Help with my build


Alabaster12

 

Posted

my first time here and i need some help with this build. Where are the best slot placements for these powers? it's got me a little baffled. You can suggest rearrangement of them if you see a need too.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

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DarkTechMind: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Battle Drones -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(34)
Level 1: Twilight Grasp -- Empty(A), Empty(7), Empty(9), Empty(9), Empty(15), Empty(37)
Level 2: Tar Patch -- Empty(A), Empty(11), Empty(11), Empty(37), Empty(40), Empty(42)
Level 4: Darkest Night -- Empty(A), Empty(13), Empty(13)
Level 6: Equip Robot -- Empty(A), Empty(7)
Level 8: Hasten -- Empty(A), Empty(15), Empty(43)
Level 10: Howling Twilight -- Empty(A), Empty(17), Empty(17), Empty(19), Empty(43), Empty(43)
Level 12: Protector Bots -- Empty(A), Empty(19), Empty(21), Empty(21), Empty(23), Empty(23)
Level 14: Super Speed -- Empty(A)
Level 16: Shadow Fall -- Empty(A), Empty(25), Empty(25), Empty(36), Empty(36), Empty(36)
Level 18: Swift -- Empty(A), Empty(27), Empty(27)
Level 20: Fearsome Stare -- Empty(A), Empty(34), Empty(37)
Level 22: Health -- Empty(A)
Level 24: Stamina -- Empty(A), Empty(29), Empty(29)
Level 26: Assault Bot -- Empty(A), Empty(31), Empty(31), Empty(31), Empty(33), Empty(33)
Level 28: Combat Jumping -- Empty(A), Empty(34)
Level 30: Super Jump -- Empty(A)
Level 32: Upgrade Robot -- Empty(A), Empty(33)
Level 35: Hurdle -- Empty(A)
Level 38: Dark Servant -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: Night Fall -- Empty(A), Empty(42), Empty(42), Empty(46)
Level 44: Soul Tentacles -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: Oppressive Gloom -- Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: Soul Storm -- Empty(A), Empty(50), Empty(50), Empty(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy

thanks in advance!


 

Posted

Repair is a bit redundant with bots/dark. I can't remember ever needing extra heals the entire time I was leveling mine to 50.

The slots in equip and upgrade are slightly less useful now than they were before when you had to cast them once for each pet. As long as you can cast both in a row end-wise you should be fine.

It looks like you're skipping fearsome stare... which I would recommend against. It's great for a to-hit debuff. I never actually use it as a fear and always just cast it for the tohit debuff.

I would recommend taking Mu as an epic pool for the prevention of knockback and so enemies stay longer in the assault bots burn patches. This one is pretty debatable as various people have reported that this is and isn't useful. I've tried it.. and like it. The size isn't huge, but if you can clump them enough you can get a good chunk of a spawn, and if you put some recharge into it you can cast it enough to be able to get a full spawn.

I also take leadership just because I found that bots/dark has a ton of extra power selections available, and it helps a lot to have tactics and I can't complain about the others either. This is another one that is heavily debated around here, but I would recommend trying it (maybe with a second build) and seeing how you like it.

Minimum you want 2-3 acc in your drones, 1-2 in your prot bots, and 1-2 in your assault bot. Fill to get at least 3 dmg in the rest of them. Put a end redux in your prot bots after you get upgrade.

Dark is pretty easy to slot. Get your dark servant maxed out for recharges. The rest go either to-hit debuff or heal depending on playstyle.

Get acc in twlight grasp.. then fill the rest with heals. You really don't want this to miss when you need it.

Shadowfall +res and +def and +end to taste. This is another playstyle one you have to figure out.

Recharge and tohit in virtually everything else.

You want your debuffs to be very powerful.


IO's are obviously an entire other ballgame.


 

Posted

thanks with that. I updated the build again swapping repair with swift and putting fearsome stare instead repair. I'm looking for best slot positions. I picked Soul Manip because it gives some pretty good hold powers. Mu doesn't really have as many hold powers as soul becuase your really just going to want electricfying fences from Mu and nothing else. Not worryed about IO's atm for some fairly obvious reasons.


 

Posted

[ QUOTE ]
thanks with that. I updated the build again swapping repair with swift and putting fearsome stare instead repair. I'm looking for best slot positions. I picked Soul Manip because it gives some pretty good hold powers. Mu doesn't really have as many hold powers as soul becuase your really just going to want electricfying fences from Mu and nothing else. Not worryed about IO's atm for some fairly obvious reasons.

[/ QUOTE ]

There are certainly pools that have more holds, I just found that I didn't need holds at all with this char. Stuff just died way too fast. What I did want was -kb so that when the assault bot fires it's missles the mobs stayed in the fire. They don't flee and they don't get knocked back. Only Mu gives you that. The armor also isn't necessarily a bad thing since it gives S/L and energy which is a small weakness of your bots (which is what I took as the prerequisite to fences).

That being said, I've found the rest of the epics pretty lacking for a bots/dark. You just kill far too quickly for it to matter what you are locking down. IF I didn't take Mu for -kb, I probably would've skipped the epic pools all together.


 

Posted

[ QUOTE ]
The slots in equip and upgrade are slightly less useful now than they were before when you had to cast them once for each pet. As long as you can cast both in a row end-wise you should be fine.

[/ QUOTE ]

This part I wouldn't particularly agree with. The end costs for the upgrading powers are high enough that double-slotting them with end reducers is, to me, almost essential, especially for Dark. The reason being that if you DO lose one of your key pets (tier-2 or the tier-3), you can resummon and rebuff it mid-combat, and not bottom out your end bar. With only one end-reducer in each, you'll be spending over 80 end to summon and rebuff, which means you won't have much end left to heal, fear, hold, etc for a while. In a tight battle, that could end up killing you.

But that's just my opinion. I've always erred on the side of safety as far as my end bar goes, with Dark, since it's fairly end-heavy if you're really using it to its full potential.


The Mastermind Project
Leveling every primary/secondary to 50!
50: Bot/FF, Bot/Dark, Ninja/Trap, Merc/Pain, Necro/Dark, Thug/Dark
Works in Progress: Thug/TA, Merc/Poison, Thug/Pain, Ninja/Pain, Thug/Storm

 

Posted

I found you need 1 or two slots for equip and upgrade. They tend to take a chuck of end. not close to epic atm so not worryed which is better. Although, it's still a struggle between mu and soul, but this build will have soul manip. the other build is already a lot different.
is 2 slots on fearsome stare too many?


 

Posted

[ QUOTE ]
I found you need 1 or two slots for equip and upgrade. They tend to take a chuck of end. not close to epic atm so not worryed which is better. Although, it's still a struggle between mu and soul, but this build will have soul manip. the other build is already a lot different.
is 2 slots on fearsome stare too many?

[/ QUOTE ]

I'm trying to remember what I had pre-IO's in fearsome stare.

Don't quote me on this but I think I had 1 acc, 2-3 tohit debuff, 1 rech (not so sure about the rech... I genuinely can't remember).

Probably to taste depending on how much you use it or whether you want it for a hold or tohit debuff.


 

Posted

well this is my build as of now till i do a respec and IO's him out, its an awesome build never had any problems, played all my mission on LvL 5 Relentless with no problems, AV's are little tough and take some time but trust me its do able.....

Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1: Battle Drones Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(5), KBDist(43)
Level 1: Twilight Grasp Acc(A), Heal(7), Heal(7), Heal(19), RechRdx(25), RechRdx(34)
Level 2: Tar Patch RechRdx(A), RechRdx(9), RechRdx(11)
Level 4: Darkest Night EndRdx(A), ToHitDeb(9), ToHitDeb(11), ToHitDeb(19)
Level 6: Equip Robot RechRdx(A)
Level 8: Hasten RechRdx(A), RechRdx(34), RechRdx(43)
Level 10: Hover DefBuff(A)
Level 12: Protector Bots Acc(A), Dmg(13), Dmg(13), Dmg(15), EndRdx(17), Dsrnt(43)
Level 14: Fly Flight(A), Flight(15), Flight(17)
Level 16: Swift Run(A)
Level 18: Health Heal(A)
Level 20: Stamina EndMod(A), EndMod(21), EndMod(21)
Level 22: Shadow Fall EndRdx(A), ResDam(23), ResDam(23), ResDam(25)
Level 24: Assault EndRdx(A)
Level 26: Assault Bot Acc(A), Dmg(27), Dmg(27), Dmg(29), KBDist(37), KBDist(40)
Level 28: Tactics EndRdx(A), ToHit(29), ToHit(31), ToHit(31)
Level 30: Petrifying Gaze Acc(A), Hold(31), Hold(33), Hold(33), RechRdx(33), RechRdx(34)
Level 32: Upgrade Robot RechRdx(A), RechRdx(50)
Level 35: Fearsome Stare Acc(A), ToHitDeb(36), ToHitDeb(36), ToHitDeb(36), Fear(37), Fear(37)
Level 38: Dark Servant Acc(A), Immob(39), Immob(39), RechRdx(39), RechRdx(40), RechRdx(40)
Level 41: Dark Embrace EndRdx(A), EndRdx(42), ResDam(42), ResDam(42), ResDam(46)
Level 44: Soul Tentacles Acc(A), Immob(45), Immob(45), Immob(45), RechRdx(46), RechRdx(46)
Level 47: Soul Storm Acc(A), Hold(48), Hold(48), Hold(48), RechRdx(50), RechRdx(50)
Level 49: Howling Twilight RechRdx(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest RechRdx(A)
Level 1: Supremacy