Fuzz_JDC

Recruit
  • Posts

    81
  • Joined

  1. still running calculations. but hack runs better in the end 750 dmg over 12s compared to ~650 dmg with slash over 12s. (includes activation time)
  2. "hack not slash"
    thats interesting on the basis of hack is 2x slash in one move, from the way i'm looking at it.

    Reading that guide now. but the build is tight, like really tight. I had huge issues trying to place powers especially trying to squeeze in stamina in before lv25 with Super Speed. Although it's funny that the last 4 powers were easy to place. Just the order got rearranged 4 or 5 times.

    hack becomes better IO slotted, gives way more DPS (edit)
  3. i'm gonna make one but i'm planning it out first. something doesn't feel right here. the pool selections feel right but the primary/sec don't. help is appreciated as always. and is is playable from Lv 1?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Justice Defender: Level 50 Science Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    ------------
    Level 1: Slash C'ngImp-Acc/Dmg(A), UndDef-Rchg/EndRdx(43), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(50)
    Level 1: Deflection LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), S'fstPrt-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(5), S'fstPrt-ResKB(7)
    Level 2: Slice Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(50)
    Level 4: True Grit ResDam-I(A), ResDam-I(19), Heal-I(40)
    Level 6: Hasten RechRdx-I(A), RechRdx-I(7)
    Level 8: Parry Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(17)
    Level 10: Active Defense HO:Membr(A), HO:Membr(39), HO:Membr(40)
    Level 12: Battle Agility RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
    Level 14: Super Speed Run-I(A)
    Level 16: Against All Odds EndRdx-I(A), EndRdx-I(19)
    Level 18: Swift Run-I(A)
    Level 20: Health Numna-Regen/Rcvry+(A), Numna-Heal(21), Heal-I(21)
    Level 22: Whirling Sword Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(40)
    Level 24: Stamina EndMod-I(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(27)
    Level 26: Phalanx Fighting DefBuff-I(A), LkGmblr-Rchg+(27)
    Level 28: Disembowel C'ngImp-Acc/Dmg(A), UndDef-Rchg/EndRdx(29), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(34)
    Level 30: Build Up RechRdx-I(A), RechRdx-I(31)
    Level 32: Head Splitter Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
    Level 35: Shield Charge Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
    Level 38: Grant Cover HO:Enzym(A), LkGmblr-Rchg+(39)
    Level 41: Petrifying Gaze G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(42), G'Wdw-Acc/EndRdx(42), G'Wdw-Hold/Rng(42), G'Wdw-Acc/Hold/Rchg(43)
    Level 44: Dark Blast Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx/Rchg(45)
    Level 47: Tenebrous Tentacles TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(48), TotHntr-Acc/EndRdx(48), TotHntr-Immob/Acc(48), TotHntr-Acc/Immob/Rchg(50)
    Level 49: Stealth DefBuff-I(A)
    ------------
    Level 1: Brawl EndRdx-I(A)
    Level 1: Sprint Run-I(A)
    Level 2: Rest Empty(A)
    Level 1: Critical Hit





    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1426;701;1402;HEX;|
    |78DAA5935B6F124114C767B914CBB25CA4504A5B2E85DEE9D A3EA9F5C144AB89C62|
    |68D689F540ACBB46C4B80B0F466D4F80134319AD44BE20731 3EFBB970CEF90FC477|
    |37E1FF6367CE75E6ECEEC54E4488F7778511BDDFAE7B5EADE AF4EBBD9EEC87AA8E2|
    |B3B8E8C3F3EF506AE230B3BF250769A6A4308911D59D57665 5B4AFB5EBF5B6FD6AA|
    |E7DD7E333FDE62074FDAD5962BDBCDD16BE251A725FBB233B 0477FC27BDD6EDBAEF|
    |6A46C46F8EF4377D0919E97E097479D33D7731B6EDB1D5C9A D86EBB47AD41EA41CF|
    |75EC9D7AFF846C6BBB756F20FB971955DCAAFA1D5095FC0C8 3E240614BACFDF1112|
    |A0D7EAB388C8D26634B32C29682A1BDA60C5AF2C581242390 5698178169C6448651|
    |0F6927310C1867C8758EE817C02592BC664454123F92F8FC1 55EBA0E2C97190B2A5|
    |E10F18CE03A2F4D008EDA0971AE613074C84BD78E80161A70 816346FC8461A98493|
    |88E79BDC5608F8C592E6B2A6A96C4CDDB919E65E232610614 42D20CA88C71825558|
    |F85C8C2DA10B0132266708946AC88EE80A0324E208548C038 A49692FA2892FB1C72|
    |EA3980A390CA20A5AF3185A34DE368D338DA328E760947BB7 C8AC3505ED308EB9F2|
    |EF052E6335F7EE60B237BC588A95A6774AD3339B6CBA638FD A18A30ABF3CE627CE6|
    |303E73189F1CC62787F129627C1A211A075CDC3C6E2C071CA 99DBC8E97471F05F45|
    |1401F05F451441F45F49150F52D68AF057895E0558257095E 657895E115575E8BE8|
    |DE58BCA9AF1B6DBDF10BB1A22775A5C54BAB2E700C9C30D6D A8CB7CA7C5DF7B3FE5|
    |15031954F8C776AC7D681EC2B36BEF115F8067C676CFD6058 AAFD4D3D279B38E8B9|
    |C0F803150203F2E4DF250CC85E60FC690963A81E910F8C3FD 1FF7A7E4546C9269F8|
    |6953E23D923D9277941F292E415499DA441E2900C7F8FBD63 B7A8A0DB24DB247748|
    |3E9051C854629244482C9228498C244E9224499364497E920 CFF022436F3DD|
    |-------------------------------------------------------------------|
  4. I found you need 1 or two slots for equip and upgrade. They tend to take a chuck of end. not close to epic atm so not worryed which is better. Although, it's still a struggle between mu and soul, but this build will have soul manip. the other build is already a lot different.
    is 2 slots on fearsome stare too many?
  5. thanks with that. I updated the build again swapping repair with swift and putting fearsome stare instead repair. I'm looking for best slot positions. I picked Soul Manip because it gives some pretty good hold powers. Mu doesn't really have as many hold powers as soul becuase your really just going to want electricfying fences from Mu and nothing else. Not worryed about IO's atm for some fairly obvious reasons.
  6. my first time here and i need some help with this build. Where are the best slot placements for these powers? it's got me a little baffled. You can suggest rearrangement of them if you see a need too.
    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    DarkTechMind: Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Dark Miasma
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Battle Drones -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(34)
    Level 1: Twilight Grasp -- Empty(A), Empty(7), Empty(9), Empty(9), Empty(15), Empty(37)
    Level 2: Tar Patch -- Empty(A), Empty(11), Empty(11), Empty(37), Empty(40), Empty(42)
    Level 4: Darkest Night -- Empty(A), Empty(13), Empty(13)
    Level 6: Equip Robot -- Empty(A), Empty(7)
    Level 8: Hasten -- Empty(A), Empty(15), Empty(43)
    Level 10: Howling Twilight -- Empty(A), Empty(17), Empty(17), Empty(19), Empty(43), Empty(43)
    Level 12: Protector Bots -- Empty(A), Empty(19), Empty(21), Empty(21), Empty(23), Empty(23)
    Level 14: Super Speed -- Empty(A)
    Level 16: Shadow Fall -- Empty(A), Empty(25), Empty(25), Empty(36), Empty(36), Empty(36)
    Level 18: Swift -- Empty(A), Empty(27), Empty(27)
    Level 20: Fearsome Stare -- Empty(A), Empty(34), Empty(37)
    Level 22: Health -- Empty(A)
    Level 24: Stamina -- Empty(A), Empty(29), Empty(29)
    Level 26: Assault Bot -- Empty(A), Empty(31), Empty(31), Empty(31), Empty(33), Empty(33)
    Level 28: Combat Jumping -- Empty(A), Empty(34)
    Level 30: Super Jump -- Empty(A)
    Level 32: Upgrade Robot -- Empty(A), Empty(33)
    Level 35: Hurdle -- Empty(A)
    Level 38: Dark Servant -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
    Level 41: Night Fall -- Empty(A), Empty(42), Empty(42), Empty(46)
    Level 44: Soul Tentacles -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
    Level 47: Oppressive Gloom -- Empty(A), Empty(48), Empty(48), Empty(48)
    Level 49: Soul Storm -- Empty(A), Empty(50), Empty(50), Empty(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy

    thanks in advance!