Flicker

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  1. [ QUOTE ]
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    In the ensuing titanic battle, 800 of 1000 heroes died, along with some 50,000 Rikti soldiers.

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    What is less well known is that of the 1,000 heroes in Alpha Team, 189 of them were */regen scrappers, of whom 166 surivived the battle.

    *drumroll*

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    So. . . 166 guys that got Revive at 49 cause they say nothing better. Why do I think the other 34 were /DA and Fire/ tanks?

    *rimshot*

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    And by "34 were /DA and Fire/" you mean "33 were Fire/ tanks and 1 was a /DA who survived by being mistaken for a Dark Servant"
  2. Flicker

    Boss Changes

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    I didn’t want to impact solo play by increasing mobs across the board. Instead, I focused on Bosses. We increased the damage, hit points and XP of Bosses to be exactly one level higher. In other words, a level 30 Boss, now more closely resembles a level 31 Boss.

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    But this, in a lot of ways, just makes things worse. On street hunting, if I'm worried about the Bosses I'll now just look for a group one level lower, but that means it'll be even easier for me to plow through the accompanying Minions and LTs than before. After all, the Boss is the main XP there, so he's what I'll change my tactics around.

    A long time ago, there was a thread on these boards about Boss/LTs and ways to make them stronger without leading to one-shot deaths. We came up with what I thought was a good idea, that might go over well better than the current changes. Specifically, it went like this:

    Give all LTs, Bosses, Elite Bosses, and AVs innate powers equivalent to the Leadership pool. That is, they'd boost some stats on any nearby enemy (including themselves). After all, they are the "officer" types, and "boss" and "lieutenant" imply some hierarchy, so it only makes sense.

    The LTs might only boost one stat by a noticeable amount, or several by a small amount. Bosses or AVs, however, would always boost several things, at least one by a significant amount. The exact stat boosted, and the radius of the aura, could depend on what type of Boss it was; there are a lot of things that can be buffed (accuracy, damage, damage resistance, status resistance, defense, healing rate, visibility range, recharge speed, movement speed, buff/debuff duration), so you've got a lot of room for customization then.

    What this does:
    1> Doesn't make a solitary Boss much more difficult than before. Yes, he buffs himself, but the effect wouldn't be nearly as pronounced as the one-level difference you're using now.
    2> Makes Minions at high levels not such a cakewalk, since they'll be buffed by the nearby "officer" types.
    3> Makes large enemy groups significantly more dangerous than small enemy groups. Currently, doubling the number of enemies just means double the XP when the AoEs go off, usually without significantly increased risk.
    4> Gives teams a motivation to kill the Boss first, instead of just AoE-nuking everything and then mopping up the wounded officers. This makes powersets focusing on single-target damage a bit more useful.
    5> Adds a bit more uncertainty. There's no longer the automatic "hmm, if I Smite-Shadow Maul-Smite, I can drop any Minion" concept that makes attacks at high level boring. If you can't be sure exactly what the target's current stats are, you won't be able to reduce everything to a simple repitition of tactics. How many people will remember exactly what is buffed by every Boss/LT type? Many people I've grouped with can't even keep the DE emanators straight.

    I'm not saying you should do this with EVERY LT or Boss, but the current concept, where you solely buff the Boss, just isn't solving the basic problem.
  3. It's all well and good to tell us to exemplar for this, but you shouldn't actually expect us to do it. The problem is, all the high-level people are going back to redo things they've ALREADY DONE. Doing something the first time can be fun, doing it a second time is always work. Defeat quotas are borderline work to begin with, and redoing it isn't even close to fun. It's nothing but aggravation, and it's only natural that we want to get it over with as quickly as possible. My character has done every mission up to level 38. I've beaten enough of each villain that I should have earned all the badges. And yet, because I existed before the update went in, I'm starting from zero the same as everyone else. Fine, I can handle having a larger workload than new characters.

    Thing is, I'm already going to have to jump through hurdles to defeat Sky Skiffs, Warwolves, BP Spirits, and any other enemy groups that aren't common in street hunting. I've fought plenty of these in indoor missions, but now that I'm out of missions for this tier, how exactly am I supposed to ever see these again? Unless an upcoming patch makes these much easier (add Warwolves back to Brickstown street groups, allow Totems to count for Spirits, add Skiffs to TV groups...), I'm pretty much out of luck.

    Given that I'm already faced with huge headaches getting badges I've previously earned, there is NO WAY I'm going to exemplar to a low-level character for several days to defeat 100 Skull bosses, at greatly higher risk and with most of my powers disabled, when I can do it by myself in a couple hours with no risk. I'd say most others feel the same way. This goes WAY beyond "path of least resistance". We have two options, one of which is superior in every way but courtesy, and you want us to choose the other? The only way that'll happen is if there's more of a benefit for exemplaring. For instance, say that any enemies defeated while exemplar'd count double for these tallies.

    That being said, there are ways people can be more considerate.
    > Move to a different area when an XP group comes through. You have a travel power, they might not, so it'll only take you a moment to find an unoccupied area.
    > Farm the low areas at odd hours. Early in the morning, PP is practically empty of XP groups.
    > Offer services while you do this. Drive-by healings. Recall Friend on people lost in the park. Destroy any Rularuu portals you see.

    In a week or two, the majority of the high-end people who care about badges will be caught up.
  4. [ QUOTE ]
    Redeemer - Did not appear as part of retroactive credit. Bugged? New?

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    Didn't get this one, either.

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    Frontline - Did not appear as part of retroactive credit. Bugged? New?

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    Not new, I got it.
    Frontline- You stopped a battle between the Circle of Thorns and the Oranbegans from another dimension.