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Quote:To me it's the former. Seeing the original I now think of it immediately when I look at your version. The source image has been copied pretty faithfully and then edited for yours. But the derivative image still has something from every aspect of the original: the design, the pose, and the voicing--meaning his or her choice of placement for lines, shading, etc.So this would be an example of which? Swiping, copying, improper use of reference, or "the original was changed enough so that you wouldn't think of the original when you looked at it, so it's kinda ok"?
Think in terms of borrowed interest. The sexiness is based on the source. Take away everything that is copied and then consider what's left. Would it hold up as an image with the source art taken away? -
Mostly I've been trying to draw a distinction between using reference and copying/stealing from other artists. I also thought I'd mention that there are artistic considerations as well that can influence how one's work is received.
Boris Vallejo uses a lot of reference in his work. He will often have models come in and dress up in costume to pose for a painting. A long-standing criticism of his work is that it looks exactly like that--instead of a barbarian standing with his axe and overlooking a battlefield Boris' work often looks like a bodybuilder dressed as a barbarian imagining he's at a battlefield.
Aside from the issue of stealing, if you're going to use reference you want to make sure that the resulting drawing blends in with the rest of the composition. You want to absorb the details of the reference and then state it in your own voice. -
Quote:Yeah, I agree.You haven't posted anything here, nor anywhere else to really show your stance on the whole thing Juggy. You've posted time and time again why you're against other people's stances, but never cemented one yourself. In this fashion, you protect yourself from judgment, but it weakens your position in the argument in general.
Juggy, you've stated how you behave in certain situations. I didn't quote that because, in the absence of any stated values with respect to art, those behaviors are just arbitrary stances. Maybe you'll behave one way in one situation, and then exactly opposite in another. I don't care to question you about every possible permutation to get some big composite view of what you're about. Especially when you're arguments, more than anything else, serve to make theft more permissible by denying anyone the authority to actually label something as "theft."
You have no desire to discuss the values I've listed, despite the fact that it a core part of the discussion (lol). It really boils down, not to the "right or wrong" of what I've stated, but the fact that I've stated them. You simply don't want to see someone trumpet certain values over others, regardless of what those values are. Political correctness is a good label for it.
I'm very familiar with the cultural relativism shtick. "Different people think different things so we shouldn't judge. There are grey areas." This is a very academic mindset. It's failing is that the real world doesn't work that way. Values come into conflict with each other all the time. People change and cultures change by being exposed to different ideas and developing dialogues.
What do I want from this thread? To know how people actually feel about this issue. Maybe somebody will express a viewpoint that will make me change the way I see things. Or vice versa. But frankly, browbeating me with political correctness because you don't want to take a stand is a waste of time. -
Something people might want to consider is the idea of specificity. If you're looking to draw something, say a building, and you're looking to use photoreference. How specific is the reference you're looking to use? And how specific is the relationship between the reference and the final image you're producing?
For example, look at the skater images I posted above. They are fairly generic images that were used to record a moment in time. There is really nothing that distinct about any of them, they are like dozens of other images record people skating. And the way that I've used them in my picture, you couldn't look at image and then point to any specific skater photo because there are hundreds out there that are just like it.
What would be problematic? Say you were going to do the Chrysler building and you decided to use an Ansel Adams photo as reference. Adams' photo will no doubt be saturated with his artistic values. His sense of composition, lighting, focus, abstraction etc. I wouldn't touch that with a ten foot pole if my goal was simply to have enough information to represent the building.
To me, you can generally see that something is a ripoff when a large amount of the source images specific details end up in the derivative piece. -
As per request, I'm going to post the ref I used for my Olympic fanart competition entry. First, here's the entry:
Here is the reference used for doing the rink/background:
Basically I tried to use this image to figure out design elements for my imaginary rink that would make it plausible (rafters, lights, how the stands are situated, etc.). It also helped to look at ref to figure out the scale of the foreground and background figures and know where the judges sit.
Here are some skater refs:
I used these pics in a similar way. I needed some postures that would make it credible that these characters were actually speedskating. I picked some of the ones that were a little more extreme in order to make the composition more interesting. I didn't use any pose ref for the freak tank, or the greater devoured, or the clockwork--though I did look at screenshots for design reference. -
[img] http://fc06.deviantart.net/fs70/i/20...ttlewraith.jpg [/img]
GG,
You probably remember this on I started a while back. If you're serious about pursuing a Zbrush version lemme know and I can talk about what's involved. -
Later tonight, I'll get some of the ref I used for the fanart competition with some comments on how I developed that piece.
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Quote:You really can't answer a simple question can you? I'm not asking you to agree with my values. I am simply asking you to comment on them. Do you agree or not? If you disagree, why? If you can't do that, I'm not clear what you feel your relevance is to this thread.
And that's why I don't have to agree to your set of values to make a comment on this topic - the topic (using references) does not need to be bound by YOUR values - but is rather an issue for all to deal with and discuss.
At this point it's pretty obvious that you're just here to dispute. You're not adding anything to the mix, just trying to discredit what I've posted. If you reject the values I've posted, you're free to post your own. But that would actually involve presenting a specific stance that people could respond to, so that clearly won't happen.
Your assumption is that everyone is likely to be against stealing, but on closer examination people are likely to have widely differing views on what stealing is. That's an assumption. Your position rests on your view that people will have such a widely different take on things that there will be this big grey area. This is your speculation, you haven't done anything to back it up. Why don't you provide a concrete example of a grey area since you feel they are so prevalent? -
Chris--
You're taking that statement out of context. I said I don't call people out for copying, or showing a pattern of copying. It was having a pattern and offering up justification that there was nothing wrong with doing so. At the point I made those comments about the contest entry, he was well beyond all of those criteria. This has been a debate that has been going on for years, well before you showed up here.
Moreover this post was not meant to be about that. He is making it about that. He inserted it as part of the discussion.
What I posted was very straightforward.
1. I listed some values I think are good regarding art.
2. If you find those attractive, I offered some guidelines on how to use reference.
I welcome anyone to disagree with the values I listed or post their own different idea of what using reference involves. Nobody has.
Juggy--
You don't want to address the specific values I've listed because they're mine. Incorrect. They are widely held by artist's and educators. Those values are the core of my argument. Since you won't address them, you aren't making any substantive response to my post.
You're pointing to holes and grey area. While you're at it, you might want to consider evolution, general relativity, electromagnetism, the theory of gravity, etc. You might want to look at ANY ideas put forth by people because they all have holes and grey areas. There are still people that believe the world is flat, so the roundness of the world is a grey area as well methinks.
You say that my unwillingness to accept valid alternatives scares you. I'm trying to encourage people not to benefit from the labor of other artists in the creation of new, "original" art. What is your valid alternative to that? -
Quote:You haven't diverged in opinion. Essentially, what you're saying is that points are not absolute, which I stated myself at the outset. Those numbered points--if you diverge, what don't you agree with? The only thing I'm trying to pigeonhole you into is clarity.
If you think that my points have no merit, so be it. But I think that that is exactly where you are falling short - that you don't allow for divergence of opinion.
Quote:Once again though I ask you to please look at your opinion and consider addressing some of the flaws I've noted. I really do think that we agree far more than you'd expect, but that your posts have smacked of the tone - "I am the teacher, and this is how it is." It's been noted before, and you may want to consider easing up on it - your position would be the better for it.
Lol you're lost. You're barking up the wrong tree. You wandered into the wrong side of town. I'm trying to express some ideas here. I feel it's important to understand what reference is and how to use it. I've been influenced by a lot of really talented and influential people. Some of this is echoing stuff I've read from people like Brom and the guys at concept art. You don't agree with me? Fine. Want to use cultural relativism as a pretext for dismissing it. Great! Whatever makes you happy. But I can't pamper you. Sorry. -
Quote:You haven't made any qualitative assessment. You're doing you damndest to address everything but the points I've made. Go back to the numbered points I've listed. Are they good or bad? Should artists hold to them or not?
Shall I go on with my qualitative assessment?
What you think about the nature of the forum, the nature of the people here, etc. is irrelevant to the post I made. It just relates your discomfort having these things discussed. You accuse me of having an emotional bias with regards to calling people out about art theft--when you're the one bringing all that jazz into this thread in the first place. I made no mention of you and really didn't even expect you to contribute here.
"The practice of theft/copying/swiping is widespread in art."
So is the fallout from such theft. Legally or otherwise. Should it be widespread? If you don't condone it, why would you state this? It reads as "this is no big deal." -
Quote:LOL. That Suchi chick confuses me too.
Fortunately, Suchi pointed out that the terminology she used may not be correct and that we (the reader) could swop out different terms (like style) to make better sense of her argument.
Quote:FD, as I mentioned, I like this post - makes me feel all warm inside. But while I agree copying artwork (like white rabbits) is a bad professional practice. The same can be said for taking "canned" 3D models and cutting out portions of them and then include them into your own work and call it original. But technically, since both examples ended with the final piece being at least 80% original- both are probably legally safe. -
Quote:Perhaps it was a poor example because it wasn't clear to you. By in cold blood I meant guilty. I just wanted the other person dead, no extenuating circumstances. It was pretty cut and dried.
Poor example, and you know it. There can be various reasons/circumstances for shooting someone, and various countries have different laws on it (heck, if I'm not mistaken, even within the US it varies). It's never as cut and dry as you are proclaiming it to be.
If you want to follow the laws and norms in your country... that sounds like a good idea. But for you to say that every other country should do the same, and then imply that they are lesser for being different, seems a bit off, no?
I do think other countries SHOULD follow certain basic principles of human rights. If some nation instituted a policy of ethnic cleansing, I would definitely consider them lesser. I don't consider that a bit off. Sue me.
Quote:Copyright law is not universal, and if truth be told, it is somewhat new. The concept of being able to sue someone for taking your intellectual property has not been around for all that long - and many nations don't recognize it. Heck, one could argue that most civilizations were built on it.
But again, I want to state that I'm not here advocating for any type of theft - but I'm simply saying that your values may or may not be shared by everyone, and that there's lot's of room for interpretation within.
I'm presenting guidelines for what I feel is good use of reference. Based on values that I believe are supportive of artists and the creation of art. Your rebuttal boils down to the fact that this perspective isn't absolute--It's not handed down by god, the golden paintbrush, the almighty sun, lol whatever. I never said it was absolute. I indicated in the beginning that not everyone would value these things.
Beyond that, you haven't made any qualitative assessment of what I've written. Yes? -
Quote:Well there's also the case to be made for benefit. If you don't rely on copying others to produce your own work, you'll improve and develop your own voice. If there's a shared community value that stealing is bad, then everyone involved has some protection and benefit.But isn't that subjective as well? What is right to you, may not be right to another.
That's the whole flaw in this. What makes you think that your way is the only 'right' way?
If stealing is seen as permissible, then one artist can directly benefit from the work of another. I need to do a Feral Kat commission? No problem, I grab one of Adam Hughes Catwoman pictures and do a paintover. With my level of ability at Photoshop, I could probably even do it in a way that concealed the rip-off of the original.
You say that the flaw in this discussion is that it presents only one right way. What other way are you advocating?
Here's a grey area:
I shoot somebody in my country in cold blood. I go to jail.
I shoot somebody in Japan in cold blood. I go to jail.
I shoot somebody in Germany in cold blood. I go to jail.
I shoot somebody in Brazil in cold blood. I tell the police that the guy offended me. I slip them some cash. I walk away.
Would it bother you if I argued that that last case wasn't really all that good, despite people having different values? Should the Brazil example be used to characterize the situation as a whole? -
Quote:Welcome back to the forums.
Professionals require their studio assistants to be able to copy TO THE LINE, their works. This is an old, old practice. I'm sure you know this, from studying the great masters? It still applies today. Pros reference *and never, ever tell their sources* unless they're called on it by having done it POORLY, or so obviously that it's funny/sad. otherwise... Sorry, references and copying are a part of the artistic industry whether you like it morally or not.
You're missing the point that referenceing and copying are two different things. As for the wholesale copying of other artists in the comic book industry, I'll have to take your word for it. But when you say "artistic industry" you're wrong. There are many contexts of publishing, illustration, conceptart, animation, design, etc. where ripping off other people's work will get you fired or blacklisted. Legally, copyright law is there for a reason. It amazes me that people would actually WANT this sort of thing to be no big deal. -
This isn't a call out post. It's a case for what is proper use of reference. I promised to make this post as part of that other discussion, but it stands by itself. I don't think it had much to do with the other discussion until you made it that way.
I've explained why I would call out a poster for stealing. Do I have to write it again? And to be clear, I've never started a post trying to demonize someone else from this community. I've made comments within the context of other discussions.
Quote:Someone accused me of ripping off Phil Hale in one of my pictures. I just asked him to produce the image that I was supposedly ripping off, which didn't actually exist. He had made a mistake and it reflected negatively on his credibility instead of mine. I was pissed at the time, but it's really not that big of a deal and I didn't drag the rest of the forums into it.So, the only people that would have anything to fear from accusations are those that are guilty? Is that honestly the line that you want to take? You seriously don't see anything wrong with that string of logic?
So no, I don't see a problem with that logic.
The discussion is about using other people's property inappropriately. Without their consent. Actually, it's not about that. It's about good principles to follow in the use of reference.
Quote:So, only kids can copy?
Quote:Again, I'll ask - is it possible that some people agree with you, some don't, some have the same values, some have different - but in many ways we can all be 'right'?
I think that's the biggest problem i have with how these types of things have been laid out - that there is ONE WAY and ONLY one way - and I don't believe that to be the case.
This post is really for people who value those things and would maybe benefit from a discussion of how they relate to using reference in art. You could always make your own thread talking about what you value and how that plays out in your art.
There is such a thing as grey area. My advice for artists is not to hang around there. Do the right thing for yourself and other creative types. -
Looks like now's a good time to remind you that you injected the whole "calling people out" aspect of this discussion. I made no reference to it in my opening post. And true to form, you're making it a big part of the exchange. To answer you, we are required to follow the dictates of the EULA. Beyond that, if I've seen that somebody ripped off another artist I see nothing about the nature of this forum that says one shouldn't comment on that fact. It's simple to compare two images. It's simple to respond if you feel like somebody is wrongly characterizing what you did. And then people reading it can make up their own minds. There's no need for enforcement or rules are any more levels of mediation--its a straightforward exchange.
I wrote my post to talk about reference. You seem hung up on the calling out thing. Let me say this--the only people that would have anything to fear would be people who were actually stealing. And the backlash would be other people's opinions, nothing more. And you've stated repeatedly that you don't care about other people's opinions of your work--it's not going to end your world. Lol so what's the big deal?
I mentioned you not having fun because you said this forum was "FOR FUN and not an academic forum."
You keep mentioning screenshots. This is the company's forums and they've set up this space for people to post screenshots. They've given permission. What does that have to do with this discussion?Obviously if I gave you a picture of mine and said "use it any way you like" there wouldn't be an issue with stealing.
And no, I wouldn't call out a kid for copying Jim Lee. My kids copy stuff all the time because that's what children do. If that kid went further in art, I'd expect that people would start teaching the importance of creativity and originality. -
Hard to pick this month.
1. Scooter
2. Pyro
3. Shia -
Quote:Actually I would guess that most people on these boards have very similar values. And despite cultural differences, people in other countries have many of the same core values.I think you are right - this is the main difference as to how we view this issue.
Your values are not mine. Just like so-and-so's values are not the same as the next person. We may have similar values, but I'm guessing very few on this board have the exact same values as one another.
You've learned your values over the course of your life. People that have come and gone through your life have had an impact on it. But it's more than obvious to all that the next person is going to have different values because of different experiences. PLUS, throw into the mix that this is an international board, and you're going to get a host of differences.
As a specific example, I would guess that the majority of the posters on this board don't like to steal or be stolen from. Are you different?
Quote:So you don't call people out for doing "these actions" but you call people out for "offering arguments/justification to the effect that there's nothing wrong with it"? So, as long as someone does it and says nothing, that's ok. But as soon as they say something that conflicts with your values, THEN you're going to call them out on it?
Really this thread isn't about calling anyone out. It's to clear up confusion about what is copying, and what is using reference.
Quote:Also, a lot of your point hinges on certain things being ok for... study (for example). I think that most of us on this board would fall into that category. As far as i know, there are no major published artists here, and me personally, well, I'm just practicing.
Quote:Again though, and this point is very important to me - this is a screenshot and fanart forum. By it's very stated nature, people are encouraged to share all types of works - including those done by other artists (ie. screenshots). And while I think this is a valuable discussion, it'd be better served on an art forum. The people that come here come to enjoy the aforementioned topics and have every right to do so without being subjectd to someone's standard of values.
Sorry this thread isn't fun for you. It wasn't written with you in mind. I think there are people that frequent these boards that would find this discussion stimulating. Moreover, in the time that I've been here, the number of professional quality artists has increased dramatically. And I think that has led to more informed and deeper discussion of artistic issues. Why would you not want that here?
Nobody needs to be subjected to my values. Nothing is forcing them to read this thread if they don't want to. For others, encountering a standard of values may be a very useful thing. -
I don't think anyone has a problem with actual copying as a learning tool. Obviously studies of masterworks are a core part of much traditional art education. If it's clearly labelled and not used for profit, I don't think people necessarily can complain about it unless its a photomanip or direct trace or something. Part of copyright law involves fair use for educational purposes. If I'm writing a scholarly article, for example, I can include samples from other people's writings as long as it adheres to certain guidelines about length and the proper format for citation is followed. Note that this does not include modifying or adapting the source for some other purpose.
I personally don't include studies and whatnot in my gallery. Simply because, as you say, I want everything in there to be "my own." -
Quote:There will always be inconsistencies. Anything related to art always contains subjective and cultural elements that will vary, unlike something like algebra or engineering. That puts the burden on artists, critics, lawyers, etc. to hash things out.For me, I look for consistency in guidelines. FD's OP was well thought out, and I know he took careful consideration to include many points, but I still have to wonder: are there inconsistencies?
Quote:But therein lies the problem - what rules do we follow? Do we follow the rules of the (well intentioned) OP? what made that the definitive rule set? Do we follow something else? If so, how do we all agree on it? If this is the Fan Art and Screen Shot forum, how can it make everyone complay with one set of rules?
I believe the situation doesn't hinge on rules. It hinges on values. For, example the values that I listed in my starting post. The basic question is whether or not you subscribe to that set of values. Those are not just my personal feelings on the issue--those are values that have been handed to me by other artists and educators over the course of my life. If you do hold those values to be good--then you act accordingly with regard to using other people's work. It's not difficult to know right from wrong at that point.
Quote:The next issue is, and it's one that we went over before - calling people out on copy/using references. Now, in no way am I interested in rehashing previous arguments - I'd much rather keep this a 'general' discussion, instead of a personal one - but I must say, if you're going to call people out on something, APPLY IT TO EVERYONE. No need to single one person out, no need to attack/demonize one person - but instead, have the rules apply to everyone equally.
First off, again--what rules? Nobody has any authority to issue rules on this other than NCSoft because it's their boards. I can tell people they're violating copyright. Beyond that I can argue right or wrong in terms of values, which is how I'm framing this discussion. If they don't respect those values, nothing I say is going to matter. But at least it might serve as a good example for other people reading the thread.
And to be clear: I don't call people out for copying. I don't even call people out for a pattern of copying that can be demonstrated over time. I call people out for these things and offering arguments/justification to the effect that there's nothing wrong with following that kind of pattern. Again, beyond copyright I can't show you a rule that says following such a pattern is wrong. But I do think its clear that the person doing so doesn't subscribe to the values I've laid out.
It's simple. Do you want people to respect your work? Do you (generic you) want to be creative and grow as an artist? How are you going to proceed? What are the things you should value? If you value those things, you'll know how to act. -
Yes, there are situations where copying is valuable. There are situations where creativity and originality are not actually given much priority (e.g. some types of commercial art). Also art movements that are very referential and sample a lot (Pop art, postmodernism, etc.).
Context in art is important. I was in the Museum of Modern Art in New york once and was near a sculpture called Gift by Man Ray. It's a flatiron with tacks glued in a line down the center of the ironing surface. A woman came up with her son and started complaining about how that wasn't art. The irony was that Man Ray produced that piece as part of the Dadaist movement, which was anti-art and an attack on the extant art traditions of the time.
I laid out the basic values section of my post in hopes of keeping it clear what kind of context I'm actually commenting on. Pretty much the normal context people experience here or on DA. -
I've been meaning to make this post for a couple weeks, and the other morning I saw another example of somebody lifting from another artist, so I'm going to jot some thoughts down here. Maybe it will serve as the basis for thoughtful consideration.
Any discussion of art can quickly become complicated and subjective with different definitions of what art is, based on different things that have happened in different contexts. To try to keep things simple, I'm going to offer some basic assumptions that I will be using. Basic values regarding my own art and that of other people:
1. That I value creativity.
2. That I value the skill and knowledge developed by artists to produce high quality work.
3. That I understand a large part of an artist's work is making choices about how a subject is represented.
4. That there is very little that hasn't already been done by someone else. Originality in creative fields isn't about always producing something never before seen. It's about an artist taking their knowledge, skill, perspective and influences and approaching a subject in a way that makes it fresh and distinct to them.
5. That there should be truth and understanding to how images are created, especially in the digital age, because without that understanding, points 1-4 quickly become moot.
So if anyone reads this and disagrees with any of those points, this post isn't likely to be all that meaningful. There are people who feel entitled to take any image and use it any way they want, regardless of how the artist feels about it. Personally, I don't find that attitude prevalent or acceptable to people with a strong investment in supporting the arts or developing as an artist.
So what is using reference? Say I had to draw a car. Maybe off the top of my head I could scribble some generic looking thing that passed for a car. Now if I was asked to do a specific kind of sports car I wouldn't be able to. That's where reference comes in. No artist can be expected to have accurate knowledge of everything they may need to draw. It's not much different than an author that is writing about a certain place and time. In order to make that narrative more compelling and believable, the author will probably do a lot of research to give specific and details to make that scene believable.
Ideal reference would be drawing from life. If I needed to do a sportscar, the best thing would be to sit down in front of one. The reason this is the best situation is that the car isn't filtered through someone else's perceptions or aesthetic choices. It's in the raw and I just have to use whatever skill I have to translate it into art.
Drawing from life is going to be impractical most of the time, so the next best thing is going to be photoreference. This is where it starts to become a bit dodgy. First of all, many photographers don't want people using their work as a basis for something else. Secondly, if someone has taken a picture, they've made certain choices about framing, lighting, perspective, color, etc. When you use their image as ref, you incorporate those choices into your own. Personally, to avoid this I will either shoot my own reference, or use multiple images from different sources so that I have the information I need but it's not tied down to a specific set of values.
The worst type of reference to use is the work of other artists, and this is the sort of thing that leads me to post on the subject. When a big name artist like Adam Hughes draws a character, they are taking the what they've learned about real world anatomy and filtering that knowledge through their artistic perspective and personal taste. If you use them substantially for reference, there is no way not to inherit some of these qualities. If you're careful, you can learn from their example and not be a knee-jerk imitator. But you need to be actively drawing in other ways so that drawing like them isn't a "natural" way.
Taking it a bit further, some people think that if they copy another artist and admit it, that this is "using reference." It's not. It's simply copying or just flat out ripping off another artist. The reason is that so much of the quality of the derivative piece comes from the artist being copied. You get people saying that they "swiped a pose" from someone else. Usually this means that they took the pose, the sillhouette, and a large part of the original anatomy. In other words, the things that are hard to draw. They are swiping the original artist's ability and then making superficial changes. It's disingenuous theft and I see it a lot.
Reference is a really good thing to use to improve your work. I just hate to see it when people are confused about what that is. Or worse, don't care. In my opinion, people should be using reference almost constantly if they can to produce better work. But the way they should be doing it is by deciding what they want to do and then fleshing out that idea as much as possible on their own. Then, when they've reached the point where there are problem areas that are beyond their ability to visualise/address--they get reference of those specific areas and use it to improve the quality of their image (and learn the anatomy, etc.)
That's a far cry from seeing someone's finished work and duplicating elements to skip over the burden of actually having to develop and flesh out your own ideas.