Ex_Libris

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  1. [ QUOTE ]
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    Pulsewave, for all intents and purposes a sleep is the equivalent of a stun as long as it prevents the enemy from continuing on its current course of action.

    [/ QUOTE ]
    A stun prevents you from doing anything until you the stun timer expires. A sleep prevents you from doing anything until the timer expires or you are hit by another attack. A stun is VASTLY superior to a sleep effect.

    In niether case will either effect stop you from making an attack. Once you start an attack it will execute unless you are defeated or are interrupted during a Sniper Shot. What either WILL do is prevent you from executing a toggle, since toggles are shut off when slept OR stunned. The toggle still will be executed, but then is immediately shut off again. I think you are confused about that.

    [ QUOTE ]
    Occassionaly is an understatement Pulsewave. Call it what you will, if the enemy is unable to attack me back and if i can stop them from, say performing a long animated move, then by all intents and purposes it is a stun. Simply re-labeling it to something you can accept easier is pointless.

    [/ QUOTE ]
    I simply dont agree with you. I've attacked many foes and they dont pause for 2 seconds every time I hit. I wish they did. They occassionally get the shaking animation. It's definitely not happening 100% of the time. I get hit all the time hunting Freak stunners and I dont shake from the effects either.

    [ QUOTE ]
    "With Power Boost all secondary effects are magnified and if you were right Id be stunning enemies for 4 seconds every time that power was active. That's not happening"

    Perhaps my arguments were understood differently /sigh

    The effect of the actual shocking process that an opponent undergoes when they are being shocked IS a stun.... What the opponent is actually experiencing is not categorized as a stun, rather they are being shocked and drained of some endurance, but it IS stunning them, is it not?

    [/ QUOTE ]
    No, it's not. If it was stunning them, the following effects happen:
    1) All active toggles would drop
    2) MOB would wander aimlessly
    3) MOB would be unable to attack
    4) I could attack MOB without breaking his stun

    [ QUOTE ]
    So Obviously power boost is not going to boost the duration for which they shake, because thats an endurance drain component, and power boost displays: Disorient, Hold, knockback, and immobilize.

    [/ QUOTE ]
    Power Boost actually effects almost all secondary effects. It increases endurance drained as well as boosts your flight and running speed. I've tested it extensively; feel free to do a search and you'll see my experiences with it in this forum.

    [ QUOTE ]
    Again, your nukes have the side effect of stopping an opponent of its movements, which is what i am referring to here as a stun.

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    I disagree on that. I think there may be an occassional sleep effect from electric attacks but definitely not stun effects. There are tangible differences between the two. The game engine makes use of 5 basic forms of crowd control: Sleep, Hold, Immobilize, Stun, and Knockback. They all operate differently.

    [ QUOTE ]
    In addition to the "it does not interrupt crowd"... If you are unable to continue on your current course of action, have you not been interrupted of something? Present OR Future?
    Thus, you cannot deam the term interruption as inappropriate for the consequence that takes place every time an enemy is hit with an electricity nuke (cept maybe charged bolts which is too small.... unless enhanced)

    [/ QUOTE ]
    I just dont see that effect. I dont recall ever being interrupted while fighting Freakshow electric blasters unless I was hit while making a sniper attack or killed while activating intangibility.

    [/ QUOTE ]

    1. Noting the difference between a stun or sleep has nothing to do with my argument... again an inability to maintain on the current topic. I was saying for all intents and purposes it ACTS as a stun in the regard that it prevents them from taking action.. something BOTH a sleep and a stun have in common

    2. That is in your experience, you can slot for more 'shaking' if you want. Maybe then it will be more apparent

    3. A. MOBS DO NOT sometimes wander around aimlessly when stunned. No
    B. The mob is stunned, you are NOT, you have no idea what is being dropped and what isnt, you can only speculate.
    C. Because you can't chain stun it, and i can are 2 different issues... consider your slotting, but do not impose your experiences as any sort of guideline or rule of thumb... Again, thats ignorance
    D. I have experienced the same effects with power boost but they WILL NOT increase the animation the mob undergoes when you land with your nukes. Stop trying to tie one with the other... they are not related

    4. Stop interpreting my use of STUN as a genuine STUN. It is LIKE a stun. It provides nearly the same control that a stun does.

    Pulsewave, we just have different experiences here on the actual stasis that i put mobs in when i shoot them than when you shoot them. I can tell you for a fact im certain we slotted differently

    Also, you point out that a stun continues to hold a mob in place regardless of what actions are taken upon them, where as a sleep does not and any aggressive action would wake the mob. While thats true, its also inapplicable to this situation.

    Because EVERY nuke WILL 'sleep'/'stun' them. So if i cast a nuke that Sleeps them, then cast a nuke that sleeps them again, WHERE have they awoken from their sleep???

    So again, for all intents and purposes, IT IS A STUN .... you cannot refute this
  2. [ QUOTE ]
    Electricity does not stun, yes they shake if they get hit. But that has no ingame affect, it's just a graphic.

    Would be great if it did, then electricity would be more in line with other blaster secondary affect powers. Still a lot of fun to play, like any blaster.

    Either way I hope we learn more about how PvP will work soon. Then we can start laying down real plans.

    [/ QUOTE ]

    Ok last one here, i refuse to continue to ward off the misinformed public.

    It is, for intents and purposes, a stun.

    Say you felt creative one day, and that you were in control of your own decision making processes (and not these forums for so many) and you rolled an Elec/? blaster

    Suppose you were able to engage in a fight against a single target, and all your spells landed (blue/green for easier acceptace). If you were perma hasted, you could combo that enemy, so that he always appeared to be shaking.

    Ok now to the point. Please tell me, WHY this enemy is NOT attacking me back

    PLEASE.... Can ANYONE please tell me WHY, most of my enemies DO NOT ATTACK me back?

    Is it possible this shocking effect (which is actually the endurance drain) wears off? SURE

    But what does it MEAN, when the enemy I am attacking, has not Fired a single shot, or casted a single spell against me?
    Were they actually a peaceful opponent?
    Did they think I was one of them?

    No, I would like to think they were STUNNED
  3. [ QUOTE ]
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    These npc's do follow the same rules, what you see on your client and the speed at which their moving and what you saw them do are 2 different issues.

    [/ QUOTE ]

    What is so hard to understand about an NPC right in front of you teleporting to the room next to you? That isn't in LoS. And it sure isn't client/server syncing. Thats on the other side of a wall and PCs cannot do that, yet NPCs clearly can. There are a plethora of threads asking why Tsoo sorcerors can teleport to places not in their LoS.

    [ QUOTE ]
    Bitter freeze ray is a 4 second 'animated' move.. give or take a few decimals.... this would be easily interrupted in any PVP. Perhaps you have not been in optimal situations for an interrupt... mine gets interrupted

    [/ QUOTE ]

    This lends true doubt as to if you even know what you're talking about. I'm quite sure any of the other ice blasters here can verify that they've never had their BFR not go off once they've initiated it. I've been knocked down in animation, put to sleep, disoriented and held and it has never failed to go off as long as it was initiated before the stat effect. It'll also do its normal hit or miss reaction which isn't modified by my own status. I'm sure you'll fire back with the "Oh thats not optimal situations for interruptions.." but what more proof do you want?

    If you feel this is in doubt, use it on non-aggressives until it "Misses" and note when the miss pops up compared to when the damage/hold pops up when it hits, and also as to if the NPC responds before it gets hit. Its quite simple to see when the hit/miss is calculated on that specific power, which holds true for any other power that is done at the moment of activation.

    If i were to stealth near a vampyr adjutant and start BFR, if i miss the miss pops up during the very start of the animation and the adjutant will turn to me and start his routine while i'm still in the animation. If i hit the NPC will not react until the power hits him (at which point he'll be frozen anyway) and i'll be out of the animation.

    Do you even have a blaster past 15? 10? It really seems like you don't.

    [/ QUOTE ]

    Concerning your Tsoo example teleporting through office building walls.... Thats a problem with the NPC not being bound to a z axis. Or rather not having z plane... that is being fixed

    My Ice/energy is 36. I have 4 char's post 31. I have access to 2 other accounts with lots of other post 30 chars. Simply questioning my understanding of the game, because you can't retort directly to ANY of the original subjects we were discussing is YOUR deficiency, not mine.

    1. The Hold effect of BFR is instant, the dmg is not. Understand this difference, and stop making cheap references and examples which have NOTHING to do with the usefulness of that spell in PVP purposes, which was an original argument of ours and RSRobinson

    2. Your STILL in an animated pose, even IF the effect lands. While the point is to place the hold, the animation is long and I hope I do not have to explain to you the meaning of this

    Your obviously angry because you can't continue to argue any of the original subjects we were discussing. I will stop entertaining you because you continue to steer your arguments elsewhere in the lack of any real refute to the orignial argument about Elec blasters being able to prevent you from casting.

    I have more, and have acces to even more end game characters than you will most likely realize in the next year. Do not ascertain to that with which you have no idea of.....
  4. [ QUOTE ]
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    Bitter freeze ray is a 4 second 'animated' move.. give or take a few decimals.... this would be easily interrupted in any PVP.

    [/ QUOTE ]
    Hit/Miss is calculated and applied before the animation goes off for all powers except ones where it is described as interruptable in the power's description.

    [/ QUOTE ]

    Close but no cigar. The Hit or miss check is performed at the start of the animation or somewhere just after the start of it.

    Burst on my Ar/dev is not described as interruptable but has been many times before

    What of my lightning bolt on my elec blaster... that has been interrupted (not usually) by status effects like sleep and the like.

    If I don't see any text in the chat window or above the monster's head, regarding dmg or miss, and don't see its health move.... Have i not be Interrupted???
  5. Electricity does not stun, yes they shake if they get hit. But that has no ingame affect, it's just a graphic.

    Would be great if it did, then electricity would be more in line with other blaster secondary affect powers. Still a lot of fun to play, like any blaster.

    Either way I hope we learn more about how PvP will work soon. Then we can start laying down real plans.
  6. [ QUOTE ]
    [ QUOTE ]
    When any electricity attack hits an opponent, it drains endurance. The process of the draining IS the stun. So pretty much EVERYTHING but charged bolts is a 2 second stun. So if you would actually make the blaster and level him to a decent amount, you would see that ALL of your attacks, while draining the enemy, make him shake in place... meaning hes not attacking you.

    [/ QUOTE ]
    My level 31 Electric blaster disagrees.

    [ QUOTE ]
    So please stop denying this FACT. You obviously have no first hand experience, and are like the many other posters who cannot conceive of such being true, therefor it must not.

    [/ QUOTE ]
    Electricity definitely does not stun. I'm 100% sure of this. Electricity may have a sleep effect that happens occassionally but thats much different (and less effective) than a stun.

    With Power Boost all secondary effects are magnified and if you were right Id be stunning enemies for 4 seconds every time that power was active. That's not happening.

    [/ QUOTE ]

    Pulsewave, for all intents and purposes a sleep is the equivalent of a stun as long as it prevents the enemy from continuing on its current course of action.

    My level 40 elec blaster disagrees with you (freedom)

    Occassionaly is an understatement Pulsewave. Call it what you will, if the enemy is unable to attack me back and if i can stop them from, say performing a long animated move, then by all intents and purposes it is a stun. Simply re-labeling it to something you can accept easier is pointless.

    "With Power Boost all secondary effects are magnified and if you were right Id be stunning enemies for 4 seconds every time that power was active. That's not happening"

    Perhaps my arguments were understood differently /sigh

    The effect of the actual shocking process that an opponent undergoes when they are being shocked IS a stun.... What the opponent is actually experiencing is not categorized as a stun, rather they are being shocked and drained of some endurance, but it IS stunning them, is it not?

    So Obviously power boost is not going to boost the duration for which they shake, because thats an endurance drain component, and power boost displays: Disorient, Hold, knockback, and immobilize.

    Again, your nukes have the side effect of stopping an opponent of its movements, which is what i am referring to here as a stun.

    In addition to the "it does not interrupt crowd"... If you are unable to continue on your current course of action, have you not been interrupted of something? Present OR Future?
    Thus, you cannot deam the term interruption as inappropriate for the consequence that takes place every time an enemy is hit with an electricity nuke (cept maybe charged bolts which is too small.... unless enhanced)
  7. [ QUOTE ]
    Bitter freeze ray is a 4 second 'animated' move.. give or take a few decimals.... this would be easily interrupted in any PVP.

    [/ QUOTE ]
    Hit/Miss is calculated and applied before the animation goes off for all powers except ones where it is described as interruptable in the power's description.
  8. [ QUOTE ]
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    A. you have NO idea what these rules are

    [/ QUOTE ]

    Go get teleport and try to teleport around a corner. Now do you understand why tsoo (Sky raider porters, rikti headman) don't have the same rules?

    Yes, shots curve and go through walls. That doesn't matter. What matters is if they were in range and in position to be hit at the start of the animation. Sniper shots play by different rules, they are interruptible as i mentioned and if the target is in an out of sight location.. your shot won't go through the wall unless they walk behind it after the blast has left your hands.

    I've never had my 3.7 second bitter freeze ray interrupted.

    [/ QUOTE ]

    These statements are now going off on a different tangent than the ones we were previously engaged in.... I do not understand why though

    These npc's do follow the same rules, what you see on your client and the speed at which their moving and what you saw them do are 2 different issues.

    Concerning sniper shots, they actually apply by the same rules. Rather, try not to think of the gun being held up and aiming as an animation where LOS is required. No, thats the WAIT TIME before the actual LOS check occurs.

    So if your aiming and trying to snipe a mob thats walking behind a pipe, obviously when your going to PULL the trigger you can't see him. That's merely a wait time invovled for balance purposes, and while it is an animation, it is not one where any LOS check is made. Only at the instance when you fire..... Because if the same mob is in view, walks behind a pipe, and then comes into view again before you actually pull the trigger, your shot lands.


    Bitter freeze ray is a 4 second 'animated' move.. give or take a few decimals.... this would be easily interrupted in any PVP. Perhaps you have not been in optimal situations for an interrupt... mine gets interrupted

    Going back to the original debate, would you risk casting a 4 second spell against an elec blaster? Much less you concede it only has 60 range, as opposed to the elec blasters 80 range nukes which are 1 and 2 seconds casting time? Furthermore, do you acknowledge, interruption or not.. your attack is not the subject, rather its the elec's attack that is of importance? If you land on me, great im slowed, if i land on you, your shocked. While you are being shocked,2+ seconds,(you cannot cast spells, and all toggles are off) and these spells can be chained indefinately.

    Once the first spells land, so must the rest (unless a miss occurs)

    The problem here with these arguments, including RSRobinson's.... is that it matters not whose class has more firepower or is better or faster. Rather the elec blaster is placing his opponent in a situation where he CANNOT win unless some error occurs against the elec blaster
  9. Actually I went ahead and made a web page out of it. If you would prefer a different name for the credit to you, let me know (here or PM).
  10. [ QUOTE ]
    Fifth_Element, why are you so convinced that electricity stuns when it's not even in the power description?

    Fact is, if this were such a great ability like you describe (chain stuns lol...), there would be no debate that it exists.

    As for your Sorc example with them teleporting in place, the same thing happens with my 25 emp/drk defender and 23 burn tanker. It's a bug and has nothing to do with electricity "stun."

    [/ QUOTE ]

    You obviously did not read my post, and perhaps a few sentances. Shame on you

    1. When any electricity attack hits an opponent, it drains endurance. The process of the draining IS the stun. So pretty much EVERYTHING but charged bolts is a 2 second stun. So if you would actually make the blaster and level him to a decent amount, you would see that ALL of your attacks, while draining the enemy, make him shake in place... meaning hes not attacking you. So please stop denying this FACT. You obviously have no first hand experience, and are like the many other posters who cannot conceive of such being true, therefor it must not.

    2. You use the "if its such a great ability, then why isn't everyone ******* out the elec blaster" argument. This is simple, because 3 influential posters convinced you (the mindless herd) why its better to play some blaster types than others.

    3. The example of a Tsoo tping in place WAS NOT MINE. And my retort to that was if you were shooting a Tsoo while he was teleporting, he would remain in place for the duration of the shock and then teleport... making the entire process about double the time it takes to teleport. Again your statement has NOTHING to do with what im actually saying.... I'm rather annoyed that I actually have to clear your misunderstandings up
  11. Fifth_Element, why are you so convinced that electricity stuns when it's not even in the power description?

    Fact is, if this were such a great ability like you describe (chain stuns lol...), there would be no debate that it exists.

    As for your Sorc example with them teleporting in place, the same thing happens with my 25 emp/drk defender and 23 burn tanker. It's a bug and has nothing to do with electricity "stun."
  12. [ QUOTE ]
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    How can you conclude attack animations are not interruptable and then admit to others that are?

    Obviously your chances of interrupting 1-2 second attacks are small, but they do happen. Its only more obvious on longer attacks : Combustion, Teleport, Embalmed etc etc...

    [/ QUOTE ]

    Not all powers are interruptible

    Corpse explosions (Embalmed.) are one of the very few that are. Check other powers' enhancer allowances; any that let you slot an interrupt reducer *are* interruptible, the rest are checked at the start of the animation and will hit or miss regardless of if the animation goes off. (Knockdowns, holds, sleeps, disorients on whoever is doing it)

    Teleport is in your head, tsoo have a habit of teleporting from one spot they are in to the same very spot they currently occupy. They also don't follow LoS rules and frequently teleport even if they've been turned into an ice cube, just because they were cubed after they started their animation.

    [/ QUOTE ]

    1. You CANNOT assert not all powers are interruptable, even 1 second powers because IT IS a possibility. Because the DESCRIPTION merely makes it obvious or states the BENEFITS of using the said enhancement to REDUCE interuption does not mean EVERYTHING ELSE is not. Just not a likely possibility, nevertheless possible.

    2. My reference to corpse explosion is for illustrative means. It is NOT just because corpse explosion is interruptable. NO incorrect. Rather, because it is a longer animation and CAN be interrupted

    3. Tsoo DO teleport in place, but they DO teleport away as well. A reference to whats in my head or not is a lack of intelligent substance. "tsoo do not follow LOS rules"

    A. you have NO idea what these rules are.
    B. NOTHING has to follow LOS rules (under the map exploits? shooting then turning a corner so you could see the mob for a half second but it cant see you just so you could start the animation)
    C. Attack Animations CAN go through walls, perhaps you have never experienced it, so naturally, you cannot understand this. But at the same time, you have to realize your not as intelligent as you think you are, and have to be sensitive to situations and possibilities that you had never thought of or experienced

    In conclusion, Arguing the instances of interruption are irrelevant. Rather try to refute or propose situations that strip ANY elec vs generic blaster of being chain stunned

    Please understand, interruption or not, animation flying or not.... what will you do once your shocked, and the elec blaster continues to blast you with his nukes. Most of which shock for 2 seconds or more

    Again, I DO NOT favor elec blasters... Rather i find arguments against them silly and not being properly well structured. Often narrow minded and favaoring the subject of the argument. Basically, sophist arguments plaguing the AT.

    First blaster was an AR/Dev... perhaps my favorite
  13. [ QUOTE ]
    Fifth_Element,

    Why do electricity blasters get so defensive about endurance
    drain? Its almost like saying it sucks is a personal attack on
    the player. It isn't.

    And it does suck. Must be done in melee means it is no threat to
    a competent player. And even if it does land, you can still run,
    can still pop an endurance inspiration. I've self-enduranced
    drain completely many a time using Nova, and it is no big deal.
    An annoyance, no more.

    I wonder if you are a hover blaster? Used to standing still
    during a fight? Because if you are a superspeed blaster, you will
    quickly see that the game in PVP will play much like FPS. And any
    FPS player will tell you rule #1: ALWAYS be moving. As in you
    don't stop moving, ever, for any amount of time, for any reason.
    Or you die. PVP in this game will be very similar. I expect
    superspeed will gain popularity exactly because mobility benefits
    are so critical. You will NOT get a PBAOE attack with a 3 second
    animation time off on any competent player. Oh yeah, once in a
    blue moon blind luck or lag will allow it, but that is like
    playing the lottery, not building a consistent PVP character. It
    is not absurd to say so, its absurd to claim it isn't true.

    Might the skill be fun? Heck yeah, nailing a newbie with it would
    be. But in any situation, a crowd control power would be a
    million times better. Let's see, would we rather manage to get a
    PBAOE endurance drain off on a crowd or a PBAOE Hold? Really a
    no-brainer there. Plus some controllers have ranged AOE holds.
    Heck, some controllers have a ranged AOE stun, which is even
    tougher to defend against (no acrobatics). And the status effects
    are absolutely core to controllers. Without them, they are
    worthless. You think they may get nerfed but endurance drain will
    not? Well, actually, probably you are right because endurance
    drain is just not that good.

    As for stun, I have to question your response. I know for a fact
    that all but a handful of specific attacks can not be
    interrupted. I myself have been held or stunned many a time and
    still completed the attack I had started. I've done the same in
    reverse to mobs many times. Just because a mob begins to shake
    doesn't mean the attack isn't still going off. It is. Too many
    people say the shake is just graphics, and the one example you
    choose to use to show it is not, I know you are misinterpreting.
    So unless more conclusive evidence is shown, it seems likely to
    me it is just graphics and nothing more.

    I'll stick by my assessment. Ice crushes any other blaster,
    period. They have way faster animations so their attack will go
    off first. Their attacks inherently slow your recharges, another
    advantage but probably irrelevent since they will be holding you
    with their freeze rays to begin the battle. And in raw firepower,
    they have 3 uninterruptable attacks (i.e. not snipe) all at range
    that are very quick to animate. So, given equal competence in
    players of Ice and anything else. Ice wins.

    RedHeat, forgot about that with the patch. Still, if you don't
    have devices, you don't have targeting drone, you are in trouble.
    Players have much better defenses than mobs. In PVP you basically
    need a 6-slotted drone and probably tactics on top of that.
    Otherwise, you are not going to be hitting consistently, and woe
    if your opponents should include a forcefield defender. Or a
    devices blaster that hits you with smoke grenade. It seems to me,
    devices becomes almost mandatory in PVP, but we'll see.

    [/ QUOTE ]

    Defensive is your interpretation of my post. Ignorant would be my description of your statements.

    1. You Assume you have more control over your opponent than he does you. You assume that because you have super speed he A: Can't catch you B: Can't surprise you C: Your oppenent(s) haven't already held you in place. You make to many assumptions as to how YOU can get away, but do not grant your opponent ANY LUXURY as to how he might get near you.

    2. If it does land, you CANNOT run because you will be shocked for 3 seconds. Again i have to reiterate that ALL elec attacks have some stun component within them... Some longer than others. If an elec blaster has super speed and decides to Ball Lightning you from a range of 80, the max of any nuke (non sniper, dd), you will be stunned for 3 seconds. Thats a 1 second attack. Regardless of how competant you think you are, all your elec opponent has to do is enter distance range for less than 1 second to begin the animation. You WILL be shocked, there is NO resistance toward it, and he CAN run up to you, and SHORT circut you. Or, he could just continue to combo you till you died, because EVERY attack is a shock!

    3. "It is not absurd to say so, its absurd to claim it isn't true."
    A truly narrow statement. You negate myriads of possible situations concerning PBAOE attacks, the enhancements which reduce these attack animations, player buffs etc....
    It is apparent to me that whatever situation I propose to you isn't valid. As a matter of fact, cannot be valid because you cannot conceive it so. Odd, because your arguments concerning PBAOE have no premise and infact will actually be a way groups or pvp teams are structured. This FPS quake vision you have to me is absurd, and your predictions that players will not take advantage of superior AE's and PBAOE's is completely shallow.

    Solo'ing systems are in place because of these spells. They will be similarly in place in PVP. Actually, I think the BEST groups or teams in PVP will be AE/PBAOE. Just as another poster pointed out about Daoc

    Concerning endurance drain, Short Circut does not allow you to regen for some time. The fact that you have to carry endurance inspirations is an oppourtunity cost of other inspirations.

    Furthermore, what relevance is there in slowing an enemy's attack when each of his attack stuns you? It matters not who gets the first shot off, only that the elec enemy gets his attack off, of which the rest of his must follow because yours cannot. (subject to holds and/or control spells)

    Please stop denying that elec attacks do not stun, they do. Interruption or not (it does happen), you will be stunned, and then chain combo'd

    For the record I have 2 40 blasters, 1 36, 2 low 30's
  14. [ QUOTE ]
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    RSRobinson, an Ice vs Elec match would be dependant on who gets the first shot off... Ice's ONLY option for succuess would be a freeze ray. If Ice attempts to blindly nuke an elec blaster, as the elec nukes back, he would interrupt and stun the ice blaster on the first shot meaning his demise (assuming battles would be based off a few spells concerning dmg output in pvp). Furthermore, Ball lightning has a range of 80, which is the max of any ice nuke accept the respective sniper attack, but ball lightning is a dot and its stun is the duration of its dmg or the Dot... meaning the elec blaster has that option from that range


    [/ QUOTE ]

    1: Ice animations have a whopping 1 second animation time
    2: Ice doesn't have a snipe
    3: You can't even interrupt them. You may claim elec has a stun all you wish, but if you initiate an attack that is not interruptable (I.E. any attack essentially, bar ones like snipe) they will finish it while they're "Held" or "stunned"

    Now, i'm sure someone will fire back with a "But you aren't elec!"

    No, i'm not. But i'm familiar with how holds don't interrupt any attacks except ones that are.. well, interruptable - corpse explosions and sky raider engineers while setting up their bubble bot. I can freeze a crey elite LT while in their attack animation and guess what.. they still fire before going into the "hands in the air, block o ice" pose.

    Knock someone down while in their animation, and you still get hit by it. Freeze a crey eliminator during their full auto animation and you still get hit by it

    The only exception to this is when you hit them and defeat them while their animation is going, then it will "miss" or "Hit you but do no damage"

    Its just perception that you think its stopping uninterruptible powers.

    [/ QUOTE ]

    1. Again I have to explain the importance of the stun, because it eludes you and so many others. What difference does it make what your attack animation is if you are stunned? Weather or not the animation is held, the attack came out, dmg was displayed is irrelevant... you WILL be shocked. So your attack MAY come out but the next one will NOT because you CANNOT move. He can CHAIN stun you

    2. I actually wasn't reffering to ice having a snipe attack, and worded my post incorrectly, i was referring to all snipe attacks having a larger range than respective ice nukes.

    3. Animations ARE interruptable, but ofcourse it is near improbable to interrupt a 1 second or even 2 second attack. Roll an elec blaster and find a Damned blaster type... just fight them and you will notice you can interrupt 3 second attacks like Combustion. Or fight a tsoo and see you can interrupt his teleport and he actually remains in the air, shocking, with the teleport graphic around his body

    How can you conclude attack animations are not interruptable and then admit to others that are?

    Obviously your chances of interrupting 1-2 second attacks are small, but they do happen. Its only more obvious on longer attacks : Combustion, Teleport, Embalmed etc etc...

    You must be the Judge and the Jury Iceshrike
  15. This has the making of some content added to the game. I like the idea, but would like to make a suggestion. Instead of these SIS points heroes should be able too get more influence for doing things w/ their alias'. I dont know what these SIS points would be used for so lets implement this idea w/ something that the game already offers, i.e. influence. I'm up for anything that adds content to the game, but I will say this. If there are to be secret identity missions I would suggest that they be short and offered only every once in a while because and I think I speak for everyone when I say that I dont want to get bogged down doing day to day things that I do in my own life.
  16. Ok, 2.3 is up.

    Fixes that problem with blastoff when using the same key for RUN and FLY. This happened because to use blastoff, I change the Fly key to be an up/down key... it's activated on press and release. So you'd press it, go into blastoff, release it, go into fly. Worked fine. BUT, when you press it again (now it's your ground key) it changes you to run/sprint mode on the press, and makes it your fly key again, and then when you release it it puts you in permanent blastoff!

    This will take more looking into, but I think keys are ALWAYS run on both press and release, but the release is ignored if it's not a + command. So if you take a non +command key and change it's bind to a +command key, it'll cause problems.

    So, to fix it I added a Setdown mode. So now when you're in the air, and press your RUN key and hold it, you will FLY DOWN until you release it, and THEN you will be put in RUN mode. Seems to work for me in both Toggle and separate Run/Fly key modes.

    One problem I ran into when changing keys when re-running programs: if you run the program twice, then you need to manually set the keys that were used the first time, but not the second, to NOP (/bind X nop) or you'll accidentally press them from habit, and get yourself WAY screwed up. The program does not clear any binds on other keys. It's probably good to hit CTRL-R into normal mode before re-running the program if you plan to change keys, so at least any old keys won't have a complex bind on them.

    Ok, gotta go... but try it out, and post any problems here.


    Gnarly
  17. Ahz, I modified quite a few lines in your binds in an attempt to make them more solid. Know that some times the binds cause problems after porting? Yah that problem seems solved now, even if someone get itchy fingers and toggles extra stuff on during the movement, the bind will automatically reset itself to normal. Not sure how I can send it to you for checking......you have MSN or something?
  18. might want to add another bind to the end of each of your files Falstaff.

    rshift "$$"

    pretty useless key and it stops all that movement bind spam.
  19. lol just try using the binds that come from that site Az, it speaks for itself. Nothing wrong with your binds, just that the batch file does not seem to generate properly.
  20. I saw this forum and I thought "who would take the time to do something like this?" Then the start of your story caught my eye. I read the first few lines and before I knew it I read the whole darn thing. I'm an avid reader of many genres and I would buy the book on this story if you had one.

    Fantasic! I want more! What happens to him??? I need to know!

    Thank you
  21. My binds seem to be working for me, but I use 2 keys, 1 each for fly and run. Unfortunately, I don't test things which I don't THINK I've changed. I just haven't had the time lately. So, for now I can suggest that you try out using separate keys.

    Also, it seems there is a problem after you blast off, changing to hover when your release.

    I'll try to fix these soon, but no promises. Maybe not until Monday, but if I take a look and find the problem quickly, I'll put up a new version.

    Gnarly
  22. I just wanted to say thanks, RSRobinson. I copied everything you've said in this thread and put it in a text file for later reference.
  23. Sigh, I am having some major problems with getting the Ahzurdan binds at Falstaff's site and Gnarly's recent bind update to work properly, anyone has the same problems? Cos I don't think its just me.
  24. BE VERRRRY CAREFUL WHAT YOU WISH FOR
    I was sidekicked on one of the higher missions where artifacts were recovered. The one in charge of the mission allowed me to pick up one of the glowy things.
    Worse mistake was listening to him. My character got permanently stuck with a power, I wish I could really dump off.
    He still has the power: The Ring of Pain
    While it weakens an enemy's defense, it depletes your health as well. Don't find that very helpful. What a cruel twist of fate. LOL
  25. Cool trying to learn binding words to powers now

    Ever power thats not attack will have one of the 24 says of drogoth. Think ill bust out my old 3d stioudio skills make a movie for the origins.