Firestorm1_EU

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  1. Firestorm1_EU

    Mutant MMs

    I had an acrobat, a strongman and a fancer. Do you think I should replace the acrobat with another fencer?
  2. Firestorm1_EU

    Mutant MMs

    Yay, I'm that good? :P Thanks. I'm working on carnies now, and then will probably do something for another set :P I have some ideas........
  3. Firestorm1_EU

    Mutant MMs

    Good idea - I'll make the second tier 3 a mezzing pet.
  4. Firestorm1_EU

    Mutant MMs

    Not really - I'm not suggesting it as an addition yet, I'm just wondering what people think of the idea. Once I get it fine-tuned a bit I'll pop it in suggestions.
  5. Firestorm1_EU

    Mutant MMs

    Thanks. I just dislike the idea of them being too similar, so made them a bit differant :P
  6. Firestorm1_EU

    Mutant MMs

    I really need a better name for the T3 Mutant, but here it is!

    Mutants

    1: (Level 1) Neutrino Bolt: A quick blast of radioactive energy that lowers your opponents defence. Recharge: Very Fast. Damage: Minor (Energy), Foe -Defence

    2: (Level 1) Summon Infected: Summons 1-3 Infected, depending on your level. Infected are weak mutants that only have basic attacks. As you upgrade them, however, they can mutate and gain toxic and radioactive attacks.
    Pet Powers:

    Standard: Brawl, Throw Rock

    Accelerate Evolution: Neutrino Bolt

    Instant Evolution: Radiant Aura, X-Ray Beam

    3: (Level 2) X-Ray Beam: You fire beams of radiation our of your eyes, damaging your foes and reducing their defence slightly. Recharge: Fast. Damage: Moderate (Energy), Foe -Defence

    4: (Level 6) Accelerate Evolution: You can accelerate the evolution of your minions, causing them to develop new powers in an instant. The powers granted are dependant on henchmen, and you can only upgrade a henchman once.
    Powers Granted:

    Infected: Neutrino Bolt

    Deviants: Deviant 1 - Acid Spray, Punch. Deviant 2 - Lunge, Temp. Invulnerabilty

    Super-Mutant: Electron Haze, Neutron Bomb

    5: (Level 8) Proton Volley: A powerful succession of radioactive particles that can damage your opponent highly from a long distance. Recharge: Long. Damage: High (Energy), Foe -Defence

    6: (Level 12) Summon Deviants: You can summon 1-2 Deviants (depending on your level) to fight for you. Deviants are large, highly altered mutants. The two Deviants summoned differ in abilities.
    Pet Powers:

    Standard: Deviant 1 - Jab, Acid Spit. Deviant 2 - Barb Swipe, Resist Physical Damage

    Accelerate Evolution: Deviant 1 - Acid Spray, Punch. Deviant 2 - Lunge, Temp. Invulnerability

    Instant Evolution: Deviant 1 - Haymaker, Hand Clap. Deviant 2: Impale, Spine Burst

    7: (Level 18) Reverse Mutation: You can reverse the process of evolution on a foe, weakening them and slowing them. Recharge: Long. Foe -Damage, -Recharge, -Speed
    8: (Level 26) Summon Super-Mutant: You summon one extremely powerful Super-Mutant, evolved to incredible levels. It is highly agile and recovers quickly. It has increased strength, yielding powerful melee attacks, and has powerful long range radiation blasts.
    Pet Powers:

    Standard: Fast Healing, Neutrino Bolt, X-Ray Beam.

    Accelerated Evolution: Electron Haze, Neutron Bomb

    Instant Evolution: Integration, Irradiate, Dull Pain

    9: (Level 32) Instant Evolution: You can mutate your followers at alarming levels, increasing their capabilities vastly. The powers granted are dependant on the henchman used, and you can only upgrade a henchman once.
    Powers Granted:

    Infected: X-Ray Beam

    Deviants: Deviant 1 - Haymaker, Hand Clap. Deviant 2 - Impale, Spine Burst

    Super-Mutant: Integration, Irradiate, Dull Pain
  7. Mercs do that though, and thugs, don't they? Albeit only 1 pet compared to 2, but.......oh, and I've put mutants up too :P AND I'm working on carnies
  8. Wouldn't TT be a bit overpowered for it? Oh, and the L18 power is a minimal buff - sort of like assault. I'm reluctant to change the powers sadly, though I'm reviewing them. The third tier I envisioned more of as a tanker......oh, and what are these furies?
  9. How does it differ? The 18 is just a buff - like serum, bit weaker, PBAoE and no crash.
  10. Um.....I've done all of that. See the first post. The other demon idea was a threadjack :P

    EDIT: Actually, see the third or fourth, that's the revised version.
  11. Do you mean for the MM, or for the pets?
  12. Nooo! I've been threadjacked! (I think?)
  13. Just in case there's space:

    Name: Firestorm1
    Global: @Firestorm1
    Archetype: Blaster
    Powersets: Fire/Fire
  14. Ok, here we go. Updates:
    Removed Moonbeam and Shadow Maul from Demons, and shifted Death Shroud to Daemonic Ritual.
    Removed Smite from Dark Envoy
    Removed Blazing Bolt from Burning Envoy
    Removed Rain of Fire from Infernal

    1: (Level 1) Shadow Bolt: You launch a bolt of darkness from your hands at a foe, damaging them slightly and slowing them. Damage: Minor (Negative), Foe -recharge -speed. Recharge: Very Fast

    2: (Level 1) Summon Spirits: You summon 1-3 Spirits (depending on your level) and bind them to your will. These spirits attack with the powers of fire and darkness. The third spirit that you summon will be a Storm Demon. Recharge: Long
    Pet Powers:

    Standard: Demon - Fire Blast, Flares, Smite. Storm Demon - Gale, Lightning Bolt.

    Empower Servant: Demon - Dark Blast, Scorch. Storm Demon - Charged Bolts, Ball Lightning

    Daemonic Ritual: Demon - Death Shroud. Storm Demon - Tornado, Hurricane, Havok Punch

    3: (Level 2) Fire Blast: You fire a fiery blast at your enemies, damaging them and possibly setting them on fire. Damage: Moderate (Fire)

    4: (Level 6) Empower Servant: You grant increased powers upon one of your minions. The powers given are unique depending on the henchman used. You may only upgrade a henchman once.
    Powers Granted:

    Demon: Dark Blast, Scorch

    Storm Demon: Charged Bolts, Ball Lightning

    Dark Envoy: Shadow Fall, Tenebrous Tentacles

    Burning Envoy: Fire Ball, Incinerate

    Infernal: Fire Breath, Fire Sword Circle, Greater Fire Sword

    5: (Level 8) Shadow Blast: You hurl a mighty blast of darkness at an opponent, hurting them badly and knocking them to the ground, as well as slowing them. Damage: Moderate (Negative), Foe Knockback, -Speed, -Recharge

    6: (Level 12) Summon Envoys: You summon 1-2 Envoys (depending on your level) to assist you. The first Envoy you summon will be a Dark Envoy, the second a Burning Envoy. These are more powerful than Spirits, and can use their powers to shield themselves from damage. Recharge: Long
    Pet Powers:

    Standard: Dark Envoy - Dark Embrace, Dark Blast. Burning Envoy: Fire Shield, Fire Blast

    Empower Servant: Dark Envoy - Shadow Fall, Tenebrous Tentacles. Burning Envoy - Fire Ball, Incinerate

    Daemonic Ritual: Dark Envoy - Twilight Grasp, Petrifying Gaze, Night Fall. Burning Envoy: Fire Sword, Blaze

    7: (Level 18) Hellish Vigour: You can, for a short duration, bestow increased strength and speed upon your minions, increasing their power. PBAoE, Henchman +Damage, +Speed, +Recharge. Recharge: Very Long

    8: (Level 26) Summon Infernal: You summon one extremely poweruful Infernal to fight for you. This beast is highly powerful, and wield flame with ease, as well as shrouding itself in darkness.

    Standard: Fire Sword, Fire Blast, Flares, Cloak of Fear

    Empower Servant: Fire Breath, Fire Sword Circle, Greater Fire Sword

    Daemonic Ritual: Blazing Aura, Cremate

    9: (Level 32) Daemonic Ritual: You can grant almost unlimited power to one of your henchman. The powers granted are dependant upon the henchman used, and you can only upgrade a henchman once.
    Powers Granted:

    Demon: Death Shroud

    Storm Demon: Tornado, Hurricane, Havok Punch

    Dark Envoy: Twilight Grasp, Petrifying Gaze, Night Fall

    Burning Envoy: Fire Sword, Blaze

    Infernal: Blazing Aura, Cremate


    My only thing now is that the third upgrade seems a bit weak for the demons, with only death shroud being added.
  15. Ok, thanks. I'll update it with a bit less power to the henchmen :P
  16. One thing though, doesn't Blackie kill Leonard himself? Even if not, I can imagine he would be a less than difficulty fight. Unless he decides to make another scorpion suit for himself?
  17. In what ways is it too powerful? Honest question there - I'm rubbish at noticing overpowered things :P Critiqueing is not my forté.
  18. I tried to get some succubi in, but couldn't, sadly. What do you all think?

    Demonology

    1: (Level 1) Shadow Bolt: You launch a bolt of darkness from your hands at a foe, damaging them slightly and slowing them. Damage: Minor (Negative), Foe -recharge -speed. Recharge: Very Fast

    2: (Level 1) Summon Spirits: You summon 1-3 Spirits (depending on your level) and bind them to your will. These spirits attack with the powers of fire and darkness. The third spirit that you summon will be a Storm Demon. Recharge: Long
    Pet Powers:

    Standard: Demon - Fire Blast, Flares, Smite. Storm Demon - Gale, Lightning Bolt.

    Empower Servant: Demon - Death Shroud, Dark Blast, Scorch. Storm Demon - Charged Bolts, Ball Lightning

    Daemonic Ritual: Demon - Shadow Maul, Moonbeam. Storm Demon - Tornado, Hurricane, Havok Punch

    3: (Level 2) Fire Blast: You fire a fiery blast at your enemies, damaging them and possibly setting them on fire. Damage: Moderate (Fire)

    4: (Level 6) Empower Servant: You grant increased powers upon one of your minions. The powers given are unique depending on the henchman used. You may only upgrade a henchman once.
    Powers Granted:

    Demon: Death Shroud, Dark Blast, Scorch

    Storm Demon: Charged Bolts, Ball Lightning

    Dark Envoy: Shadow Fall, Tenebrous Tentacles

    Burning Envoy: Fire Ball, Blazing Bolt, Incinerate

    Infernal: Fire Breath, Fire Sword Circle, Greater Fire Sword

    5: (Level 8) Shadow Blast: You hurl a mighty blast of darkness at an opponent, hurting them badly and knocking them to the ground, as well as slowing them. Damage: Moderate (Negative), Foe Knockback, -Speed, -Recharge

    6: (Level 12) Summon Envoys: You summon 1-2 Envoys (depending on your level) to assist you. The first Envoy you summon will be a Dark Envoy, the second a Burning Envoy. These are more powerful than Spirits, and can use their powers to shield themselves from damage. Recharge: Long
    Pet Powers:

    Standard: Dark Envoy - Dark Embrace, Smite, Dark Blast. Burning Envoy: Fire Shield, Fire Blast

    Empower Servant: Dark Envoy - Shadow Fall, Tenebrous Tentacles. Burning Envoy - Fire Ball, Blazing Bolt, Incinerate

    Daemonic Ritual: Dark Envoy - Twilight Grasp, Petrifying Gaze, Night Fall. Burning Envoy: Fire Sword, Blaze

    7: (Level 18) Hellish Vigour: You can, for a short duration, bestow increased strength and speed upon your minions, increasing their power. PBAoE, Henchman +Damage, +Speed, +Recharge. Recharge: Very Long

    8: (Level 26) Summon Infernal: You summon one extremely poweruful Infernal to fight for you. This beast is highly powerful, and wield flame with ease, as well as shrouding itself in darkness.

    Standard: Fire Sword, Fire Blast, Flares, Cloak of Fear

    Empower Servant: Fire Breath, Fire Sword Circle, Greater Fire Sword

    Daemonic Ritual: Rain of Fire, Blazing Aura, Cremate

    9: (Level 32) Daemonic Ritual: You can grant almost unlimited power to one of your henchman. The powers granted are dependant upon the henchman used, and you can only upgrade a henchman once.
    Powers Granted:

    Demon: Shadow Maul, Moonbeam

    Storm Demon: Tornado, Hurricane, Havok Punch

    Dark Envoy: Twilight Grasp, Petrifying Gaze, Night Fall

    Burning Envoy: Fire Sword, Blaze

    Infernal: Rain of Fire, Blazing Aura, Cremate