you consider SA/FM the best overall powersets to use for high-end raid content? (TF's, AV's, ect)

    Do you have a suggested build for me to follow as I level up my SA/FM or whichever powerset build you consider to be best for high-end raid content?

    All of the tanker SA build guides I've seen are way outdated and tell me to take abilities that are now inherent leaving me guessing at certain levels.

    I really appreciate all of your time