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Posts
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Joined
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That's fine with me. If their friends are kind enough to play a bad arc over and over to make it HoF then more power to them. Most likely we won't see bad arcs in the HoF, but we might see arcs that people like well enough to play over and over.
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Every play-through should be counted.
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Okay, my latest arc is up on the COHMAreview site, so if you'll give it a shot I'd appreciate it.
#411446, Evolve or Die!
The FBSA have asked you to act as Frostfires parole officer after his early release from the Zig. Has he really found faith in prison, and is he really a changed man? Only time will tell. -
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Quote:Replace the secondaries with modified support sets.So what must be changed with the AT?
What addtions or subtractions can be done to the stalker AT to make them a welcome part of the City of game as a whole, instead of something people point at and use to comfort themselves and say "at least I am not him!"
Poison, trick arrow, traps, dark miasma, radiation, kinetics - for starters.
Make Hide an inherent power instead of wasting a power from the secondary on it. -
Quote:I didn't send in a bug report about it because I believe that the old behaviour was the bug. I did save the arcs and if I can get them to work the way I want later on I'll republish.Seems a smidge hasty to do a full delete as opposed to bugging the situation. At the same time, this is why we need some actual scripting options as opposed to trying to jury rig everything since a small change in the background can cause it to all come crashing down like a house of cards.
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Sometimes I go to Bloody Bay and street sweep just to avoid Cap au Diable. Siren's Call isn't as much fun so sometimes I stay in Bloody Bay to avoid Sharkhead too. I wish they would expand the awesome AWESOME lore of the zone and gave it some missions to let us explore the mystery of the shivan meteors beyond "there's a meteor, get a sample".
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This change wasn't in the latest patch, I just had forgot about it. I was reminded when I loaded up some arcs to put back AVs that I had pulled out before, and discovered that my awesome betrayal-triggered dialogues also caused my non-combat allies to become aggressive, able to attack and be attacked. Very irritating, and there was no way to fix it to my satisfaction.
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Due to undocumented changes in the MA that have destroyed certain scripting techniques I have used, thus ruining my arcs, I have unpublished the following arcs. You might want to remove them from the list for now.
"A Taste For Evil"
"The Warburg Connection"
"Arena" -
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Quote:If the current system is getting worked on some more, it won't be the current system but it won't be shelved. How hard is this to grasp?If it's not the same system as it is now, then the current system IS shelved.
Quote:Regardless, I still wanna know the dev's thoughts on the other 9/10ths of the Incarnate system in relation to the 1st/10th. -
We ran something but I don't want to call it an "arc". It was three missions. The first two had us defeat Infernia in the Arena because she was "rusty" after her stay in the Rikti homeworld - as if she hadn't done anything while she was there. The third had actual plot: a bank robbery! Infernia wanted us to help her stop Ice Mistral. And we did. It was completely pointless and a waste of time. I can't remember what this was called or the ID. I gave it 2 stars because I didn't find any typos, but then again I wasn't really looking.
After that we playtested some of Zamuel's custom enemies, an upgraded Family with laser guns. Then the heat got the better of me and I had to log. -
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I don't know what channel you're talking about but if it was the MA Arc Finder channel then I don't think there is such a policy. The channel is public so nobody can be banned anyway. As far as I know.
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Quote:I don't really care about the extra slot (ok, I do), but HoF is a badge of honor. If I got an arc in the hall of fame it would mean that my hard work mattered.Finally, has anyone given any thought to paid arc slots being a possible disincentive for devs to expand HOF availability? If HOF stays unattainable, what are you going to do about it? Buy arc slots, but click angrily while doing so?
If they would sell me more slots I would happily pay and keep churning out arcs that nobody will see or play until they turn off the servers, but for some reason they won't sell me more. -
Quote:When I say that, and when other blasters I've teamed with say that, what we're really saying is "I'm nuking the next mob - it will be gone in two seconds and you can move on to the next".I guess the ammount of times I've seen blasters say 'Nuking next mob' or the like is just a figment of my imagination then.
We're not saying "Wait, look, look guys, this - this is gonna be awesome! Just wait a bit longer guys, I've got this cool power, but it takes a bit to set up juuust right. Ok, I've got everyone smoked, I'm invisible, let's do this.... soon. Now, watch this guys this is so cool, it's just awesome. Look, I'm in the middle of the mob, they can't even see me! I'm gonna put this bomb right here... oops, I guess it got interrupted for some reason. Better lay down more smoke. Now where was I. Oh yeah, hey guys where are you all goin? I'm not done here yet! Guys?"
In the first case it's a courtesy. It means that the rest of the team doesn't have to start selecting targets or wasting inspirations. In the second case it's ridiculous. -
Yes, they work. Except I can't turn the toggles back on quickly when they get detoggled, like offensive toggles do when I'm mezzed. But you're right, there is that option. I just wanted to offer a different solution to what I perceive as a problem. It's not something I would expect anyone to work on before we get other more pressing matters sorted out but if it turns out to be 10 minutes of work I figured, why not?
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I would like a way to lock toggles so I don't turn them off by accident when I desperately click everything on my keyboard in the heat of battle.
The idea I had was that if holding Shift and clicking the power icon on the tray it would no longer turn off from a simple key press. It would remain turned on at all time (unless detoggled by normal means of course), until unlocked by once again holding down Shift and clicking the power icon. A detoggled power could be turned back on by pressing a key, only turning off the power would be disabled.
Toggles locked in this manner could be marked with a red circle, like auto-fire powers are marked with a green circle.
That is all. -
Yes, that's why I was wondering what kind of farm he was looking for. Usually I would recommend that he makes his own based on his own preferences, and unpublishes it after use. Since he didn't tell us what kind of character he was going to use I naturally presumed that he was just looking for the latest exploit, whatever that might be.
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It was a sarcastic suggestion to show how you make a real inf sink, instead of what he suggested. The idea would be that instead of letting people sell their garbage to the vendors, they would have to pay the vendors to take it away. That would actually destroy Inf instead of creating more of it, like what Coolio suggested. I was making fun of his suggestion and making a (bad, supposedly humorous) suggestion of my own.
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Quote:Not an inf sink. It actually creates more inf.IMO I would suggest the following QoL changes:
Items (Salvage, Enhancements, Recipies, etc.) should if...
1. Sold to a vendor or deleted be moved to the market at vendor (store)price with 0 inf to the deleting player. (Inf sink)
Quote:2. Full let any additional 'Drops' automatically 'drop' to the market (Store Price) with 0 inf to the player with the full type slot.
Quote:These 2 changes would IMO generate a massive boost in market supply and act as an Inf sink.
Quote:ATM if you have say a full recipe inventory @lvl 50 you may miss a purple recipe drop which is lost to the game forever...
Quote:With the above QoL changes this lost purple recipe would go on the market as an inf sink at the store price, thereby lowering the inf in circulation and 'theroretically' the market price for that item.
If you delete enough stuff at vendors you will get so called Recycling badges, and if you get all of them you get an accolade which lets you delete your stuff yourself without going to a vendor. It will still cost the same amount of Inf to delete them, however.
THAT is an inf sink, and a great motivator for people to use the market. -
Quote:Do you just mean any regular mission that can be played over and over for normal rewards, or does "good" mean some sort of exploit?the title speaks for itself, anybody wanna help me out on that? [:
On an unrelated topic: is it possible to report players on the forums for asking about exploits, so they can be banned if they take advantage of them?