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Posts
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Joined
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My problem with Gauntlet goes something like this:
I recently make a Fire/SS Tank. I did plan to take Taunt, but not until the late 20s, figuring I'd get by with Gauntlet until then.
In order to provide for my defenses (to allow me to survive the aggro I was hoping to get), I only had Jab, Boxing, Haymaker as my attacks. Even when I hit consistently, I noticed that enemies would yo-yo back and forth between me and my teammates (small teams). The Gauntlet-provided taunt duration seemed to be very short, as enemies very quickly turned back to whoever they were attacking.
It got to the point where I was so dissatisfied with it that I ended up changing around my plans and taking Taunt at 16. Now I can actually tank, because it is a reliable power that keeps enemies attacking me for a significant amount of time.
So my questions would be:
1) Is Gauntlet only suitable if you slot Taunt duration in it?
2) If so, why do we have to slot our powers for our inherent, while others don't?
And while I'm at it... if the base duration of Gauntlet/taunt is so short for low-damage powers, what good would taunt enhancements do? Increasing a tiny number by a small percentage still results in a tiny number.
Good gaming! -
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Difficulty sliders wont mean anything to the lvl 50s, dont look forward to lvl 50 guys there is no raid content or actually ANYTHING to do after you have all the badges/accolades which is basiclly just going back and killing grey mobs over and over.
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Congratulations on Level 50, you have completed the game. Start a new character, or move on.
If you want PvP, there's a game called City of Villains that is in the works.
I hope this has been helpful and informative.
Good gaming!
P.S. "I'm 50 and I'm bored" is getting old. -
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Distractions
<key> ++disable2d
<key> "window_hide nav$$window_hide chat$$window_hide tray"
<key> "window_show nav$$window_show chat$$window_show tray"
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I just use:
/bind F9 "nav$$chat$$tray$$target"
I normally have all of those open, if I want to teleport I just hit F9 and it closes them all... then when I'm done, I hit F9 and it reopens them all.
Obviously, replace F9 with whatever key you want to use.
Good gaming! -
This guy (Hard_Target) knows what he's talking about here.
Don't expect a blaster with a pool power to be an effective replacement for bringing a Defender along.
Plus, stop calling it a nerf... geko already posted to say that the original duration was intended to be increased to 60 seconds but was accidentally bumped to 600 instead. That's a fix, not a nerf, even though it may feel like one because you have to look for a Defender if you want status protection.
Also, perhaps it shouldn't be "safe" to hunt in hazard zones as a solo or duo...? Wacky idea, I know.
Good gaming!