GPU

Informant
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  1. There may be a problem with the installer actually updating the driver. After installing please check if the atioglxx.dll file has been updated. The atioglxx.dll information should be as follows:
    File version: 6.14.10.11019
    Digital Signer: Not digitally signed
    Since the driver is not signed you should get a dialog during the installation process asking if you want to install the driver.

    You can also check your overall driver date and version in device manager. It should be:
    8.880.8.0
    8/29/2011

    Thank you,


    --GPU
  2. We have been working with AMD to try and help them resolve these issues. They have made a preview beta driver available which includes fixes for City of Heroes. The beta driver can be found here:

    http://support.amd.com/us/kbarticles...42BetaWin.aspx

    Anyone trying out this driver please let us know about your results.

    Thank you,

    -- GPU
  3. Quote:
    Originally Posted by Meiling View Post
    I did a search and saw no post about issues with playing CoH on laptops that have Nvidia Optimus. Meaning they run Intel GPU when in 2D mode and auto switch to Nvidia GPU for games and the like.

    <snip>
    nVidia Optimus technology support should be live with Issue 20. Please let us know if this resolves your problem.

    Thank you,

    -GPU
  4. GPU

    nVidia Optimus

    The changes to support Optimus technology are live with Issue 20. Please let us know if this resolves your problems or if issues remain.

    Thank you for reporting this situation.

    -GPU
  5. Quote:
    Originally Posted by Kioshi View Post
    Tex, question: was the patch supposed to enable shader options? Various intel users (945, 965 and x1300, I think that's how it's called, the last one) are still with their shader options greyed out, at least two of the 965 users, I know that they are with up-to-date driver, as I am with my 945.

    No crashing here (actually crashing has been non existent since i17 unlike i9-16 when I crashed a bit), but are there plans to enable shader options for us Intel users, like another patch? I have asked around but I still don't know if the patch enabled shader quality options for anyone w/ Intel.

    I think (emphasis on *think* because I don't have a decent i16 scenario screen) the world scenario has improved for me after the patch, but the toons (player/enemies/general npcs) are still plain looking like I showed you before.
    Yes, the patch re-enabled previously available Shader Quality options for users with more powerful Intel integrated chipsets. Users with the old low end GMA 900/950 series chipsets have not been re-enabled as they will encounter characters rendering incorrectly.

    Intel's nomenclature for their chipsets has been a little confusing. There are two "965" and the older one is more in line with the capabilities of the limited GMA 900 series than the more powerful variants in the GMA X3100 line.
  6. Quote:
    Originally Posted by Ian the Inferno View Post
    With the installment of issue 17 and it's ultra mode graphics, I can no longer have the game look as it did before the release. In fact it looks worse graphically and I can no longer get it back to what it was set to. I have provided as screencap to explain why I cannot set the graphics any higher than the settings they were forced to at the release of issue 17.

    http://img101.imageshack.us/i/thisis...okslikewh.png/

    Any assistance and/or explanation would be greatly appreciated
    What Intel chipset are you using?

    Some users with integrated intel chipsets currently experience a degrade in the shader quality settings allowed. This should be resolved in a future patch.