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Posts
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Joined
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Thanks. Great guide. I wish we could have these kinds of hard numbers for all the power sets!
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My $0.02: I like the boss changes. They make battles more fun for my SG (the main team is high 40's) and even the level 50's actually die some now. It wouldn't hurt my feelingsl, however, if the tougher bosses only kicked in after tweaking the slider a notch or two.
PS. For those that are interested in high level content: We are about 1/2 through the Storm Palace TF right now, fighting mostly 52s, with 4 50's and 4 48/49's on the default difficulty, and it is a lot of fun. Someone typically dies each mission and we really have to play tight to do well. Some of the groups have six L52 bosses! Somehow, the SS TFs got a bad rap, but we have done Chantry and now this and are really liking them. Good stuff. -
We have a full group of 8 in our high 40's with 2 50's that are about three hours into the 2nd TF. So far, it is the most fun we have had in a long time with our high chars as it has actually been challenging. For those of us that aren't 50 yet, the XP has been great too. We pan to do the last two TF's next. I just wanted to put my 2 cents in because the Shadow Shard seems to be getting largely overlooked. I have to admit that doing it without someone in the group with Fly/TP would be rough, but some people seem to enjoy the jumping puzzle stuff.
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I support the idea of all players conning even to each other. I have a level 48 defender and several sub-20 alts. I think it would be a fair way to compete based on powers, slots, and skills while opening PvP to a much broader spectrum of players and strategies. I don't see any downside to it, and it sounds like fun to me.