Flying_Carcass

Renowned
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  1. It would be nice if premium folks with access to the MA could post in the mission architect board.
  2. Story arcs, more (and rewarding) GMs (maybe even raids akin to the RWZ mothership), and hot spots (like the Deadly Apocalypse stuff from Halloween) that spawn around the zone and have players running around from point to point. Make hazard zones exciting.

    Of course, I for one, occasionally enjoy simply street sweeping in these zones.
  3. As soon as I can avoid being disconnected every other minute, I intend to do a major overhaul of the first two missions in ASM 2, and a minor addition in the 3rd mission.

    Edit: ugh, these constant disconnects whenever I try to edit something, combined with long load times, is preventing me from making the changes I want. Ah well. At least I fixed the problem in the second mission where the npcs would sometimes accidentally do the mission for the players.
  4. Made some changes to "Adventures of the Space Marines" 1.

    *Nerfed the Unstoppable Monster in the first mission.
    *Nerfed Empress Dominia
    *Added a lieutenant to the Alkanis enemy group.
    *Added a boss to the Stryjax enemy group.
  5. Because I couldn't find the old "Adventures of the Space Marines 2" thread...


    Made some fixes to Adventures of the Space Marines 2. Apparently some bugs appeared while I was away from the game.

    *Fixed the escort in the first mission so it no longer auto completes on phase 2.

    *The civilian patrol routes in the second mission were removed so NPCs will no longer occasionally complete tasks for the player. The routes were replaced with static positions. Some dialogue was also added.

    *reduced the number of ne'er-do-wells attacking Jer'i's storage vehical in the second mission.

    *reduced the number of generators needing to be saved in the 3rd mission

    *reduced the number of space pirate patrols in the 3rd mission and set them to spawn only after the generators have been saved

    *Reduced the offensive and defensive capabilities of Captain Drakeson.

    *Reduced the defensive capabilities of the final boss.

    *Reduced the difficulty of the Captain Drakeson boss encounter.

    *it is no longer necessary to protect the generators in the 3rd mission
  6. Oh wow, haven't heard that SG name in forever, lol
  7. I'll be making a guide on how to do missions similar to the first one in the arc for those not in-the-know soon.
  8. Flying_Carcass

    Pirate ship maps

    Give us more maps in general. Now. Or else a kitten gets it! >:O
  9. Minor Update
    Changes Made:
    *Added a little more info to the Stryjax and Shock Trooper mobs' bios.
  10. Hey, I just want to say I'm glad that people are enjoying the arc! I've been getting back a lot of positive comments, especially on the first mission and the final boss fight.
  11. [ QUOTE ]
    Even if that weren't an MA trailer that would be a great fan film. Very, Very nice work.
    The Dev's might not realize what they've unleashed in the field of advertising. Not only are we designing new parts of the game but we're taking the time to do some of the marketing as well.
    Hm, either brilliant strategy or diabolical plot. Either way, someone gets bonus points for the idea.

    [/ QUOTE ]

    I have to laugh, I put up some trailers on youtube for my two published arcs (see my sig if you wanna' check 'em out, not to detract from Fearghas's thread) and some guy contacted me with some questions about the MA; apparently the MA videos on youtube had enticed him to resubscribe. So yes, Paragon Studios, well played!

    EDIT: Btw, I like the music in the OP's video!
  12. Flying_Carcass

    Arc Reviews

    [ QUOTE ]
    [ QUOTE ]
    I heartily agree. I don't mean to sound like I'm all special and stuff, but when someone wants me to review an arc with 30+ plays I wonder how interested they are in what I actually have to say.

    [/ QUOTE ]
    In that case, you might be very surprised. See, my "Hunting the Dark Dragon" and "the Revenge of Hro'Dtohz" arcs both have a good (relatively, anyway; I still think it's low ) number of plays and rates by now - but I have gotten exactly two feedback messages for them. One for each, to be precise.

    So yes, I am extremely interested in what people have to say about them, mostly because the bulk of people don't say anything, meaning I get no idea of how to make my arcs better and achieve that coveted 5-star rating.

    [/ QUOTE ]

    Another potential reason may be that the author wants someone to write a review of his or her arc for publicity's sake. 30 rates is good. Only 970 more to go 'til hall of fame!

    Now, whether you want to fulfill -that- critical role is up to you, though I'd venture that if the the author didn't want public publicity, he or she would request the feedback be given in a PM.
  13. I must say, "lol @ the changed subject title".
  14. [ QUOTE ]
    Hey, thanks for the kind words!

    [ QUOTE ]
    My only complaint is that I wanted some Simizans and Space Marines to help me out in the last mission, similar to how you had it set up in the first one. Having 12 canon fodder dudes following me, blasting away an EB just felt so damn awesome.

    [/ QUOTE ]

    Hmm... I'll see what I can do.

    [/ QUOTE ]

    Alright, I looked into it. Unfortunately, the map I used in the final mission (and a map I'm rather attached to for that finale) allows 19 ambush, patrol, boss, and destroy stuff events and a bunch of collections, but only one "any detail", which I use to give the player the captain as an ally for the final boss. Unfortunately, that means I cannot insert of squad of Space Marines for the player to lead in that final mission.

    Edit: I could add 56 glowies if ya'll want.
    Yeah, I don't think anyone'd like that, call it a hunch.
  15. Flying_Carcass

    Arc Reviews

    [ QUOTE ]
    Micheal Bay would finally get his wish to title all his movies, "Mother@#$@ing Explosions!",

    [/ QUOTE ]

    I'd see that!
  16. Hey, thanks for the kind words!

    [ QUOTE ]
    My only complaint is that I wanted some Simizans and Space Marines to help me out in the last mission, similar to how you had it set up in the first one. Having 12 canon fodder dudes following me, blasting away an EB just felt so damn awesome.

    [/ QUOTE ]

    Hmm... I'll see what I can do.
  17. Aaaaand another update:
    Changes made:
    *Changed the map in the third mission from arachnoid tech --- large--- 10 to arachnoid tech --- small --- 14.
    *Decreased the number of patrols in the third mission from 8 to 4 to account for the new map size.
  18. Just updated this arc, yet again.
    Changes made:
    *Added descriptions for the Empress's Psychic Guards
    *Removed the Simizam Defender Mob
    *Changed the name of the "Sgt. Crackers" mob to "Simizam Guerilla"
    *Changed the Simizam hostages and the Simizam patrols in missions 4 and 5 to "Simizam Guerilla" mobs.
    *Named the ally "Simizam Guerilla" in missions 2, 3, and 4 to "Sgt. Crackers".
    *All that tinkering with the Simizams freed up some space for the addition of a new Alkanis boss mob; the Alkanis faction should give teams a greater challenge now.
  19. /signed like a clown named Charlie Brown who tells kids to stop shoving glue up their noses... not each other's noses, mind you, that'd be gross...
  20. [ QUOTE ]
    theme songs (that would be neat huh?)

    [/ QUOTE ]

    ...

    Yes, yes it would... To the midi-mobile!
  21. I made yet another tweak to the arc, based on some feedback I had recieved yesterday and the mysterious appearance of more available space than I had on test.

    Change made:
    *Added a lieutenant mob to the Stryjax faction.
  22. I've got a very short arc, "THE BOMBER" 16607, that's basically just a single boss fight with a schtick; I would love to get some feedback on it.

    And if you don't mind an arc that has a fair number of ratings, , may I suggest "Adventures of the Space Marines", 2133? Always looking for feedback!
  23. [ QUOTE ]
    AE System
    --------
    Welcome to Architect Entertainment -- Neutral
    Death for Dollars! -- Neutral
    Bare Knuckles of Rage (9304)
    *

    Character/Supergroup Origins
    --------
    Birth of a Fossil -- Heroic
    *

    Classic Super-Hero/Super-Villain
    --------
    THE BOMBER --- Heroic --- 16607
    *

    Comedy
    --------
    The Extadine Lab -- Heroic
    The Great Chicken Caper of '09 -- Heroic
    MacGuffin Delivery Service (1567) -- Villainous
    ParaCon -- Heroic
    The new and improved Lord Recluse Strike Force -- Villainous (though I wouldn't recommend against a hero )
    The Fire Bunnies - Neutral, They are only bunnies after all...
    You Say It's Your Birthday! (3630) - Neutral
    Trademark Infringement -- Heroic (2220)
    *

    Comedy/Drama
    --------
    A Super Team is Born -- Heroic
    Attack of the Space Clowns (18749) -- Neutral
    Cause of How Some Silly Stealed My Wings #1481 -- Neutral
    Lawyers of Ghastly Horror -- Heroic
    How to Survive a Robot Uprising -- Heroic
    Dr. Duplicate's Dastardly Dare -- Neutral
    It's a Nice Day for a White Wedding (9059) -- Neutral
    TURG FICTION: Ghost in the Machine, Act I - Heroic (althoughs romantic villains could try this too )
    Rum Runners of Bloody Bay (3691) - Heroic
    Have a Blap, Blap, Blappy Day Kids! (2019)
    *

    Crime/Gangs
    --------
    The Bravuran Jobs -- Villainous (16809)
    *

    Drama
    --------
    *

    Global Domination
    --------
    Axis and Allies -- Villainous (10597)
    *

    Heist
    --------
    Celebrity Kidnapping -- Villainous (20161)
    *

    Historical (Realistic)
    --------
    *

    Historical (CoH Lore)
    --------
    The War on Superadine - The Regulators in their 1980's drug war (Heroic) (Arc 7959)
    *

    Holiday
    --------
    *

    Horror
    --------
    Dark Dreams -- Heroic (18914)
    The Amulet of J'gara (1709) -- Heroic
    Project: Perilous - Into the Chthonian Pit (#3586) - Neutral (Unless you happen to be a mad cultist, in which case, go nuts!)
    Small Fears -- Heroic
    *

    Large-Scale Crisis
    --------
    A Hero's Halo -- Heroic
    This Is War, Part I - the Revenge of Hro'Dtohz -- Neutral
    Win the Past, Own the Future - Heroic
    *

    Magic
    --------
    The Magical Miss Fitz (5079) -- Heroic
    Chains of Blood (5492) -- Heroic
    *

    Military
    --------
    Redoubt Operations #1: Fires over Kalago -- Heroic

    Red Storm Rising Arc 4912 Heroic
    *
    Misc. Adventure
    --------
    The Portal Bandits (3326) -- Heroic
    *

    Mystery
    --------
    Blowback (18575) -- Heroic
    Dream Paper -- Heroic (13030)
    Dream Paper 2: Restless Sleep -- Heroic (16797)
    Dream Paper 3: Broken Dreams -- Heroic (13064)
    *

    Mythology
    --------
    Anactoria's Descent Into the Underworld -- Villainous
    The War of Fate: Betrayal (19698) -- Neutral
    The Seelie War -- Heroic
    The Unseelie War -- Villainous
    Tales of Cimerora, volume 1 : Of feathers and fur -- Heroic
    *

    Nemesis Plots
    --------
    Brass Reaver: Part 1 -- Neutral
    *

    Player-Chosen Outcome
    --------
    Hunting the Dark Dragon -- Heroic
    *

    Sci-Fi
    --------
    Adventures of the Space Marines -- Neutral
    Adventures of the Space Marines 2 -- Neutral
    Netrunner -- Heroic (14434)
    Above Mars - Part 1: The Wellington -- Neutral
    The Final Nemesis
    *

    Un-themed Survival/AV/Time Challenges
    --------
    The Meatgrinder -- Neutral
    *

    ---------

    [/ QUOTE ]
  24. [ QUOTE ]
    AE System
    --------
    Welcome to Architect Entertainment -- Neutral
    Death for Dollars! -- Neutral
    Bare Knuckles of Rage (9304)
    *

    Character/Supergroup Origins
    --------
    Birth of a Fossil -- Heroic
    *

    Classic Super-Hero/Super-Villain
    --------
    THE BOMBER --- Heroic --- Arc 16607
    *

    Comedy
    --------
    The Extadine Lab -- Heroic
    The Great Chicken Caper of '09 -- Heroic
    MacGuffin Delivery Service (1567) -- Villainous
    ParaCon -- Heroic
    The new and improved Lord Recluse Strike Force -- Villainous (though I wouldn't recommend against a hero )
    The Fire Bunnies - Neutral, They are only bunnies after all...
    You Say It's Your Birthday! (3630) - Neutral
    *

    Comedy/Drama
    --------
    A Super Team is Born -- Heroic
    Attack of the Space Clowns (18749) -- Neutral
    Cause of How Some Silly Stealed My Wings #1481 -- Neutral
    Lawyers of Ghastly Horror -- Heroic
    How to Survive a Robot Uprising -- Heroic
    Dr. Duplicate's Dastardly Dare -- Neutral
    It's a Nice Day for a White Wedding (9059) -- Neutral
    TURG FICTION: Ghost in the Machine, Act I - Heroic (althoughs romantic villains could try this too )
    Rum Runners of Bloody Bay (3691) - Heroic
    *

    Crime/Gangs
    --------
    The Bravuran Jobs -- Villainous (16809)
    *

    Drama
    --------
    *

    Global Domination
    --------
    Axis and Allies -- Villainous (10597)
    *

    Heist
    --------
    Celebrity Kidnapping -- Villainous (20161)
    *

    Historical (Realistic)
    --------
    *

    Historical (CoH Lore)
    --------
    The War on Superadine - The Regulators in their 1980's drug war (Heroic) (Arc 7959)
    *

    Holiday
    --------
    *

    Horror
    --------
    Dark Dreams -- Heroic (18914)
    The Amulet of J'gara (1709) -- Heroic
    Project: Perilous - Into the Chthonian Pit (#3586) - Neutral (Unless you happen to be a mad cultist, in which case, go nuts!)
    Small Fears -- Heroic
    *

    Large-Scale Crisis
    --------
    A Hero's Halo -- Heroic
    This Is War, Part I - the Revenge of Hro'Dtohz -- Neutral
    Win the Past, Own the Future - Heroic
    A Warrior's Friend - Heroic*

    Magic
    --------
    The Magical Miss Fitz (5079) -- Heroic
    Chains of Blood (5492) -- Heroic
    *

    Military
    --------
    Redoubt Operations #1: Fires over Kalago -- Heroic

    Red Storm Rising Arc 4912 Heroic
    *
    Misc. Adventure
    --------
    The Portal Bandits (3326) -- Heroic
    *

    Mystery
    --------
    Blowback (18575) -- Heroic
    Dream Paper -- Heroic (13030)
    Dream Paper 2: Restless Sleep -- Heroic (16797)
    Dream Paper 3: Broken Dreams -- Heroic (13064)
    *

    Mythology
    --------
    Anactoria's Descent Into the Underworld -- Villainous
    The War of Fate: Betrayal (19698) -- Neutral
    The Seelie War -- Heroic
    The Unseelie War -- Villainous
    Tales of Cimerora, volume 1 : Of feathers and fur -- Heroic
    *
    The Aegis Affair - Heroic

    Nemesis Plots
    --------
    Brass Reaver: Part 1 -- Neutral
    *

    Player-Chosen Outcome
    --------
    Hunting the Dark Dragon -- Heroic
    *

    Sci-Fi
    --------
    Adventures of the Space Marines -- Neutral
    Adventures of the Space Marines 2 -- Neutral
    Netrunner -- Heroic (14434)
    Above Mars - Part 1: The Wellington -- Neutral
    The Final Nemesis
    *

    Un-themed Survival/AV/Time Challenges
    --------
    The Meatgrinder -- Neutral
    *

    ---------

    [/ QUOTE ]
  25. [ QUOTE ]

    "Adventures of the Space Marines"
    Arc ID: 2133
    Length: 5 Missions
    Enemies: Custom
    Genre: Sci-Fi
    Difficulty: Medium
    Plot: Join the Space Marines as they battle ALIEN MENACES and strive to LIBERATE a subjugated planet in this sci-fi adventure!
    Author: @Flying Carcass
    Video Preview
    Note: The story in this arc is self-contained.



    [/ QUOTE ]

    [ QUOTE ]


    "Adventures of the Space Marines 2"
    Arc ID: 2171
    Length: 4 missions
    Enemies: Custom
    Genre: Sci-Fi
    Difficulty: Medium
    Plot: Join the Space Marines as they attempt to THWART an ASSASINATION and battle SPACE PIRATES in this sci-fi swashbuckling adventure.
    Note: The story of this arc is self-contained.
    Video Preview
    Author: @Flying Carcass



    [/ QUOTE ]