Two out of three of my Incarnate characters get this treatment.
Illumineer, Science Ill/Rad troller: A female scientist displaced in time from just before women's suffrage was passed, whose work in particle physics and neurology (two fields that of course don't work together in the real world, but this is comic-book mad science a la
Girl Genius) has of course picked up considerably now that she lives in the present day.
Judgement: Ion. It's a death ray. What's a scientist like her without a death ray? I really wish I could have either an "orbital laser cannon" animation for this or the ability to fire it out of one of the Beam Rifle models, but eh.
Lore: Phantoms. Nothing to see here, just more of what she's been doing for the rest of her career.
Interface: Reactive. In-character I should probably have gone Cognitive for fitting into what she already does, but I heard it was bad and didn't want to change. I might change anyway. Reactive is played not as anyone being actually set on fire, but they think they are.
Destiny: Clarion. This works great for her concept because she's all about psychosomatic effects, and having mez protection makes perfect sense for her.
Hour Thief or Horoclept, Magic Grav/Kin troller or Time/Sonic defender: Two versions of the same person, a Midnighter who gains immortality by tricking enemies out of their lifespans.
Judgement: Void. This was a hard one to choose because I play him as a very specialized sort of magic-caster and neither Ion, Cryo, or Pyro meshed well with his theme, and despite having vast stores of time in which to punch several people in the gut before they can react I don't really see him with Vorpal. However, since his powers are by concept very similar to Lady Grey's and she slings negative energy, Void works acceptably well.
Lore: Cimerorans, played as a pair of ghosts he knows through the Midnight Squad. Some of his best friends are ghosts.
Interface: Reactive. Fire makes no sense for him but the effect is easy to ignore, because the rest of his powers are colored gold for the time theme (I persist that gold still should have been the default color for Time Manip, but that's a different topic).
Destiny: Clarion. He needed it and its animation is shaped like an hourglass, and the Controller version has been able to grant mez protection to allies for some time already via Increase Density. No-brainer.
The third character is in fact a young demigod, but by birth rather than by the Well so I'm posting anyway.
Oougel, Fortunata: An escaped product of Arachnos superscience, hybrid human/Soldiers of Rularuu abomination.
Judgement: Void, colored like her psychic attacks. Rending enemies minds with terrible eldritch thoughts... essentially a second Psychic Wail, but darker.
Lore: Soldiers of Rularuu. She's not as strong as her divine heritage given that she's only two years old, so they're only half-real and fade after a few minutes.
Interface: Reactive. This is where I say she's a demigod, I don't gotta explain nothin'.
Destiny: Rebirth. Healing abilities are imitated from Faathim, so I left this as its default healy-green instead of coloring it purple like another psionic ability.