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Posts
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but what has been said is....if you started a story arch you cant outlvl it (i dotn think this is neccesarilly true, but...). Not all badge mishes are part of those archs, so while doing the arch you out lvld the contact, meaning he wouldnt offer his badge mish (or any other mish for that matter). This would explain my having missed certain badges even though i worked with a single contact till they were done with me.
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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.
Every power, across the board, is getting a 13.33% reduction in its Endurance cost.
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Great cause when you lower my defenses even further what I really need is more endurance......so im not tired when they beat the pulp out of me.......how bout you give me more hit points instead and well call it 'im not walking away quiet yet'? whats that? statesman got your balls? come on posi...yur better than this. -
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To sum up- i deleted my level 50 peacbringer. Thats right! I deleted the second toon i ever really played. Too bad really, I was good at playing her.
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Whoa there! Don't be hasty. Call for new respec and deciding in the same breath that you won't get one isn't constructive. At least wait a week or so for a response. And now b/c you were hasty, you don't have a 50PB to respec, even if we get one.
I understand you are upset but that is the most important time to be slow to act.
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Im so glad I ALWAYS thoguht Q-flight was dumd. Anyone who deletes their kheld over these changes made some stupid decisons to begin with, this is just another. -
Ok, now that TA is live, i have one observation. Presently TA is the weakest def set. Even more sadly its not even the best debuff set. I thought the whole point was to make it stand out as THE debuff set. The only reason it stands out now is because it has alot of debuffs in it, but none of them has the effect that would be expected.
Let me put it this way: Even sonic has a toggle (A TOGGLE) aoe debuff, and i get (for my debuff set) 30 second debuffs that take 3 minutes to recharge. If you dont see something wrong in that, then im wasting my time (ok, duh, i already was, but its the principle). -
im soo glad this is a dev response post. I would hate to think no one cared enough about our opinion on this subject that we would never get a response to the issues so many people seem to have had with what has been a very anticipated set. It would be terrible if we only got one vauge post about how this is a new set and it needs further work. I like to think someone will eventually tell us why entangle arrow has no secondary effect?......or why glue arrow cant be made to not stack with itself so we can use what seems to be our core power more often than every other, or even every third fight?...... or why flash arrow, when throughly tested, shows no effect on enemies' accuracy? I know cuppa is angry and not making dev response threads anymore cause people posted to many times between dev resposnes, but im angry because we've been absolutely ignored. I would appreaciate even a "hey, we're still lookin' at it" instead of the absolute nothing with which we have been presented. Dont complain to me about people not following rules when noone on your side seems to be playing along with the spirit of the excercise.
If this is the point where i get kicked from the boards, fine, Its not like anyone is listening anyway. -
No one is sayign TA isn't a great controller secodnary. Everyone however seems to agree that TA is a substandard defender primary.
Entagle arrow is the worst immob in the game. Unless you are a troll it has no effect other than to make a badguy stand still. No slow, no damage, nothing.
Ice arrow is a good hold, but it last such a short time as to be a waste of end.
Flash arrow rarely hits anything, and when it does it shows no substantial effect what so ever.
Glue arrow is great, but without slotting it heavily for recharge and picking up haste you dont get to use it enough to make a lasting difference to your team. Its you most effective early power, but its not readily useable til mid game.
Poison arrow seems to work, i haven't tested it much, and i've already got haste, so I cant really comment on it.
Alot of these post have had the same tone. Can we get a dev response on this? Even if you just say, "we wanted to make it more _________". Im enthusiastic to play with TA on live, but it need some work before I'll be whole pleased with it. -
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Anyway, on to TA.
1) I love the way this set is balanced for you having perma-hasten at level 1, it's great!
2) I have a hold that requires 4 SOs (acc/holdx3) to perma hold an even minion/lt!!! That is so insanely useful!!
It appears to be 8 sec base duration, 16s base recharge. Compare that to 15 sec duration/10 sec recharge for controller single target holds. Doesn't that seem a bit much of a disparity?
In addition to doing damage, controller holds can critically hold a boss, I don't think there needs to be much more gimping than that. Consider: controller secondaries function at 75-80% (I forget exact percentage) of defender strength, why shouldn't defender single target holds have that ratio at WORST then? 11.5s duration, 12.5s recharge seems very fair to me. (this is 75% duration and 125% recharge).
3) I really love getting to use glue arrow every fourth or fifth fight, this is great! Very comparable to the rad, storm, and dark toggle debuffs!! /sarcasm off /disgust on. I do really appreciate the long duration of glue on the affected targets - but who cares when those targets are dead??? If my strength is debuffs, I should be able to use those debuffs as often as other defenders...just get off your lazy duffs and program in self debuff stacking prevention FINALLY. Hasn't this been a problem for long enough? Sonic debuff length was nerfed to deal with this problem in the same way instead of addressing the main issue - why in the world are debuffs from the same user stacking??
Yeah I realize this isn't the most educated post coming from someone who only played around with TA at the newb levels - but I was just too frustrated - I can't see how I could play this set on live as is, you couldn't even force me to suffer through the low levels until perma-hasten & SOs. I felt like a blaster with one weak attack and an occasional debuff.
Also, I don't believe it is harmful in any way to compare a newb level TA versus any other newb level defender. With the exception of FF, all others will be stronger out of the box solo - even sonic, who at least has a debuff with a quick recharge (even if it is only single target). And once you factor in a team situation, FF again seems to beat TA with buffs that are always up, as opposed to every 4th battle. Flash arrow might have helped even this gap a bit, but I couldn't convince myself to play the other levels to get it, I just wasn't *grabbed* by this set as a defender. I'm sure I'll enjoy it as a controller secondary though...
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Right on Lobs. As much as i like having trolls with TA i think the devs are kicking themselves for making it a troll secondary. A troll set w/ TA is a recipe for uber control, something they seem to be against.
I dont know what sort of base they are balancing too, but as a TA def i find myself focusing on damage and getting an odd debuff in every now and again. I dont use ice arrow any more, to much targeting for too little. Entangle arrow is the same way, i only use it on my troll to make sure i get max damage on a boss right out of the gate.
I understand some of the reasoning behind the longer recharge times, but yeah, its mostly haste. Make it a toggle or atleast non perma, dont make everyone get it. Without haste TA feels incredibly limited. It slots out eventually, but the low lvls are becoming very uncool.
Thnx for letting us slot Flash arrow with acc. I think it should be auto hit, but i'll take the enhancment. -
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I'm sure it's been brought up before, but why exactly is this a defender set? Playing an arrow/arrow defender doesn't feel like playing a defender, you feel like a blaster. The trick arrow set, IMO is much better suited as a blaster secondary than a defender primary. Yes it's mostly debuffs, but the overall "feel" of the set is wrong for a defender. What is so defendery about trick arrows? Nothing.
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Well this has been hashed out in several posts. The variety of powers and effects in the TA set make it, in theory, look like a defender along the lines of storm, rad, or dark def. In actuality the long recharge times, weak debuffs, and short durations have made TA feel like a blaster secondary. TA gets a crappy immob that does absolutely nothing. Even web grenades slows attack rate.
I've played TA as both a defender and a troll, and it seems the more its been balanced to my troll powers the more imbalanced its become as my defender's primary power set. It lacks ooomf. Its too slow and Im not sure I trust any of the debuffs at present. I haven't seen many of them quantified, but those that have have been highly sub par.
As is, im planning on playing a troll with TA secondary. A TA def at present does feel more like an archery blaster with TA as his secondary. As a primary I find it to be highly unreliable in its current form. -
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Can i get a ruling here? i get removed for agreeing for someone?
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It got removed because you exceeded the one post/per dev post limit. Happened to me too, earlier in the thread.
I haven't leveled past the mid-teens with TA. I *think* that once I get into the 20s, where I can have both SO Recharge and enough slots in powers to make a difference, then the set will be playable, but it will be a slow road to get there. I think this is going to discourage people from playing TA (or, perhaps worse, playing with people who play TA), or it's going to give even more incentive to people to take perma-Hasten. I'm also concerned about the durations when playing on larger teams, where battles will outlast the debuffs. Haven't had the opportunity to see whether or not this will be a major issue, but it's something I'm watching.
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Thnx for the info and the post. See guys, this is all i was tryign to say. Sure i wont have to worry about recharge times after i get to the early 20s, Im just tired of automatically having to figure perma haste into all of my builds. As for the duration of the debuffs, i've been having the same problem were my debuffs will wear off mid fight and not be useable again for a while. A small duration boost here or there would proly fix things nicely. When all you do is debuffs, it helps to make them useable AND potent. -
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Can i get a ruling here? i get removed for agreeing for someone? -
Okay, too much randomness in this thread. With the new ta changes entanlge arrow is now usless, the -rec made it worth using every once in a while, now its a wasted power, especially for trolls. Glue arrows new longer recharge and im guessing reduced duration make haste pretty neccesary, even when already slottign for recharge. Making it so that glue arrows dont stack with one another would be a fix, then you can cover more area, but not ubber slow any one area. I dont know what is wrong with flash arrrow, it just needs fixin.
still under 20, so i dont have perma haste yet. The rechrages just seem out of wack, alot like playign a troll in i5. -
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This thread is for you to provide feedback to the Devs on the above issue. You are allowed to post ONCE in this thread. Make it count! If you post more than one time - the extra posts will be removed.
If a dev responds this count will be reset.
Here's a basic explanation of how Stealth and Stealth suppression works:
Basic Stealth Powers (Pools, temp powers, and Powers not in a Defense set like Blaster Cloaking Device, Controller Illusion Invisibilities):
Toggles:
If you Attack, or are Hit - Critters see you. You loose half your defense buff (and your PvP stealth) for 10 seconds. Your translucency is reduced to indicate this change.
Clicks
If you Attack, or are Hit - All enemies will see you. You loose half your defense buff. Your translucency is reduced to indicate this change.
Primary Stealth Powers (Those in a defense set like Dark Armor/Cloak of Darkness, Dark Miasma/Shadow Fall, Storm Summoning/Steamy Mist, Warshade/Shadow Cloak)
Toggles:
If you Attack, or are Hit - Critters see you. (You loose your PvP stealth for 10 seconds). Your translucency is reduced to indicate this change. No Defense is Suppressed
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This is kind of wierd, if you attack, sure they're gonna see you, but the defense buff was there becauase you're still hard to see.Why do we need a defense buff when we're not being attacked? -
Okay....Listen. Just because because Junction made a couple of colorful, and even silly remarks in his "second post" section, let's not lose sight of the ACTUALLY important stuff he said. This game is about having fun. Trust me, people had alot more fun when the were actually super. As a tank who always bank'd in basic resists, and never had Perma-Unstop. I was actually happy with the invince changes (and just for the morons out there invincibility already got nerf'd) because it validated my build. On the other hand, i felt bad for my friends who did use perma unstop, and i watched helplessly as their enjoyment of the game dropped, eventually leading many to quit playing their tanks. Nerf'ing has never made anyone happy (and if im not wrong, a devs main concern should be making his customer happy). Its only made them feel weaker and less cool.
As for the restriction of content, ala. wolf farming, this also leads to a lessening of a players enjoyment of the content. As I belive Junction was pointing out, why not spend more time creating new and interestings things for us to do so we will leave our farm mishes and actually have somethign to do, besides just standing around waiting for someone to ask us to pl them. I can't tel you how many times i come upon a new restriction and wonder'd: "Why are they wasting time messing up the fun stuff and not spending it making more stuff for me to do?"
And for those "squeaky wheels" out there: Stop being so worried about how I play my game and go play yours. If you don't like pl'ing or farming, fine, you don't have to, im not gonna twist your arm; God knows I have enough other people begging for me to help them out. If the fact that i work'd my [censored] of gettin to 50 the first time and now i just wanna makes some toons and HAVE FUN pisses you off... well... i dont know.....GO PLAY SOMETHING ELSE. We pay our money too. Stop screwing things up for us.
Lastly i will talk about the Arena. I personaly, don't care. I like PvP, but my main focus is on PvE, you know: the game I pay for. I won't begrudge the PvP-heads their fun, I too enjoy a good match. But tweaking powers just so that they are more even in the Arena is bogus. The Cardinal rule of this game has always been: a Blaster should never be able to go toe to toe with Tank. This is a team game, with each ATs powers balancing and accentuating one another. A balster should need another tank to occupy the big nasty, and said tank should need the squishy blaster to ever do enough damage to take out his tanker brother. Thats why, frankly, team battles in the arena are still more fun than dueling, but the changes made to ATs for the arena affect them in the ACTUAL game, you know: the one they pay for. If you start nerfing things (or should i say, having nerf'd things) your gonna make everyone who doesn't live in the Arena very pissy. As i mentioned earlier, people don't like being made less powerful, we're superheores for pete's sake, we're supposed to be ridiculously powerful.
All in all i don't mind the changes, im gonna play either way. But if everyone else quits because the devs stomped on their nutz, well, then who am i gonna have to play with? All the whiny crybaybies who screw'd it up for the rest of us? Thnx, I'll just play with myself.