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I'd add either Repulsion Field or Force Bubble for FFs. The team will have very few if any melee attacks, so there's no reason to let mobs close to melee range.
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The large defense and resistance buffs should shrug off the worst of melee damage, Transfusion requires everyone to be near an enemy, and there are no psychic melee attacks in the game. The fact that there should be a great number of people on the team with Shockwave should be enough keep-away power if it is needed. But it doesn't seem like a major point either way. -
Heya, I'd be interested in trying it, maybe as a kin/elec, as that's one I've never tried. But a few questions.
Why would you need more than 2 FF? As one with fully-slotted shields provides 55% defense, wouldn't 2 floor most enemies?
What would you do against psychic opponents? -
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Never mind the fact that Force Fielders actually have a straight-out direct damage attack in their Primary. That alone -no matter whether you like or dislike it- would lead any reasonable person to presume that they were not meant to just stand around and update their bubbles every few minutes, End allowing of course.
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Um....No. No they do not. If you are suffering under the misconception that any FF power has any use whatsoever as direct damage you are *sadly* mistaken. Force Bolt does half the damage of Brawl for twice the recharge. That's one quarter Brawl DPS... Repulsion Bomb does even less than that. That is not direct damage in any meaningful sense.
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I imagine he's basing this belief off the fact that [Fake] Nemesis[?] [Rex] and Diabolique often act like force field blasters. All use Force Bolt as a hefty damage-dealer, and Diabolique uses Repulsion Bomb as AoE damage. Though she can target enemies, obviously. -
Why on Earth would you ever bump a nine-month-old topic just to ask that question?