Gangrel_EU

Caffeine Fuelled Sidekick
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  1. Quote:
    Originally Posted by Primantiss View Post
    I'm also of the mindset that making MMOs increasingly easier is costing them commitement in the long run.

    People tend to get more attached to things they had to work hard for. From everything to real-life money (I.E., they know the value of a dollar, are less likely to blow it/part from it easily) to video game characters.

    Modern games, when compared to MMO's of years gone passed, basically have an "instant-50 button". Leveling becomes so easy, death becomes so meaningless, even godly items are easy to get. The end result is people gobbling everything up and just quitting because they have little emotional attachment to their character.

    CoH avoids this due to its alt friendliness, and some people get quite attached to their characters through role playing.

    I played FFXI back when the game first launched in the US. It was tough, it was grueling, you couldn't solo, there was very little quest direction, no one knew what anything did, making money could be a chore, you could de-level from dying, you were "level locked" every 5 levels after 60 (up to 75) and had to do tough quests to unlock the following 5 levels, leveling up weapon skills could take days, crafting took months... Sounds like hell to a modern MMO gamer.. But you know what? We toughed it out, we hit the level cap, we played the same toon for years on end all because we got super attached to it. Formed great communities full of helpful people who would be willing to take a few hours out of their day to help you complete your AF or some other quest.

    Go ask someone in WoW, or [insert new MMO here] to help you with a quest that could take upwards of a few hours, and even potentially cause them death and de-leveling.. Odds are you'd be laughed at and mocked, hell even your 'friends' might whine a bit and make an excuse.. Yet completely random people, some who couldn't even speak English would agree to help you in that game.

    It was tough for me to quit, I felt like I was deserting my character, a part of me that I had worked on for years. I have never experienced that feeling in an MMO again.
    I think that emphasizes more than anything else the difference in cultures. Americans (it appears) do not experience failure until their late teens (rejection letters from Universities/Colleges)... up until that point in time they are always given a success. When you then apply this to games, it means that you cannot let the player "fail" (especially when you are going for the US market) for solo stuff... because then the player will be more inclined to "stop playing".

    However, other cultures are *more willing* to help out (i have noticed that with EU players, if you are stuck they are more inclined to not help due to lack of time, and not due to a risk of "failure"...

    What EU Dev's need to know about American online Gamers. EU GDC 2012

    I would like to point out that the talk was given by an American developer.

    If the game has already established itself, then you have to keep the *exisiting* players (which will decrease over time) and also get in newer players (to keep up the churn level to stay stable)... and due to how the *playing* population has changed over the years, it makes it harder and harder... you have to start paying attention to these factors to keep the churn level up as your general playing population decreases.

    If you think about it, would CoX would have stayed alive if they had stayed Subscription only and made 1-50 still take 200+ hours?

    Eventually, the game would have dropped to such a low level that it wouldn't be possible to stay alive.

    Making it faster to level meant that you could try out many different alts in a *sensible* amount of time.

    Changes to how debt worked meant that levelling was faster.

    The game *has* evolved drastically (especially in the past couple of years), it is faster, failure is almost impossible (and yet people still complain about how hard something can bewhen they dont use inspirations to help out... and they *DO* drop like candy... so use them liberally).
  2. Quote:
    Originally Posted by Kirsten View Post
    I disagree. I think teaming should be encouraged and rewarded, but not required. We all know what happens when teaming becomes required for something.
    But also make sure that everything that can be done teaming is also available solo /tongueincheek
  3. Quote:
    Originally Posted by Leo_G View Post
    I'm surprised you used Refrigerant but not Freon, although I'm not sure if Freon isn't safe to use because of copyright issues.

    If it's safe, Dr/Prof/Doc/Professor/Doctor Freon. Of course, Freon is one type of refrigerant originally manufactured by DuPont and is known for it's non-toxicity and widely used in refrigerators and air conditioners.
    Grey area... i have Freon before in "normal talk"; well, as normal as talking about CFC's can be with a bunch of university students...

    I would put it into the same realm as "Hoover" (for Vacuum cleaners...)
  4. He isnt the 1st player that I know who has worked for NCsoft... Aero (ex redname of the EU boards) was also a player originally.
  5. Quote:
    Originally Posted by Aura_Familia View Post
    Interesting . . . so they allow Cable companies to sell something that they really shouldn't be able to.

    here if that would be like the Cable companies giving you free access to HBO and Showtime without you actually paying for them. That wouldn't fly and the cable company in question would face a lawsuit, and it's technically a crime for the CABLE COMPANY.

    the UK is weird.
    Slightly wrong, as they are not allowed to charge you for access to those channels that are "free to air". So even if you cancel your cable/satellite package, you still retain access to the basic level of what is broadcast on terrestrial Digital TV for *free* (even if it is through the satellite/cable box).

    However, even without the TV license i am officially breaking the law and subject to the fine/court case.

    (It is also more common over here in the UK that if you do choose to cancel your subscription to cable/satellite TV, as long as it isn't in the 1st year, you generally get to keep the hardware)
  6. Quote:
    Originally Posted by Aura_Familia View Post
    Paragon Wiki might be wrong, as now I distinctly remember being able to unlock them for the week or so a few months ago when my sub lapsed for a bit. Also what was just posted by another poster jives with that.

    Anyone willing to cancel their sub for a day to try it out?
    Even easier, i can spend a Character unlock slot on my PB and see if it works.

    It does indeed work *for now*, which makes it even more bizzare in that controllers/masterminds are locked even if you unlock their slot...

    I cannot make a new HEAT/VEAT though.
  7. Quote:
    Originally Posted by Aura_Familia View Post
    So paying for Cable TV doesn't give you access to B-cast in the UK?

    Cause here it automatically does. Why would I care about a public b-cast license, when I can just get cable and thus b-cast transmissions included anyway?
    Well, cable TV *Does* carry the channels that are free to air... however without the UK TV License you are actually breaking the law and can risk the fine/criminal record.

    Quote:
    Errrr is that correct? I thought you got to keep them if you were high enough in the tier? Which I am. I have full tiers unlocked. When COH freedom launched I was nearly there, so I just spent the money to full unlock the years/tiers I didn't have.
    Just checked the Paragon Rewards Tree on Paragon Wiki... according to that HEATS/VEATS are NOT unlockable as a bonus (unlike Masterminds/Controllers).

    They are strictly VIP/shop purchase access only.
  8. Quote:
    Originally Posted by Aura_Familia View Post
    I'd just select my warshade and fortunata as my mains. Seeing as how I haven't played any other character in over 100+ days (I found this out last night ) I'd be golden.
    Shame that you currently cannot do that unless you subscribe or pay for the Archtype unlock (well, it is only 2000 points total, so the choice is yours )
  9. Quote:
    Originally Posted by ClawsandEffect View Post
    If you stop making your car payment or paying your rent, the dealership or landlord damn well will take your car back or kick you out. What Paragon Studios has done here is the equivalent of a landlord letting you stay in your apartment for free....but shutting off the cable and air conditioning. And he offered you a deal that lets you have those things on a conditional basis for a fee that was less than your rent used to be.
    Extend that thought a bit more: In the UK, you have to pay for a TV license to receive broadcast transmissions (if you have a TV and it isn't hooked up to the TV aerial, you don't need a license strictly speaking).

    You paid for the TV (character slot unlock). However you are unable to watch anything on television because you haven't paid for the TV License (as i said, it is a rough analogy, because whilst in the UK you *can* do it, you do risk getting fined/going to court for watching live TV without a license).

    Consoles/DVD players (non Mastermind/Controllers archtypes) are fine to hook up. But as soon as you want to watch the news on terrestrial TV (Controller/Mastermind lockout) you cannot.

    I am sure that most US people are currently thinking "WTF, you have to pay to watch non cable/Satellite free to air TV shows on top of the cost of buying a TV?"
  10. Quote:
    Originally Posted by Pauper View Post
    As far as I can tell, this is exactly what happens.

    - If you have tier 5 Paragon Rewards, masterminds and controllers are unlocked as a premium player anyway.
    - If you don't have tier 5, but you created a controller or mastermind when you had access to it (as pre-Freedom subscriber or VIP), you retain access to that character when going premium if that's one of the slots you have unlocked at premium.

    If you're not tier 5, all that happens when you go back to premium is that you lose the ability to create new controllers or masterminds until you re-up VIP or reach tier 5. I guess I don't see this as a huge problem.
    I thought that it was the other way around... in that you lost access to the archtype *full stop* if you were not of a high enough tier (or you hadn't bought the archtype unlock before unsubbing).
  11. Quote:
    Originally Posted by Aura_Familia View Post
    The class unlock issue is different than the IO issue and I really think all classes should be unlocked, if you drop to premium. At the very least if you've already rolled one of them, you should keep access to the AT . . . perhaps that's the compromise needed.
    It would help alot to be honest. Even if you were *locked* from creating new Controllers/Masterminds/HEATS/VEATS, you would still at least have access to characters that you have already made.

    IO's are a difficult beast to be honest. They are not in the "base box set" of CoX/CoV and so i would feel that they should *not* be included in the character slot unlocking.

    That is a privilege that you have to pay for.

    However, I do feel that the earlier suggestion of sliding IO's down to SO scale (set bonus not included of course) would be a decent compromise. At least you are not playing on a totally unenhanced character.

    Sure, IO's do influence how you build a character, and your power choices, but at least you can *play* the character and then see what needed to be changed.

    However, with the "no enhancements" on a character effect, it really does limit how you can try to play the game.

    ((Side note: Once again, the previous MMO that i mentioned has "legendary" stuff, which you needed an expansion originally to play around with. You get to keep that if you dropped down to premium status))

    Now, if IO's came out in a expansion... If you bought the expansion, you kept it. If you didn't buy the expansion, you didn't have it. You cannot lose what you didn't pay for.

    Here, you can loose out if you *didn't pay enough* before you returned to the game.

    This argument is based on the point of view of someone who had previously been a subscriber to the game (potentially for several years) but stopped before Freedom was released.
  12. One thing that i have noticed, is that the fantasy MMO about a ring has locked character classes.

    No big surprise there.

    However, to actually create said class, you needed to have the expansion already, and if you dropped down to premium status you *still* kept the ability to play them if you chose to unlock the character slot.

    Ok, no real big deal.. however, if you were a returning player, it is much better to do something this way. You already bought the box/expansion, then unsubbed and now want to come back... Unlock the character slot and away you go!

    Brilliant for the returning vets of the game, you paid for it, you keep access to it (with the character slot restriction of course... but that is a slightly different matter).

    My 1st 5 characters in City of Heroes were 4 Controllers and a Peacebringer (honestly, they were!). My *only* City of Villains were a dominator and a Mastermind.

    I have bought City of Heroes Deluxe edition, City of Villains Collectors, and Going Rogue Digital (no box set for EU account holders BOOO!).

    IF i hadn't already been subbed long enough to already have them unlocked in the Paragon Rewards tree, i would have 1 valid character to play. Just the one. So in my mind, you are *not* keeping what you have already paid for.

    Sure I could also drop £8.99 for the month to get my feet wet again with everything unlocked, but then it defeats the purpose of returning on a premium account.

    Some people *like and enjoy* playing one archtype. For me, that is the controller... i love playing it. Other classes do not fit right to me. Tried them, got bored with them quite rapidly. I can play on my fire controllers all day long though.

    The IO side is *slightly* annoying, but I did make my IO build a secondary one so I still have my primary SO build available.

    Sure, i could spend 1200 points (non sale price) on unlocking Controllers or masterminds. Might as well drop the $15 to sub for that, and see if the game is ok.

    The *current* setup is totally fine for *new* players to the game, but the returning Premiums are finding themselves in a slight problem of finding themselves locked out of stuff that they have already paid for (Masterminds/Controllers)... and if the returning player *cannot* play their old characters then they are going to be more pissed off (HEATS/VEATS are different, because you had to unlock them in game, so you already had a character at a certain level... sucks if it was a controller/mastermind though)
  13. Quote:
    Originally Posted by I Burnt The Toast View Post
    Not going to say you are whining etc etc, but I do think your expectations on what you get for absolutely free are a bit warped. Paragon is a business...and if they offered everything for free to returning players....they would not stay in business long.
    For me, I would done the "slot unlocks" as unlocking that character *full stop*. So even if it was a locked archtype, you could still play that character... but if you didn't have IO access, you would have to use one of your builds for SO slotting.

    You would still be locked from making a *new* character of that archtype even if you deleted your existing character... but at least you would still have the opportunity to roll around on your character getting your feel back for the game.

    That is how I would have done, but SCR applies here, so i wouldn't like to think how easy it would be to implement.

    *shrugs* different route, slightly better for returning vet players, and it doesn't leave a bad taste in the returning customers mouth thinking that PS are money grabbers... (And if they DID want to play another Controller/Mastermind/HEAT/VEAT then they would have to PAY for that, either with unlock tokens for an existing character OR buying the account unlock.. and as unlock slots are between 480 and 1600 PP, archtypes are 1000-1200 PP I would honestly say that would be a fair trade.
  14. Quote:
    Originally Posted by SlickRiptide View Post
    How many reward tokens do you have? If you subbed for "just shy of two years" then you ought to have something like 20+ reward tokens, which would not get you all the way to permanent inventions license but would get you fairly close.

    I don't wish to sound unsympathetic when I say that your post sounds like you're saying "I want the gameplay I used to have without paying anything for it." As you point out with AION, this is not an entirely unreasonable thing to desire.

    Most MMO's don't go as full out as that, and CoH is pretty liberal about the limits it imposes. See, the "basic game" is not geared towards a returning player. That's what the Paragon Rewards program is geared towards.

    The basic game is geared towards the newbie, never played the game before player. That sort of player gets complete access to what amounts to the game we had at launch 8 years ago, content-wise, and he gets to play it all from levels 1-50. The rest of it, inventions included, is gravy. You don't NEED inventions to play, just like you don't NEED incarnates to play. They each give you options but they are, in fact, optional.

    The rub comes in the case of someone like yourself who is borderline towards getting the gameplay they remember, but they are not quite there. The only way to get that is to subscribe or buy enough content (powersets, costume sets, whatever) to rack up a few more reward tokens to get them to that permanent inventions license. You're accustomed to having those things so they don't feel optional to you, so you feel nickel-and-dimed.

    In the end, you have to decide what it is that you want. In the old days, if you unsubscribed, you got zilch. ALL of your characters were locked and ALL of your game systems were locked. You couldn't play at all. You simply didn't have an option to play the basic game with a handful of character slots and no inventions or incarnates.

    Ask yourself this: Am I likely to buy something from the market?

    If the answer is "yes", then ask yourself what you would buy? 1200 points spent on the market earns you another reward token. (That's not coincidentally the price of a one-month sub.) You also get a 400 point stipend with a one-month subscription, and that one month sub also gets you a reward token. Ask yourself what it is that you want aside from just "everything for nothing". Are you curious about how Statesman died? Maybe a one-month sub would be worth having in order to play Signature Story Arc #1, as well as get those points and reward token.

    That one month sub would also allow you to pick a few chars to be your "premium" characters, and give them a second build that is kitted out completely with SO's so that they are not "unplayable" due to their IO's being unavailable. Something that isn't obvious about the current system is that if you subscribe and then return to premium status, your slot unlocks are all reset. That means that you can reassign them to different characters than the ones they are currently assigned to, if you feel like you made some mistakes in choosing which characters to unlock.

    Maybe a three month sub would get you the extra reward tokens for the permanent IO license, and net you enough Paragon Points to buy whatever new costume pack or power set interests you before you go back to premium.

    If you are adamant that you don't want to spend any money at all, ever, but still have your old game experience, then I can only say that it's not gong to happen and you should save yourself the annoyance of wishing for it by going to play AION or another game that is similarly structured to give you everything but encourage you to buy in a cash shop. This game is designed for a different sort of "free play" experience than that, for better or worse.
    Just to point out that if he stopped subbing before Freedom, and he had been subbed for 2 years, he would have *at most* 10 tokens. One for each of the old vet badges (which were awarded every 3 months), and 1 for each complete year.

    Which would put him at midpoint of T5 for the new vet rewards tree.. he would need to complete T5 to get controllers/masterminds access unlocked permanently.

    Inventions get permanently unlocked at 27 tokens (completion of Tier 7).

    *edit* I know it sucks, but I do agree slightly with where he is coming from. I play almost exclusively Controllers, so i was a *bit* shocked at the read that that out of my 10 characters, if i *wasnt* a high enough tier, i would actually have *NO* valid characters to play, and would actually have to start from scratch.

    For me, I am lucky in that i *DO* have enough tokens, but for those who have left, returned.. it *is* disheartening to discover that even once you spend an unlock token to play an *existing* character, you still might be locked out of playing it due to not being a high enough vet reward...
  15. QR: Wait, you mean that *Right now* steam knows i am typing this response to you?

    *grab tinfoil hat*

    Or are you referring to the fact that it tracks what games you run through it (which you can actually do using built in functions of Windows API).

    *shrugs* if anything, it is less insidious as "The Warden" that Blizzard uses for WoW.
  16. Quote:
    Originally Posted by Guinefort View Post
    I know we've moved past this name, but you've got it reversed. Custodis Arcana would be something like Secrets of the Keeper (the genitive case is "of the [word]" not "[word] of the"). So what you'd want would be Custos Arcanorum, which is actually a pretty cool name, and "Custos" would be a great nickname. Maybe for another character.
    As i had stated up earlier on in the thread, my latin is *incredibly* rusty... but at least i was on a semi accurate track.

    *edit* and actually thinking about it "secrets of the keeper" is still a fairly cool name for a suit of armour!
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    The truth is I'm probably biassed. This is a very old character that I've played on and off for years. I hate his name and his spelling, but he's been a villain of mine for so long (about as old as Electric Melee for Brutes) that I kind of got used to calling him "magic." The many amazing names you've given me have served to highlight that I just can't make a change that's too far from that, or at least doesn't contain that. I'll actually try to use the last couple of Latin names I got for other characters, but for Majik... Well, let's just say that I'll try to call him "Something of Magic" or "The Magic Something" or a name along those lines, just so it can contain that word.

    Yes, I'm aware the man's regard for the term "magic" is one of scoffing indignation and I really can't argue around it. In fact, NOT using the word would fit his character so well, but I can't think of a way to not have the word in the name and still call him that, and I don't have the stomach to just call him something else. I like the nickname, depressingly enough...
    Yeah, once you get down a path, and stay on it for a while, name changes are *very* hard to do properly, unless you give the character a valid reason to do it.

    Of course, if you are going to restart him from scratch, why not give him the opportunity to turn over a new leaf. I am pretty certain that some comic book characters have had name changes in the past, and yet the people around them still called them by their *OLD* name for a short period of time. Archangel is one that sticks in my mind for some reason.

    *shrugs* if anyone calls your character by his old name, he goes off into a rage and punishes them...

    and above all else remember

    "FOR SCIENCE!"

    *edit, because you replied whilst i was typing up this response!*
    Quote:
    Originally Posted by Samuel_Tow View Post
    I know it's probably the low-brow simpleton thing to do, but how would you guys feel if I went with something simpler and more direct, like TechnoMagic or MagiTech or some such? I can still use a lot of the Latin names for the various devices he's working on, but go with a simpler name for the actual character. Would that be taking the least intelligent option, or?
    Well, the choice is entirely yours. For me, this is how the names that you have given would at 1st glance get shortened:

    TechnoMagic: Techno is the 1st choice here, magic as 2nd alternative.
    MagiTech: Magi would get it here, although Tech would be a valid alternative.

    *shrugs* it is entirely up to you, but for me, if he is going to name various devices in Latin, then to me at least, he would also have a Latin based name. He appears to have the ego to be that stuck up to do it. I dont think he would *lower* himself down to the "comedy" names that TechnoMagic and MagiTech would imply.

    If he was going for those names, then i think that having "latin based" device names wouldn't work. It is a clash of two naming cultures; the "ultra hip" modern with the intellectual status that knowing Latin would give.
  18. Quote:
    Originally Posted by Dr_Darkspeed View Post
    iMage
    Soon to be ™'d by Apple....
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    So, the secrets of technology? Not a bad idea. However, the more I work to use a Latin name, the more I run into the same problem. Even Custodis Arcana, for as much as I love the name, kind of runs into a problem - I can't really reverse-engineer a simpler name to call the character in conversation by. Typically, with a two-word name, I can just stick to one word, or a simplified version of one word, but with Latin names, that doesn't really work. Well, I suppose I could shorten that to Arcana, but again - we already have an Arcana whose name I don't want to steal

    Honestly, it KILLS me that I've seen so many great names here that, upon actually putting them over the head of my character, end up bugging me to use them in practice. I think I need to take the low-brow option and give his armour a name in English, preferably containing the word "magic" in it, and just go with that. It's a shame to take this over your awesome suggestions, but my brain just refuses to work with the better names, it seems.
    Well, you *can* reverse engineer it.

    Custos would do the trick. Still using latin, is actually the nominative case for Custodis.

    If you are using as a shorter version of his name, why not?
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    That's exactly my problem with it, and why I'm so careful of using names in languages I don't actually speak. That's also a big reason why I want use Latin but at the same time REALLY don't want to use Latin. To most people it might seem cool and intelligent, but to that one odd person who actually speaks Latin, it might seem like gibberish, putting both me and Majik to shame.

    I do have some Google Translate Latin in the bio I posted, which is easy enough to edit back into English if it proves to be wrong.

    For the sake of trying everything, what would "Keeper of Secrets" translate to in Latin? Google Translate gives me strange and inconsistent results that I can't really evaluate.
    Custodis Arcana should roughly do it.

    Custodis (singular genititive (so using "of" in this case "Keeper of")
    Arcana is the plural for "secrets"
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    Honestly, it's possible my view of the language may have been polluted by the faux-Latin used in much of the Warhammer 40 000 games, which while it sounds cool... Doesn't seem to actually mean much in actual Latin.
    More than likely that will be the case. But you also have to remember that "church latin" and "classical latin" have some differences, and without knowing which version you are referring to, can end up with some interesting results.

    Having studied Latin many years ago (along with some ancient greek, which i cannot remember off the top of my head), you have to remember that Latin is a *fairly* well structured language, and that you have to actually remember in which form "secret" is meant to take... that is what will dictate which word you actually need to use.

    Side note: I found a while ago, a quite interesting thread on the Eve Online forums (of all places), where someone took apart all the "latin sounding" alliance/corporation names and actually told people what they actually meant, and if they wanted a certain meaning, what it should be.

    Rather unsurprisingly, the "cooler" sounding names were often wrong (some were close), and the actual "proper" names were indeed not as cool... Morsus Mihi is meant to mean "bite me"... however "bite me" in latin is actually "morde me (mi if using 16th centuary latin). Morsus Mihi actually means "A Bite. To me".

    "Creator of magic" for example comes out as "creator magici"... which looks somewhat right, might need some tweaking though (as i previously said, i am massively rusty with the language)
  22. I would also like to point out (at least for the UK), that any prizes that are won from "Worldwide" competitions are sent from outside the EU, are subject to import tax *edit* which is payable by the reciever of the item

    "Gifts" are only applicable when sent by an individual, and NOT a company. If it has a value greater than £40 then import VAT must be paid. If valued over £135 then customs duty must be paid in addition to import VAT. This means that prizes can get expensive for recipients fairly fast (MY other half had to pay £20 on a £20 model as import VAT. HMRC are the ones who set the import VAT payable.

    I am not sure how other countries run, along with their import rules and regulations, but it is something that has to be taken into consideration for each and every foreign country that you are planning to send prizes to.

    This is why most companies and even website competitions tend to run lots and lots of "local" (as in bound by the rules and regulations of the country that the competition is based in) competitions, and only very few companies run "worldwide" competitions. Those that do, i found a world wide Coca Cola one a while back, tend to use their local branches to run it in each country, and then it went on from there. Yeah, it *isnt* easy to run a "world wide" competition.

    Even then, you, as a prize winner, can be caught out with having to pay (sometimes quite a bit) to claim your prize as it gets held up in customs.

    And competitions in each nation have their own rules (as a quick rule of thumb, here is a *brief* outline of some of the rules for UK competitions linkage You actually have to work through the laws that it references to see what applies properly, but at least it gives an overview.

    I do not know how other countries are limited by competitions (and what they are allowed to give away, if the prize winner is responsible for taxes due etc etc)

    As stated up in my earlier post: Code giveaways generally slip past all regulations as there is normally no real world value that can be applied to them, and as long as it is a "giveaway" ie 1st 5000 people to click the link to get a code it avoids a lot of competition rules and regulations. I will be honest, i am not sure how this would work with "Microtransaction" currency giveaways though... i havent seen any of them around, so cant say what it would entail.

    *edit* just to clarify on the "having to pay import tax"... here is *part* of the costs that can be incurred

    £0.01 to £15 No customs duty
    No Import VAT

    £15.01 to £135 No customs duty
    Import VAT due


    £135.01 and greater Customs duty due, but waived if the amount calculated due is less than £9
    Import VAT due

    ((There are exceptions here, in that Tobacco/Perfumes and Toilet Waters/Alcohol do not get exempted, even if valued less than £15
  23. Quote:
    Originally Posted by SuperOz View Post
    I'm not sure if it's the same thing you're talking about Sam, but there's at least two MMO's coming out this year that feature 'mess with the system as you will' character building, and one of them is NCSoft's very own Guild Wars 2.

    This is a system whereby instead of adhering to a build as such, you choose a class, but then based on a combination of items (each of which has different effects) you can come up with a mix and match of abilities that best suit you. GW2 intends to do away with the Holy Trinity (something I think is a very good thing and a step forward for MMO's as a whole) and let everyone equally contribute.
    I believe you can already do this in the original Guild Wars (once you ascend your character that is). Granted, you cannot change your *Primary* class, but you are able to change your secondary and learn the skills from it after ascension.

    So unless I am missing something, there is nothing new here.

    Quote:
    I certainly hope the Devs of this game look at what one of their sister games is doing and learn from it, because I do feel the days of pre-set packages and builds is approaching an end, even if I don't know how quickly. More and more games are putting an emphasis on what you want personally as a player and how you go about making that happen.


    S.
    IF they do take note of it, then I hope it would appear in their super secret MMO that they are working on, unless they make it as a new character archtype (ie similar to Champions Online, where you can make a "free form" character).

    However, there are other MMO's out there that allow this to happen. The Secret World i believe is "classless", and I know for a fact that Eve Online and Darkfall have the ability for anyone to learn all the skills in the game (the fact that in Eve Online no-one has is neither here nor there... that is due to how the game is setup for skill progression).

    The more "sandbox" styled games (Samuel will probably remember the discussion that i had with him previously about it) tend to be more "free form" in terms of how you choose to build your character, and if they do have "packages" then they tend to be just starter ones to give you a basis to work from, but you are not *fixed* into them.