Extremus

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  1. [ QUOTE ]
    Here is your "bug" fix then: add to the text description "Slotting this proc in a pet may affect it's behaviour". There you go, bug fixed, WAI.

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    That's not a bug fix - that's just dumb.
  2. [ QUOTE ]
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    The AI change is still a bug, its unpredicable behaviour in previously stable code caused by the introduction of new code.

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    The code hasn't changed. It was stable before, and is stable now. Slotting the proc changes the behavior, but it is still predictable. If you want you pet to charge into melee when it would otherwise hang back (e.g. Thugs Bruiser) slot this proc. If you don't want it to do that, don't slot the proc. I.e. we now have a proc that alows us to ajust our pet behaviour to suit our play style, which IMO can only be a good thing.

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    Just because you don't see it breaking anything doesn't mean it isn't breaking anything. The Phantasm running in to melee despite only have ranged attacks is helluva buggy as it's never done that before.

    I'm sure if it was Singularity and not Phantasm rushing in to melee you'd think slightly different about the proc and it's effects.
  3. Invincibility is the only thing saving Invul from being helluva useless against fire/cold/energy damage etc... So no, it's still awesome for what it does.
  4. [ QUOTE ]
    If there is a bug, it's the Phantasm accepting KB sets in the first place. No one is forcing you to slot it with this proc, if you don't like the way it affects the phants behaviour then don't.

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    No - the bug is the proc is making the pet's AI freak the [censored] out contrary to the ten previous issues of working pretty much the same.
  5. So teams arrange the first fight for themselves and once you've tallied the scores you'll arange the further fights?
  6. [ QUOTE ]
    yeah sometimes we are

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    Sometimes we're on Union rockin' villains. Arch mostly plays on the moon, though.
  7. Rated are incredibly unforgiving for casual players because of the Tactical Start and 20 minute time limit.

    I'd say no to rated, especially for anything smaller than 4v4.
  8. [ QUOTE ]
    Just watch out for the 'win at any cost' players.
    i.e. Players that have specced a certain optimal PVP build, usually IO'd up to the hilt.
    SO many changes have been made, to accommodate PVP in game. That for these few to constantly feel the need to win, takes any fun out of it. Altho I dont particularly like PVP I have dabbled - FNFC, Arena, the zones are rarely visited.

    This is just my 2 inf.

    Personally I wish you all the best and hope it goes well, its just in my Personal Experience, the above will eventually happen, its just how soon...

    While this will not bother hardcore PVP'ers. It will not encourage any new players to join, which is what I think you are also after if you really want to make this work.
    This is not an anti pvp post, its just I have done enough to realise the above

    [/ QUOTE ]

    Yes - because every PvP'er has to win no matter what.

    It's why I'm bring my super awesome Issue 6 built Fire/Ice/Fire. Better watch out I'ma hold you... hold you so I win!!!

    Edit: If any of your post was because of events at the Radio Rumble I'd just like to add my 2 inf and remind you that at those levels my IO's and my teams (though only two out of the 6 where IO'd up "to the hilt" and both those are designed for fights at 50) would be worth the same as your IO's or SO's or HO's because of enhancement scaling and exemplar.
  9. Hell - it could be fun, consider me interested. I might dust of the ol' Fire Blaster for it.
  10. [ QUOTE ]
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    When the PD still existed, Vindicate whipped them. 20-1 or something? Case in point.

    Idiots pwn.

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    What, Two of our actual players in a Five man team? Ooooh, GG there.

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    Admitted you did have dissadvantages. First of all your best player wasn't playing (extremus) and you had ks as empath :P. Anyways we lost globey with 6 mins left so it was 4 vs 5

    Mesmer, nightbringer and freon were playing, I don't know if you consider DB as one of the pd's

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    No offense to the guy - but I don't. It's like saying you're a member of Retribution because you were in there once.

    I also wasn't aware Mesmer was playing.
  11. [ QUOTE ]
    When the PD still existed, Vindicate whipped them. 20-1 or something? Case in point.

    Idiots pwn.

    [/ QUOTE ]
    What, Two of our actual players in a Five man team? Ooooh, GG there.
  12. To be fair, it's not like the crème de la crème of either server put in a major appearance, though Defiant managed to field a much better and larger team than Union in this instance.
  13. I think this thread goes to show that, Vindicate aside (as they're a small yet highly vocal minority), Defiant has the stronger PvP community in this case.
  14. [ QUOTE ]
    It applies for anyone who chooses to build a controller based around controls though: if you don't take direct damage powers you geing minimal benefit from containment.

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    Funny - I have my AoE Immob, AoE Hold, ST Hold and AoE Stun on my Fire/Kin/Fire. Her Control is absolutely fine, aside from Smoke there's not much else there.

    I fail to see how "building around control" means you get less damage.
  15. [ QUOTE ]
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    But changing the inhernt to something that will cause them to deal less damage is a nerf...

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    NO IT ISN'T. The worth of an AT is not based soley on it's ability to do damage. I want to see the controllers primary ability buffed.

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    I'd say it was a nerf as it would (theoretically) negatively impact the speed at which Controllers could solo irregardless of any increase in control.
  16. More effective against AV's?

    You mean besides the basically perma immob (= perma containment) and buffs/debuffs you bring to the team?
  17. Considering she only has Ring of Fire, Char, Cinders and Fire Imps - she's all ST. My point is though even with Hot Feet and EF my damage still won't be higher than a Blaster. Hell even with Fire Ball thrown in I wouldn't exactly be doing good damage vs high con mobs combared to a well built AoE Blaster.
  18. APP damage was halved (iirc) so with the change: with containment they have the same values as they used to have before containment was added.
  19. I don't see why - my APP Blast on my Fire/Rad/Primal isn't exactly stellar and it certainly isn't AoE.

    It's only a limited number of power combinations that really ramp up the damage, especially after the change to APP Blasts for Controllers.
  20. [ QUOTE ]
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    Not good blasters

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    Any blasters. Quite easily (and without any of this faceplanting nonsense). And dominators by a massive margin.

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    Not any Blaster's. There is no way a Controller will outdamage a well built blaster for Single Target (Say Ice/Elec or Ice/EM) or AoE (Fire/Fire ro Elec/Fire) damage. I've got a Fire/Kin/Fire and a Fire/Rad/Primal and arguably both are incredibly damaging combinations in a lot of circumstances but a good Blaster will outstrip them by far.

    Oh and no mention of -Res or +Dam (like Fulcrum) because those are specific to certain sets rather than the AT itself. Besides, give an Elec/Fire Fulcrum to the damage cap and they'll do bette than a Fire/Kin.
  21. Good 1v1, Bad for Teams.

    +Res Buffs are stupid enough without this change.
  22. Extremus

    change to rage

    Taunt's good for AV's as Taunt Aura's won't automatically taunt them all the time.
  23. DAMN YOU BRYAN ADAMS, DAMN YOOOOOOOOOOU!