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Posts
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Joined
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That would depend on what character builder you use.
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You want to buff SR, Statesman? Here are my humble suggestions.
1) Remove the two AoE powers, toggle and passive and move their benefits to the melee and ranged powers of their respective field.
2) Add in a moderately charging power that has a 50% chance of not taking taking damage from a hit that would have hit you otherwise. (Example, you take a hit even through your defense and this second 55% chance comes up to see if you get hit or not anyway.) If successful you do some sort of juke motion. And the next attack you do to that person has a higher chance of performing a critical than normal.
3) Add a moderately charging power that has a 45% chance of absorbing 50% of the damage you would have taken from an attack that landed on you. If successful, you have a higher percent of a change to land an attack on the person you deflected against.
That adds style and flare to the set while not simply boosting defenses so even level minions mean nothing.
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I like this idea. IMO it's a little more consistant and better themed than Jack's idea. Hope he reads this. -
I do believe that this is a good step towards helping out SR, but I really think that the set should stick to it's theme of defense. Throwing in res just kinda ruins the flavour, as someone else pointed out.
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But if the resistances aren't getting up to 50% by the time hp are down to 20% then they seriously are not worth having. No competent player is staying at 20% without serious resistance to back that up.
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This is a very good point. No smart SR scrapper would dare let their health ever stay that low unless this res buff was large, and I doubt it is.
This -health=+Res seems like it's going to be another one of those situationally useful powers like defiance. When you try to make it work it just gets you killed but when you just happen across the situation where it activates, well, then you got lucky and was able to use it (unless of course, you died, then your not lucky). -
I see your point, thanks for the reply.
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Ok Immortal, why is tough hide not essential or not worth it? Yes I can see how invincibility will over shadow it but there is a flaw with that kind of reasoning; invincibility doesn't provide crap for defense unless your close to mobs. Therefore if your herding doesn't that mean your going to take the brunt of every single hit until you finally have your mob together around you (when invincibility kicks in) when your ready to kill?
It seems to me that Tough Hide is a great herding tool to help you herd since you won't have invincibility to back you up when your running around gathering. Just a thought.